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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef IMMORTAL_DETECTION_H
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#define IMMORTAL_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Immortal {
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enum ImmortalDebugChannels {
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kDebugTest = 1 << 0
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};
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extern const PlainGameDescriptor immortalGames[];
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extern const ADGameDescription gameDescriptions[];
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} // namespace Immortal
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class ImmortalMetaEngineDetection : public AdvancedMetaEngineDetection {
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static const DebugChannelDef debugFlagList[];
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public:
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ImmortalMetaEngineDetection();
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~ImmortalMetaEngineDetection() override {}
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const char *getName() const override {
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return "immortal";
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}
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const char *getEngineName() const override {
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return "The Immortal";
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}
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const char *getOriginalCopyright() const override {
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return "(c)1990 Will Harvey & Electronic Arts";
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}
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};
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#endif
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