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scummvm
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scummvm
/
engines
History
Eugene Sandulenko
7a2d85c07c
More endianness fixes
...
svn-id: r32445
2008-05-31 22:54:09 +00:00
..
agi
…
agos
Add Max's patch for AGOSEngine::pauseEngineIntern().
2008-05-24 01:17:04 +00:00
cine
Checked that opcodes 0x71-0x73 really do nothing else but read the parameters in PC versions of Future Wars and Operation Stealth. Maybe they're used in the Amiga versions?
2008-05-30 11:12:14 +00:00
cruise
…
drascula
More endianness fixes
2008-05-31 22:54:09 +00:00
gob
Script variables are now always stored in the game version's native endianess.
2008-05-28 21:15:11 +00:00
igor
…
kyra
Cleanup.
2008-05-31 22:18:36 +00:00
lure
Fixed compiler warning of unused variable
2008-05-24 01:05:32 +00:00
m4
Formatting.
2008-05-26 12:05:55 +00:00
made
- Implemented opcodes: sfHomeText, sfDrawAnimPic
2008-05-29 12:57:11 +00:00
parallaction
…
queen
…
saga
Renamed files for consistency
2008-05-26 11:14:30 +00:00
scumm
Fix display of original load/save screen in the FM-TOWNS version of Loom.
2008-05-31 06:31:21 +00:00
sky
…
sword1
…
sword2
Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
2008-05-29 20:32:27 +00:00
touche
…
engine.cpp
…
engine.h
…
engines.mk
…
metaengine.h
Fixed some code formatting thanks to LordHoto
2008-05-26 00:28:48 +00:00
module.mk
…