mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
7a683ae436
- 164: o2_getSfxDriver - 165: o2_getVocSupport - 166: o2_getMusicDriver svn-id: r31275
1218 lines
34 KiB
C++
1218 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_KYRA_V2_H
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#define KYRA_KYRA_V2_H
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#include "kyra/kyra.h"
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#include "kyra/script.h"
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#include "kyra/screen_v2.h"
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#include "common/list.h"
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namespace Kyra {
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enum kSequences {
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kSequenceVirgin = 0,
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kSequenceWestwood,
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kSequenceTitle,
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kSequenceOverview,
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kSequenceLibrary,
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kSequenceHand,
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kSequencePoint,
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kSequenceZanfaun,
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kSequenceFunters,
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kSequenceFerb,
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kSequenceFish,
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kSequenceFheep,
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kSequenceFarmer,
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kSequenceFuards,
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kSequenceFirates,
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kSequenceFrash,
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kSequenceArraySize
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};
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enum kNestedSequences {
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kSequenceFiggle = 0,
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kSequenceOver1,
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kSequenceOver2,
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kSequenceForest,
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kSequenceDragon,
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kSequenceDarm,
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kSequenceLibrary2,
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kSequenceLibrary3,
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kSequenceMarco,
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kSequenceHand1a,
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kSequenceHand1b,
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kSequenceHand1c,
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kSequenceHand2,
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kSequenceHand3,
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kSequenceHand4
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};
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enum kSequencesDemo {
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kSequenceDemoVirgin = 0,
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kSequenceDemoWestwood,
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kSequenceDemoTitle,
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kSequenceDemoHill,
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kSequenceDemoOuthome,
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kSequenceDemoWharf,
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kSequenceDemoDinob,
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kSequenceDemoFisher
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};
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enum kNestedSequencesDemo {
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kSequenceDemoWharf2 = 0,
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kSequenceDemoDinob2,
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kSequenceDemoWater,
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kSequenceDemoBail,
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kSequenceDemoDig
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};
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class WSAMovieV2;
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class KyraEngine_v2;
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class TextDisplayer_v2;
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class Debugger_v2;
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typedef int (KyraEngine_v2::*Seqproc)(WSAMovieV2*, int, int, int);
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struct ActiveWSA {
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int16 flags;
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WSAMovieV2 *movie;
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uint16 startFrame;
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uint16 endFrame;
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uint16 frameDelay;
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Seqproc callback;
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uint32 nextFrame;
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uint16 currentFrame;
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uint16 lastFrame;
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uint16 x;
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uint16 y;
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const uint16 *control;
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uint16 startupCommand;
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uint16 finalCommand;
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};
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struct ActiveText {
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uint16 strIndex;
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uint16 x;
