2021-12-26 18:48:43 +01:00

70 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PRINCE_MOB_H
#define PRINCE_MOB_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/str.h"
#include "common/stream.h"
#include "prince/common.h"
namespace Prince {
class Mob {
public:
Mob() : _name(""), _examText(""), _visible(false), _type(0), _mask(0), _examDirection(kDirL), _useDirection(kDirL) {}
bool loadFromStream(Common::SeekableReadStream &stream);
// Used instead of offset in setData and getData
enum AttrId {
kMobVisible = 0,
kMobExamX = 14,
kMobExamY = 16,
kMobExamDir = 18
};
void setData(AttrId dataId, uint16 value);
uint16 getData(AttrId dataId);
bool _visible;
uint16 _type;
uint16 _mask;
Common::Rect _rect;
Common::Point _examPosition;
Direction _examDirection;
Common::Point _usePosition;
Direction _useDirection;
Common::String _name;
Common::String _examText;
};
} // End of namespace Prince
#endif