scummvm/engines/gob/save/saveload_v7.cpp
2011-01-26 19:04:03 +00:00

142 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/save/saveload.h"
#include "gob/save/saveconverter.h"
#include "gob/inter.h"
#include "gob/variables.h"
namespace Gob {
SaveLoad_v7::SaveFile SaveLoad_v7::_saveFiles[] = {
// Addy Junior Base
{"visage01.inf", kSaveModeSave, 0, "face" }, // Child 01
{"visage02.inf", kSaveModeSave, 0, "face" }, // Child 02
{"visage03.inf", kSaveModeSave, 0, "face" }, // Child 03
{"visage04.inf", kSaveModeSave, 0, "face" }, // Child 04
{"visage05.inf", kSaveModeSave, 0, "face" }, // Child 05
{"visage06.inf", kSaveModeSave, 0, "face" }, // Child 06
{"visage07.inf", kSaveModeSave, 0, "face" }, // Child 07
{"visage08.inf", kSaveModeSave, 0, "face" }, // Child 08
{"visage09.inf", kSaveModeSave, 0, "face" }, // Child 09
{"visage10.inf", kSaveModeSave, 0, "face" }, // Child 10
{"visage11.inf", kSaveModeSave, 0, "face" }, // Child 11
{"visage12.inf", kSaveModeSave, 0, "face" }, // Child 12
{"visage13.inf", kSaveModeSave, 0, "face" }, // Child 13
{"visage14.inf", kSaveModeSave, 0, "face" }, // Child 14
{"visage15.inf", kSaveModeSave, 0, "face" }, // Child 15
{"visage16.inf", kSaveModeSave, 0, "face" }, // Child 16
{ "enfant.inf", kSaveModeSave, 0, "children" },
{ "debil.tmp", kSaveModeSave, 0, 0 },
{ "config.inf", kSaveModeSave, 0, "configuration"},
// Addy 4 Grundschule
{ "premier.dep", kSaveModeSave, 0, 0 },
{ "quitter.dep", kSaveModeSave, 0, 0 },
{ "appel.dep", kSaveModeSave, 0, 0 },
{ "parole.dep", kSaveModeSave, 0, 0 },
{ "ado4.inf", kSaveModeSave, 0, 0 },
{"mcurrent.inf", kSaveModeSave, 0, 0 },
{ "perso.dep", kSaveModeSave, 0, 0 },
{ "nouveau.dep", kSaveModeSave, 0, 0 },
{ "adi.tmp", kSaveModeSave, 0, 0 },
{ "adi.inf", kSaveModeSave, 0, 0 }
};
SaveLoad_v7::SaveLoad_v7(GobEngine *vm, const char *targetName) :
SaveLoad(vm) {
for (uint32 i = 0; i < kChildrenCount; i++)
_saveFiles[i].handler = _faceHandler[i] = new TempSpriteHandler(_vm);
_saveFiles[16].handler = _childrenHandler = new FakeFileHandler(_vm);
_saveFiles[17].handler = _debilHandler = new FakeFileHandler(_vm);
_saveFiles[18].handler = _configHandler = new FakeFileHandler(_vm);
for (int i = 0; i < 10; i++)
_saveFiles[19 + i].handler = _addy4GrundschuleHandler[i] = new FakeFileHandler(_vm);
}
SaveLoad_v7::~SaveLoad_v7() {
for (int i = 0; i < 10; i++)
delete _addy4GrundschuleHandler[i];
delete _configHandler;
delete _debilHandler;
delete _childrenHandler;
for (uint32 i = 0; i < kChildrenCount; i++)
delete _faceHandler[i];
}
const SaveLoad_v7::SaveFile *SaveLoad_v7::getSaveFile(const char *fileName) const {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveLoad_v7::SaveFile *SaveLoad_v7::getSaveFile(const char *fileName) {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveHandler *SaveLoad_v7::getHandler(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->handler;
return 0;
}
const char *SaveLoad_v7::getDescription(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->description;
return 0;
}
SaveLoad::SaveMode SaveLoad_v7::getSaveMode(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->mode;
return kSaveModeNone;
}
} // End of namespace Gob