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uint16 y;
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int duration;
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uint16 width;
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uint32 startTime;
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int16 textcolor;
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};
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struct Sequence {
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uint16 flags;
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const char * wsaFile;
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const char * cpsFile;
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uint8 startupCommand;
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uint8 finalCommand;
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int16 stringIndex1;
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int16 stringIndex2;
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uint16 startFrame;
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uint16 numFrames;
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uint16 frameDelay;
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uint16 xPos;
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uint16 yPos;
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Seqproc callback;
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uint16 duration;
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};
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struct NestedSequence {
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uint16 flags;
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const char * wsaFile;
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uint16 startframe;
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uint16 endFrame;
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uint16 frameDelay;
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Seqproc callback;
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uint16 x;
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uint16 y;
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const uint16 * wsaControl;
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uint16 startupCommand;
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uint16 finalCommand;
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};
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class KyraEngine_v2 : public KyraEngine {
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friend class Debugger_v2;
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friend class TextDisplayer_v2;
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public:
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KyraEngine_v2(OSystem *system, const GameFlags &flags);
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~KyraEngine_v2();
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virtual Screen *screen() { return _screen; }
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Screen_v2 *screen_v2() { return _screen; }
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int language() const { return _lang; }
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virtual Movie *createWSAMovie();
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protected:
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// Main menu code, also used for Kyra 3
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static const char *_mainMenuStrings[];
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virtual void gui_initMainMenu() {}
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int gui_handleMainMenu();
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virtual void gui_updateMainMenuAnimation();
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void gui_drawMainMenu(const char *const *strings, int select);
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void gui_drawMainBox(int x, int y, int w, int h, int fill);
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bool gui_mainMenuGetInput();
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void gui_printString(const char *string, int x, int y, int col1, int col2, int flags, ...);
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// intro/outro
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void seq_playSequences(int startSeq, int endSeq = -1);
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int seq_introWestwood(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introTitle(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introOverview(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introLibrary(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introHand(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introPoint(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introZanfaun(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introOver1(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introOver2(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introForest(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introDragon(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introDarm(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introLibrary2(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introMarco(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introHand1a(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introHand1b(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introHand1c(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introHand2(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_introHand3(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFunters(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFerb(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFish(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFheep(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFarmer(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFuards(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFirates(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFrash(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_finaleFiggle(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoVirgin(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoWestwood(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoTitle(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoHill(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoOuthome(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoWharf(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoDinob(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoFisher(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoWharf2(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoDinob2(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoWater(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoBail(WSAMovieV2 *wsaObj, int x, int y, int frm);
