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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_EVENTMAN_H
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#define SWORD1_EVENTMAN_H
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#include "sword1/object.h"
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namespace Sword1 {
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#define TOTAL_EVENT_SLOTS 20
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struct GlobalEvent {
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int32 eventNumber;
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int32 delay;
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};
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class EventManager {
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public:
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EventManager();
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void serviceGlobalEventList();
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void checkForEvent(Object *compact);
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int fnCheckForEvent(Object *cpt, int32 id, int32 pause);
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void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay);
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bool eventValid(int32 event);
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private:
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GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS];
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};
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} // End of namespace Sword1
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#endif // BSEVENTMAN_H
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