mirror of
https://github.com/libretro/scummvm.git
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286 lines
6.1 KiB
C++
286 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AUDIO_FMOPL_H
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#define AUDIO_FMOPL_H
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#include "audio/audiostream.h"
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#include "common/func.h"
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#include "common/ptr.h"
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#include "common/scummsys.h"
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namespace Audio {
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class SoundHandle;
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}
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namespace Common {
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class String;
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}
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namespace OPL {
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class OPL;
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class Config {
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public:
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enum OplFlags {
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kFlagOpl2 = (1 << 0),
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kFlagDualOpl2 = (1 << 1),
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kFlagOpl3 = (1 << 2)
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};
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/**
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* OPL type to emulate.
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*/
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enum OplType {
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kOpl2,
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kDualOpl2,
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kOpl3
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};
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typedef int8 DriverId;
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struct EmulatorDescription {
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const char *name;
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const char *description;
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DriverId id; // A unique ID for each driver
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uint32 flags; // Capabilities of this driver
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};
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/**
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* Get a list of all available OPL emulators.
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* @return list of all available OPL emulators, terminated by a zero entry
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*/
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static const EmulatorDescription *getAvailable() { return _drivers; }
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/**
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* Returns the driver id of a given name.
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*/
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static DriverId parse(const Common::String &name);
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/**
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* @return The driver description for the given id or 0 in case it is not
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* available.
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*/
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static const EmulatorDescription *findDriver(DriverId id);
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/**
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* Detects a driver for the specific type.
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*
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* @return Returns a valid driver id on success, -1 otherwise.
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*/
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static DriverId detect(OplType type);
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/**
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* Creates the specific driver with a specific type setup.
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*/
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static OPL *create(DriverId driver, OplType type);
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/**
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* Wrapper to easily init an OPL chip, without specifing an emulator.
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* By default it will try to initialize an OPL2 emulator, thus an AdLib card.
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*/
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static OPL *create(OplType type = kOpl2);
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private:
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static const EmulatorDescription _drivers[];
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};
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/**
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* The type of the OPL timer callback functor.
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*/
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typedef Common::Functor0<void> TimerCallback;
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/**
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* A representation of a Yamaha OPL chip.
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*/
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class OPL {
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private:
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static bool _hasInstance;
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public:
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OPL();
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virtual ~OPL() { _hasInstance = false; }
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/**
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* Initializes the OPL emulator.
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*
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* @return true on success, false on failure
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*/
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virtual bool init() = 0;
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/**
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* Reinitializes the OPL emulator
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*/
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virtual void reset() = 0;
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/**
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* Writes a byte to the given I/O port.
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*
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* @param a port address
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* @param v value, which will be written
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*/
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virtual void write(int a, int v) = 0;
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/**
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* Reads a byte from the given I/O port.
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*
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* @param a port address
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* @return value read
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*/
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virtual byte read(int a) = 0;
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/**
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* Function to directly write to a specific OPL register.
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* This writes to *both* chips for a Dual OPL2. We allow
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* writing to secondary OPL registers by using register
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* values >= 0x100.
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*
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* @param r hardware register number to write to
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* @param v value, which will be written
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*/
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virtual void writeReg(int r, int v) = 0;
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/**
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* Start the OPL with callbacks.
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*/
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void start(TimerCallback *callback, int timerFrequency = kDefaultCallbackFrequency);
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/**
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* Stop the OPL
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*/
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void stop();
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/**
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* Change the callback frequency. This must only be called from a
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* timer proc.
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*/
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virtual void setCallbackFrequency(int timerFrequency) = 0;
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enum {
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/**
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* The default callback frequency that start() uses
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*/
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kDefaultCallbackFrequency = 250
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};
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protected:
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/**
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* Start the callbacks.
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*/
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virtual void startCallbacks(int timerFrequency) = 0;
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/**
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* Stop the callbacks.
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*/
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virtual void stopCallbacks() = 0;
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/**
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* The functor for callbacks.
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*/
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Common::ScopedPtr<TimerCallback> _callback;
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};
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/**
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* An OPL that represents a real OPL, as opposed to an emulated one.
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*
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* This will use an actual timer instead of using one calculated from
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* the number of samples in an AudioStream::readBuffer call.
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*/
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class RealOPL : public OPL {
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public:
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RealOPL();
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virtual ~RealOPL();
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// OPL API
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void setCallbackFrequency(int timerFrequency);
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protected:
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// OPL API
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void startCallbacks(int timerFrequency);
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void stopCallbacks();
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private:
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static void timerProc(void *refCon);
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void onTimer();
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uint _baseFreq;
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uint _remainingTicks;
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enum {
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kMaxFreq = 100
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};
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};
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/**
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* An OPL that represents an emulated OPL.
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*
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* This will send callbacks based on the number of samples
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* decoded in readBuffer().
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*/
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class EmulatedOPL : public OPL, protected Audio::AudioStream {
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public:
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EmulatedOPL();
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virtual ~EmulatedOPL();
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// OPL API
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void setCallbackFrequency(int timerFrequency);
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples);
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int getRate() const;
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bool endOfData() const { return false; }
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protected:
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// OPL API
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void startCallbacks(int timerFrequency);
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void stopCallbacks();
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/**
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* Read up to 'length' samples.
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*
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* Data will be in native endianess, 16 bit per sample, signed.
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* For stereo OPL, buffer will be filled with interleaved
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* left and right channel samples, starting with a left sample.
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* Furthermore, the samples in the left and right are summed up.
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* So if you request 4 samples from a stereo OPL, you will get
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* a total of two left channel and two right channel samples.
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*/
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virtual void generateSamples(int16 *buffer, int numSamples) = 0;
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private:
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int _baseFreq;
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enum {
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FIXP_SHIFT = 16
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};
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int _nextTick;
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int _samplesPerTick;
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Audio::SoundHandle *_handle;
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};
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} // End of namespace OPL
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#endif
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