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int seq_demoDig(WSAMovieV2 *wsaObj, int x, int y, int frm);
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void seq_sequenceCommand(int command);
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void seq_loadNestedSequence(int wsaNum, int seqNum);
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void seq_nestedSequenceFrame(int command, int wsaNum);
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void seq_animatedSubFrame(int srcPage, int dstPage, int delaytime,
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int steps, int x, int y, int w, int h, int openClose, int directionFlags);
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bool seq_processNextSubFrame(int wsaNum);
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void seq_resetActiveWSA(int wsaNum);
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void seq_unloadWSA(int wsaNum);
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void seq_processWSAs();
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void seq_cmpFadeFrame(const char *cmpFile);
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void seq_playTalkText(uint8 chatNum);
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void seq_resetAllTextEntries();
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uint32 seq_activeTextsTimeLeft();
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void seq_waitForTextsTimeout();
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int seq_setTextEntry(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width);
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void seq_processText();
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char *seq_preprocessString(const char *str, int width);
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void seq_printCreditsString(uint16 strIndex, int x, int y, const uint8 *colorMap, uint8 textcolor);
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void seq_playWsaSyncDialogue(uint16 strIndex, uint16 vocIndex, int textColor, int x, int y, int width,
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WSAMovieV2 * wsa, int firstframe, int lastframe, int wsaXpos, int wsaYpos);
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void seq_finaleActorScreen();
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void seq_displayScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData = 0, const char *const *specialData = 0);
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void seq_scrollPage();
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void seq_showStarcraftLogo();
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void seq_init();
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void seq_uninit();
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int init();
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int go();
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Screen_v2 *_screen;
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TextDisplayer_v2 *_text;
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Debugger_v2 *_debugger;
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uint8 *_mouseSHPBuf;
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static const int8 _dosTrackMap[];
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static const int _dosTrackMapSize;
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const AudioDataStruct *_soundData;
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protected:
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// game initialization
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void startup();
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void runLoop();
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void cleanup();
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void registerDefaultSettings();
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// TODO: get rid of all variables having pointers to the static resources if possible
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// i.e. let them directly use the _staticres functions
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void initStaticResource();
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void setupTimers();
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void setupOpcodeTable();
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void loadMouseShapes();
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void loadItemShapes();
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// run
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bool _runFlag;
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bool _showCredits;
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void update();
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void updateWithText();
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Functor0Mem<void, KyraEngine_v2> _updateFunctor;
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void updateMouse();
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void dinoRide();
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struct Button;
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int checkInput(Button *buttonList, bool mainLoop = false);
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void removeInputTop();
