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https://github.com/libretro/scummvm.git
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86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game_state.h"
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#include "titanic/game_manager.h"
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#include "titanic/screen_manager.h"
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namespace Titanic {
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CGameState::CGameState(CGameManager *gameManager) :
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_gameManager(gameManager), _gameLocation(this),
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_field8(0), _fieldC(0), _mode(GSMODE_0), _field14(0), _field18(0),
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_field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0),
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_field38(0) {
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}
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void CGameState::save(SimpleFile *file) const {
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file->writeNumber(_field18);
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file->writeNumber(_field8);
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file->writeNumber(_fieldC);
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file->writeNumber(_field14);
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file->writeNumber(_field24);
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file->writeNumber(_field38);
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_gameLocation.save(file);
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file->writeNumber(_field1C);
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}
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void CGameState::load(SimpleFile *file) {
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_field18 = file->readNumber();
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_field8 = file->readNumber();
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_fieldC = file->readNumber();
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_field14 = file->readNumber();
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_field24 = file->readNumber();
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_field38 = file->readNumber();
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_gameLocation.load(file);
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_field1C = file->readNumber();
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_field28 = _field2C = 0;
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}
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void CGameState::setMode(GameStateMode newMode) {
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CScreenManager *sm = CScreenManager::_screenManagerPtr;
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if (newMode == GSMODE_2 && newMode != _mode) {
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if (_gameManager)
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_gameManager->lockInputHandler();
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if (sm && sm->_mouseCursor)
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sm->_mouseCursor->hide();
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} else if (newMode != GSMODE_2 && newMode != _mode) {
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if (sm && sm->_mouseCursor)
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sm->_mouseCursor->show();
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if (_gameManager)
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_gameManager->unlockInputHandler();
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}
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_mode = newMode;
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}
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void CGameState::setMousePos(const Common::Point &pt) {
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_mousePos = pt;
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}
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} // End of namespace Titanic z
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