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void handleInput(int x, int y);
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bool handleInputUnkSub(int x, int y);
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int inputSceneChange(int x, int y, int unk1, int unk2);
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// - Input
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void updateInput();
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int _mouseX, _mouseY;
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int _mouseState;
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struct Event {
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Common::Event event;
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bool causedSkip;
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Event() : event(), causedSkip(false) {}
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Event(Common::Event e) : event(e), causedSkip(false) {}
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Event(Common::Event e, bool skip) : event(e), causedSkip(skip) {}
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operator Common::Event() const { return event; }
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};
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Common::List<Event> _eventList;
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bool skipFlag() const;
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void resetSkipFlag(bool removeEvent = true);
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// gfx/animation specific
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uint8 *_gamePlayBuffer;
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void restorePage3();
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uint8 *_screenBuffer;
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bool _inventorySaved;
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void backUpPage0();
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void restorePage0();
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uint8 *_gfxBackUpRect;
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void backUpGfxRect24x24(int x, int y);
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void restoreGfxRect24x24(int x, int y);
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void backUpGfxRect32x32(int x, int y);
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void restoreGfxRect32x32(int x, int y);
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uint8 *getShapePtr(int index) { return _defaultShapeTable[index]; }
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uint8 *_defaultShapeTable[250];
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uint8 *_sceneShapeTable[50];
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WSAMovieV2 *_wsaSlots[10];
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void freeSceneShapePtrs();
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struct ShapeDesc {
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uint8 unk0, unk1, unk2, unk3, unk4;
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uint16 width, height;
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int16 xAdd, yAdd;
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};
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ShapeDesc *_shapeDescTable;
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struct SceneAnim {
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uint16 flags;
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int16 x, y;
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int16 x2, y2;
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int16 width, height;
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uint16 unkE;
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uint16 specialSize;
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uint16 unk12;
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int16 shapeIndex;
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uint16 wsaFlag;
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char filename[14];
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};
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SceneAnim _sceneAnims[10];
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WSAMovieV2 *_sceneAnimMovie[10];
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bool _specialSceneScriptState[10];
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bool _specialSceneScriptStateBackup[10];
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ScriptState _sceneSpecialScripts[10];
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uint32 _sceneSpecialScriptsTimer[10];
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int _lastProcessedSceneScript;
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bool _specialSceneScriptRunFlag;
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void updateSpecialSceneScripts();
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void freeSceneAnims();
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int _loadedZTable;
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void loadZShapes(int shapes);
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void loadInventoryShapes();
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void resetScaleTable();
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void setScaleTableItem(int item, int data);
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int getScale(int x, int y);
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uint16 _scaleTable[15];
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void setDrawLayerTableEntry(int entry, int data);
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int getDrawLayer(int x, int y);
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int _drawLayerTable[15];
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int _layerFlagTable[16]; // seems to indicate layers where items get destroyed when dropped to (TODO: check this!)
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char _newShapeFilename[13];
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int _newShapeLastEntry;
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int _newShapeWidth, _newShapeHeight;
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int _newShapeXAdd, _newShapeYAdd;
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int _newShapeFlag;
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uint8 *_newShapeFiledata;
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int _newShapeCount;
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int _newShapeAnimFrame;
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int _newShapeDelay;
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int initNewShapes(uint8 *filedata);
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void processNewShapes(int unk1, int unk2);
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void resetNewShapes(int count, uint8 *filedata);
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// animator
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struct AnimObj {
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uint16 index;
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uint16 type;
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uint16 enabled;
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uint16 needRefresh;
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uint16 unk8;
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uint16 animFlags;
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uint16 flags;
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int16 xPos1, yPos1;
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uint8 *shapePtr;
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uint16 shapeIndex1;
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uint16 animNum;
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uint16 shapeIndex3;
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uint16 shapeIndex2;
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uint16 unk1E;
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uint8 unk20;
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uint8 unk21;
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uint8 unk22;
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uint8 unk23;
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int16 xPos2, yPos2;
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int16 xPos3, yPos3;
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int16 width, height;
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int16 width2, height2;
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AnimObj *nextObject;
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};
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AnimObj _animObjects[42];
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void clearAnimObjects();
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AnimObj *_animList;
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bool _drawNoShapeFlag;
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AnimObj *initAnimList(AnimObj *list, AnimObj *entry);
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AnimObj *addToAnimListSorted(AnimObj *list, AnimObj *entry);
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AnimObj *deleteAnimListEntry(AnimObj *list, AnimObj *entry);
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void drawAnimObjects();
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void drawSceneAnimObject(AnimObj *obj, int x, int y, int drawLayer);
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void drawCharacterAnimObject(AnimObj *obj, int x, int y, int drawLayer);
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void refreshAnimObjects(int force);
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void refreshAnimObjectsIfNeed();
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void updateItemAnimations();
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void flagAnimObjsUnk8();
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void flagAnimObjsForRefresh();
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void updateCharFacing();
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void updateCharacterAnim(int);
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void updateSceneAnim(int anim, int newFrame);
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void addItemToAnimList(int item);
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void deleteItemAnimEntry(int item);
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int _animObj0Width, _animObj0Height;
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void setCharacterAnimDim(int w, int h);
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void resetCharacterAnimDim();
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// scene
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struct SceneDesc {
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char filename[10];
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uint16 exit1, exit2, exit3, exit4;
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uint8 flags;
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uint8 sound;
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};
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SceneDesc *_sceneList;
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int _sceneListSize;
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uint16 _currentScene;
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const char *_sceneCommentString;
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uint16 _sceneExit1, _sceneExit2, _sceneExit3, _sceneExit4;
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int _sceneEnterX1, _sceneEnterY1, _sceneEnterX2, _sceneEnterY2,
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_sceneEnterX3, _sceneEnterY3, _sceneEnterX4, _sceneEnterY4;
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int _specialExitCount;
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uint16 _specialExitTable[25];
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bool checkSpecialSceneExit(int num, int x, int y);
|
|
uint8 _scenePal[688];
|
|
bool _overwriteSceneFacing;
|
|
|
|
void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3);
|
|
void enterNewSceneUnk1(int facing, int unk1, int unk2);
|
|
void enterNewSceneUnk2(int unk1);
|
|
void unloadScene();
|
|
|
|
void loadScenePal();
|
|
void loadSceneMsc();
|
|
|
|
void fadeScenePal(int srcIndex, int delay);
|
|
|
|
void startSceneScript(int unk1);
|
|
void runSceneScript2();
|
|
void runSceneScript4(int unk1);
|
|
void runSceneScript6();
|
|
void runSceneScript7();
|
|
|
|
void initSceneAnims(int unk1);
|
|
void initSceneScreen(int unk1);
|
|
|
|
int trySceneChange(int *moveTable, int unk1, int updateChar);
|
|
int checkSceneChange();
|
|
|
|
// pathfinder
|
|
int _movFacingTable[600];
|
|
int findWay(int curX, int curY, int dstX, int dstY, int *moveTable, int moveTableSize);
|
|
bool lineIsPassable(int x, int y);
|
|
bool directLinePassable(int x, int y, int toX, int toY);
|
|
|
|
int pathfinderInitPositionTable(int *moveTable);
|
|
int pathfinderAddToPositionTable(int index, int v1, int v2);
|
|
int pathfinderInitPositionIndexTable(int tableLen, int x, int y);
|
|
int pathfinderAddToPositionIndexTable(int index, int v);
|
|
void pathfinderFinializePath(int *moveTable, int unk1, int x, int y, int moveTableSize);
|
|
|
|
int _pathfinderPositionTable[400];
|
|
int _pathfinderPositionIndexTable[200];
|
|
|
|
// item
|
|
uint8 _itemHtDat[176];
|
|
|
|
struct Item {
|
|
uint16 id;
|
|
uint16 sceneId;
|
|
int16 x;
|
|
uint8 y;
|
|
uint16 unk7;
|
|
};
|
|
Item *_itemList;
|
|
|
|
uint16 _hiddenItems[20];
|
|
|
|
int findFreeItem();
|
|
int countAllItems();
|
|
int findItem(uint16 sceneId, uint16 id);
|
|
int checkItemCollision(int x, int y);
|
|
void resetItemList();
|
|
void updateWaterFlasks();
|
|
|
|
int _itemInHand;
|
|
int _handItemSet;
|
|
|
|
bool dropItem(int unk1, uint16 item, int x, int y, int unk2);
|
|
bool processItemDrop(uint16 sceneId, uint16 item, int x, int y, int unk1, int unk2);
|
|
void itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, uint16 item);
|
|
void exchangeMouseItem(int itemPos);
|
|
bool pickUpItem(int x, int y);
|
|
|
|
bool isDropable(int x, int y);
|
|
|
|
static const byte _itemStringMap[];
|
|
static const int _itemStringMapSize;
|
|
|
|
void setMouseCursor(uint16 item);
|
|
void setHandItem(uint16 item);
|
|
void removeHandItem();
|
|
|
|
static const int16 _flaskTable[];
|
|
bool itemIsFlask(int item);
|
|
|
|
// inventory
|
|
static const int _inventoryX[];
|
|
static const int _inventoryY[];
|
|
static const uint16 _itemMagicTable[];
|
|
|
|
int getInventoryItemSlot(uint16 item);
|
|
void removeItemFromInventory(int slot);
|
|
bool checkInventoryItemExchange(uint16 item, int slot);
|
|
void drawInventoryShape(int page, uint16 item, int slot);
|
|
void clearInventorySlot(int slot, int page);
|
|
void redrawInventory(int page);
|
|
void scrollInventoryWheel();
|
|
int findFreeVisibleInventorySlot();
|
|
|
|
struct ItemAnimData {
|
|
int16 itemIndex;
|
|
uint8 numFrames;
|
|
uint8 curFrame;
|
|
uint32 nextFrame;
|
|
const uint8 *frames;
|
|
} _itemAnimData[15];
|
|
|
|
int _nextAnimItem;
|
|
|
|
// gui
|
|
void loadButtonShapes();
|
|
uint8 *_buttonShapes[19];
|
|
|
|
struct Button {
|
|
Button *nextButton;
|
|
uint16 index;
|
|
uint16 unk6;
|
|
uint16 unk8;
|
|
byte data0Val1;
|
|
byte data1Val1;
|
|
byte data2Val1;
|
|
// XXX
|
|
uint16 flags;
|
|
uint8 *shapePtr0;
|
|
uint8 *shapePtr1;
|
|
uint8 *shapePtr2;
|
|
uint16 dimTableIndex;
|
|
int16 x;
|
|
int16 y;
|
|
int16 width;
|
|
int16 height;
|
|
uint8 data0Val2;
|
|
uint8 data0Val3;
|
|
uint8 data1Val2;
|
|
uint8 data1Val3;
|
|
uint8 data2Val2;
|
|
uint8 data2Val3;
|
|
// XXX
|
|
uint16 flags2;
|
|
typedef int (KyraEngine_v2::*ButtonCallback)(KyraEngine_v2::Button*);
|
|
ButtonCallback buttonCallback;
|
|
// XXX
|
|
};
|
|
|
|
bool _buttonListChanged;
|
|
Button *_buttonList;
|
|
Button *_backUpButtonList;
|
|
Button *_unknownButtonList;
|
|
|
|
void initMainButtonList();
|
|
|
|
void processButton(Button *button);
|
|
Button *addButtonToList(Button *list, Button *newButton);
|
|
int processButtonList(Button *button, uint16 inputFlag);
|
|
|
|
int scrollInventory(Button *button);
|
|
int buttonInventory(Button *button);
|
|
int bookButton(Button *button);
|
|
int cauldronButton(Button *button);
|
|
int cauldronClearButton(Button *button);
|
|
|
|
// book
|
|
static const int _bookPageYOffset[];
|
|
static const byte _bookTextColorMap[];
|
|
|
|
int _bookMaxPage;
|
|
int _bookNewPage;
|
|
int _bookCurPage;
|
|
int _bookBkgd;
|
|
bool _bookShown;
|
|
|
|
void loadBookBkgd();
|
|
void showBookPage();
|
|
void bookLoop();
|
|
|
|
void bookDecodeText(uint8 *text);
|
|
void bookPrintText(int dstPage, const uint8 *text, int x, int y, uint8 color);
|
|
|
|
int bookPrevPage(Button *button);
|
|
int bookNextPage(Button *button);
|
|
int bookClose(Button *button);
|
|
|
|
// cauldron
|
|
uint8 _cauldronState;
|
|
int16 _cauldronUseCount;
|
|
int16 _cauldronTable[25];
|
|
int16 _cauldronStateTables[23][7];
|
|
|
|
static const int16 _cauldronProtectedItems[];
|
|
static const int16 _cauldronBowlTable[];
|
|
static const int16 _cauldronMagicTable[];
|
|
static const int16 _cauldronMagicTableScene77[];
|
|
static const uint8 _cauldronStateTable[];
|
|
|
|
void resetCauldronStateTable(int idx);
|
|
bool addToCauldronStateTable(int data, int idx);
|
|
|
|
void setCauldronState(uint8 state, bool paletteFade);
|
|
void clearCauldronTable();
|
|
void addFrontCauldronTable(int item);
|
|
void cauldronItemAnim(int item);
|
|
void cauldronRndPaletteFade();
|
|
bool updateCauldron();
|
|
void listItemsInCauldron();
|
|
|
|
// localization
|
|
void loadCCodeBuffer(const char *file);
|
|
void loadOptionsBuffer(const char *file);
|
|
void loadChapterBuffer(int chapter);
|
|
uint8 *_optionsBuffer;
|
|
uint8 *_cCodeBuffer;
|
|
|
|
uint8 *_chapterBuffer;
|
|
int _currentChapter;
|
|
int _newChapterFile;
|
|
|
|
const uint8 *getTableEntry(const uint8 *buffer, int id);
|
|
const char *getTableString(int id, const uint8 *buffer, int decode);
|
|
const char *getChapterString(int id);
|
|
int decodeString1(const char *src, char *dst);
|
|
void decodeString2(const char *src, char *dst);
|
|
|
|
void changeFileExtension(char *buffer);
|
|
|
|
// - Just used in French version
|
|
int getItemCommandStringDrop(uint16 item);
|
|
int getItemCommandStringPickUp(uint16 item);
|
|
int getItemCommandStringInv(uint16 item);
|
|
// -
|
|
|
|
char _internStringBuf[200];
|
|
static const char *_languageExtension[];
|
|
static const char *_scriptLangExt[];
|
|
|
|
// character
|
|
struct Character {
|
|
uint16 sceneId;
|
|
uint16 dlgIndex;
|
|
uint8 height;
|
|
uint8 facing;
|
|
uint16 animFrame;
|
|
uint8 unk8;
|
|
uint8 unk9;
|
|
uint8 unkA;
|
|
uint16 inventory[20];
|
|
int16 x1, y1;
|
|
int16 x2, y2;
|
|
};
|
|
|
|
int8 _deathHandler;
|
|
Character _mainCharacter;
|
|
bool _useCharPal;
|
|
int _charPalEntry;
|
|
uint8 _charPalTable[16];
|
|
void updateCharPal(int unk1);
|
|
void setCharPalEntry(int entry, int value);
|
|
|
|
void moveCharacter(int facing, int x, int y);
|
|
int updateCharPos(int *table);
|
|
void updateCharPosWithUpdate();
|
|
void updateCharAnimFrame(int num, int *table);
|
|
|
|
int checkCharCollision(int x, int y);
|
|
|
|
int _mainCharX, _mainCharY;
|
|
int _charScaleX, _charScaleY;
|
|
|
|
static const int _characterFrameTable[];
|
|
|
|
// text
|
|
void showMessageFromCCode(int id, int16 palIndex, int);
|
|
void showMessage(const char *string, int16 palIndex);
|
|
void showChapterMessage(int id, int16 palIndex);
|
|
|
|
void updateCommandLineEx(int str1, int str2, int16 palIndex);
|
|
|
|
const char *_shownMessage;
|
|
|
|
byte _messagePal[3];
|
|
int _msgUnk1;
|
|
|
|
// chat
|
|
int _vocHigh;
|
|
|
|
const char *_chatText;
|
|
int _chatObject;
|
|
bool _chatIsNote;
|
|
uint32 _chatEndTime;
|
|
int _chatVocHigh, _chatVocLow;
|
|
|
|
ScriptData _chatScriptData;
|
|
ScriptState _chatScriptState;
|
|
|
|
int chatGetType(const char *text);
|
|
int chatCalcDuration(const char *text);
|
|
|
|
void objectChat(const char *text, int object, int vocHigh = -1, int vocLow = -1);
|
|
void objectChatInit(const char *text, int object, int vocHigh = -1, int vocLow = -1);
|
|
void objectChatPrintText(const char *text, int object);
|
|
void objectChatProcess(const char *script);
|
|
void objectChatWaitToFinish();
|
|
|
|
void startDialogue(int dlgIndex);
|
|
|
|
void zanthSceneStartupChat();
|
|
void zanthRandomIdleChat();
|
|
void updateDlgBuffer();
|
|
void loadDlgHeader(int &csEntry, int &vocH, int &scIndex1, int &scIndex2);
|
|
void processDialogue(int dlgOffset, int vocH = 0, int csEntry = 0);
|
|
void npcChatSequence(const char *str, int objectId, int vocHigh = -1, int vocLow = -1);
|
|
void setNewDlgIndex(int dlgIndex);
|
|
|
|
int _npcTalkChpIndex;
|
|
int _npcTalkDlgIndex;
|
|
uint8 _newSceneDlgState[32];
|
|
int8 **_conversationState;
|
|
uint8 *_dlgBuffer;
|
|
|
|
// Talk object handling
|
|
void initTalkObject(int index);
|
|
void deinitTalkObject(int index);
|
|
|
|
struct TalkObject {
|
|
char filename[13];
|
|
int8 scriptId;
|
|
int16 x, y;
|
|
int8 color;
|
|
};
|
|
TalkObject *_talkObjectList;
|
|
|
|
struct TalkSections {
|
|
uint8 *STATim;
|
|
uint8 *TLKTim;
|
|
uint8 *ENDTim;
|
|
};
|
|
TalkSections _currentTalkSections;
|
|
|
|
char _TLKFilename[13];
|
|
bool _objectChatFinished;
|
|
|
|
// tim sequence
|
|
void tim_setupOpcodes();
|
|
uint8 *tim_loadFile(const char *filename, uint8 *buffer, int32 bufferSize);
|
|
void tim_releaseBuffer(uint8 *buffer);
|
|
void tim_processSequence(uint8 *timBuffer, int loop);
|
|
void tim_playFullSequence(const char *filename);
|
|
|
|
int tim_o_dummy_r0(uint8 *ptr);
|
|
int tim_o_dummy_r1(uint8 *ptr);
|
|
int tim_o_clearCmds2(uint8 *ptr);
|
|
int tim_o_abort(uint8 *ptr);
|
|
int tim_o_selectcurrentCommandSet(uint8 *ptr);
|
|
int tim_o_deleteBuffer(uint8 *ptr);
|
|
int tim_o_refreshTimers(uint8 *ptr);
|
|
int tim_o_execSubOpcode(uint8 *ptr);
|
|
int tim_o_initActiveSub(uint8 *ptr);
|
|
int tim_o_resetActiveSub(uint8 *ptr);
|
|
int tim_o_printTalkText(uint8 *ptr);
|
|
int tim_o_updateSceneAnim(uint8 *ptr);
|
|
int tim_o_resetChat(uint8 *ptr);
|
|
int tim_o_playSoundEffect(uint8 *ptr);
|
|
|
|
typedef int (KyraEngine_v2::*TimOpc)(uint8 *ptr);
|
|
const TimOpc * _timOpcodes;
|
|
|
|
struct TIMHeader {
|
|
uint16 deleteBufferFlag;
|
|
int16 unkFlag;
|
|
int16 unkFlag2;
|
|
int16 cmdsOffset;
|
|
int16 unkOffset2;
|
|
int16 AVTLOffset;
|
|
int16 TEXTOffset;
|
|
};
|
|
|
|
struct Cmds {
|
|
uint8 *dataPtr;
|
|
uint32 unk_2;
|
|
uint32 timer1;
|
|
uint32 timer2;
|
|
uint8 *backupPtr;
|
|
uint8 *AVTLSubChunk;
|
|
};
|
|
|
|
struct TIMBuffers {
|
|
uint8 *AVTLChunk;
|
|
uint8 *TEXTChunk;
|
|
uint8 *offsUnkFlag2;
|
|
uint8 *offsUnkFlag;
|
|
int16 currentEntry;
|
|
int16 unk_12;
|
|
Cmds *currentCommandSet;
|
|
uint8 *unkCmds;
|
|
};
|
|
TIMBuffers _TIMBuffers;
|
|
|
|
const char *_timChatText;
|
|
int _timChatObject;
|
|
|
|
// sound
|
|
int _oldTalkFile;
|
|
int _currentTalkFile;
|
|
void openTalkFile(int newFile);
|
|
int _lastSfxTrack;
|
|
|
|
virtual void snd_playVoiceFile(int id);
|
|
void snd_loadSoundFile(int id);
|
|
|
|
void playVoice(int high, int low);
|
|
void snd_playSoundEffect(int track);
|
|
|
|
// timer
|
|
void timerFadeOutMessage(int);
|
|
void timerCauldronAnimation(int);
|
|
void timerFunc4(int);
|
|
void timerFunc5(int);
|
|
void timerBurnZanthia(int);
|
|
|
|
void setTimer1DelaySecs(int secs);
|
|
|
|
uint32 _nextIdleAnim;
|
|
int _lastIdleScript;
|
|
|
|
void setNextIdleAnimTimer();
|
|
void showIdleAnim();
|
|
void runIdleScript(int script);
|
|
|
|
void setWalkspeed(uint8 speed);
|
|
|
|
// delay
|
|
void delay(uint32 millis, bool updateGame = false, bool isMainLoop = false);
|
|
|
|
// ingame static sequence handling
|
|
void seq_makeBookOrCauldronAppear(int type);
|
|
void seq_makeBookAppear();
|
|
|
|
struct InventoryWsa {
|
|
int x, y, x2, y2, w, h;
|
|
int page;
|
|
int curFrame, lastFrame, specialFrame;
|
|
int sfx;
|
|
int delay;
|
|
bool running;
|
|
uint32 timer;
|
|
WSAMovieV2 *wsa;
|
|
} _invWsa;
|
|
|
|
// TODO: move inside KyraEngine_v2::InventoryWsa?
|
|
void loadInvWsa(const char *filename, int run, int delay, int page, int sfx, int sFrame, int flags);
|
|
void closeInvWsa();
|
|
|
|
void updateInvWsa();
|
|
void displayInvWsaLastFrame();
|
|
|
|
// opcodes
|
|
int o2_setCharacterFacingRefresh(ScriptState *script);
|
|
int o2_setCharacterPos(ScriptState *script);
|
|
int o2_defineObject(ScriptState *script);
|
|
int o2_refreshCharacter(ScriptState *script);
|
|
int o2_getCharacterX(ScriptState *script);
|
|
int o2_getCharacterY(ScriptState *script);
|
|
int o2_getCharacterFacing(ScriptState *script);
|
|
int o2_getCharacterScene(ScriptState *script);
|
|
int o2_setSceneComment(ScriptState *script);
|
|
int o2_setCharacterAnimFrame(ScriptState *script);
|
|
int o2_setCharacterFacing(ScriptState *script);
|
|
int o2_trySceneChange(ScriptState *script);
|
|
int o2_moveCharacter(ScriptState *script);
|
|
int o2_customCharacterChat(ScriptState *script);
|
|
int o2_soundFadeOut(ScriptState *script);
|
|
int o2_showChapterMessage(ScriptState *script);
|
|
int o2_restoreTalkTextMessageBkgd(ScriptState *script);
|
|
int o2_wsaClose(ScriptState *script);
|
|
int o2_meanWhileScene(ScriptState *script);
|
|
int o2_backUpScreen(ScriptState *script);
|
|
int o2_restoreScreen(ScriptState *script);
|
|
int o2_displayWsaFrame(ScriptState *script);
|
|
int o2_displayWsaSequentialFramesLooping(ScriptState *script);
|
|
int o2_wsaOpen(ScriptState *script);
|
|
int o2_displayWsaSequentialFrames(ScriptState *script);
|
|
int o2_displayWsaSequence(ScriptState *script);
|
|
int o2_addItemToInventory(ScriptState *script);
|
|
int o2_drawShape(ScriptState *script);
|
|
int o2_addItemToCurScene(ScriptState *script);
|
|
int o2_checkForItem(ScriptState *script);
|
|
int o2_removeItemSlotFromInventory(ScriptState *script);
|
|
int o2_defineItem(ScriptState *script);
|
|
int o2_removeItemFromInventory(ScriptState *script);
|
|
int o2_countItemInInventory(ScriptState *script);
|
|
int o2_queryGameFlag(ScriptState *script);
|
|
int o2_resetGameFlag(ScriptState *script);
|
|
int o2_setGameFlag(ScriptState *script);
|
|
int o2_setHandItem(ScriptState *script);
|
|
int o2_removeHandItem(ScriptState *script);
|
|
int o2_handItemSet(ScriptState *script);
|
|
int o2_hideMouse(ScriptState *script);
|
|
int o2_addSpecialExit(ScriptState *script);
|
|
int o2_setMousePos(ScriptState *script);
|
|
int o2_showMouse(ScriptState *script);
|
|
int o2_wipeDownMouseItem(ScriptState *script);
|
|
//int o2_playSoundEffect(ScriptState *script);
|
|
int o2_delaySecs(ScriptState *script);
|
|
int o2_delay(ScriptState *script);
|
|
int o2_setScaleTableItem(ScriptState *script);
|
|
int o2_setDrawLayerTableItem(ScriptState *script);
|
|
int o2_setCharPalEntry(ScriptState *script);
|
|
int o2_loadZShapes(ScriptState *script);
|
|
int o2_drawSceneShape(ScriptState *script);
|
|
int o2_drawSceneShapeOnPage(ScriptState *script);
|
|
int o2_disableAnimObject(ScriptState *script);
|
|
int o2_enableAnimObject(ScriptState *script);
|
|
int o2_loadPalette384(ScriptState *script);
|
|
int o2_setPalette384(ScriptState *script);
|
|
int o2_restoreBackBuffer(ScriptState *script);
|
|
int o2_backUpInventoryGfx(ScriptState *script);
|
|
int o2_disableSceneAnim(ScriptState *script);
|
|
int o2_enableSceneAnim(ScriptState *script);
|
|
int o2_restoreInventoryGfx(ScriptState *script);
|
|
int o2_update(ScriptState *script);
|
|
int o2_fadeScenePal(ScriptState *script);
|
|
int o2_enterNewSceneEx(ScriptState *script);
|
|
int o2_switchScene(ScriptState *script);
|
|
int o2_getShapeFlag1(ScriptState *script);
|
|
int o2_setPathfinderFlag(ScriptState *script);
|
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int o2_setLayerFlag(ScriptState *script);
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int o2_setZanthiaPos(ScriptState *script);
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int o2_loadMusicTrack(ScriptState *script);
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int o2_playWanderScoreViaMap(ScriptState *script);
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int o2_playSoundEffect(ScriptState *script);
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int o2_setSceneAnimPos(ScriptState *script);
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int o2_blockInRegion(ScriptState *script);
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int o2_blockOutRegion(ScriptState *script);
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int o2_setCauldronState(ScriptState *script);
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int o2_showItemString(ScriptState *script);
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int o2_getRand(ScriptState *script);
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int o2_isAnySoundPlaying(ScriptState *script);
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int o2_setDeathHandlerFlag(ScriptState *script);
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int o2_setDrawNoShapeFlag(ScriptState *script);
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int o2_setRunFlag(ScriptState *script);
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int o2_showLetter(ScriptState *script);
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int o2_fillRect(ScriptState *script);
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int o2_waitForConfirmationClick(ScriptState *script);
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int o2_encodeShape(ScriptState *script);
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int o2_defineRoomEntrance(ScriptState *script);
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int o2_runTemporaryScript(ScriptState *script);
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int o2_setSpecialSceneScriptRunTime(ScriptState *script);
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int o2_defineSceneAnim(ScriptState *script);
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int o2_updateSceneAnim(ScriptState *script);
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int o2_addToSceneAnimPosAndUpdate(ScriptState *script);
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int o2_useItemOnMainChar(ScriptState *script);
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int o2_startDialogue(ScriptState *script);
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int o2_zanthRandomChat(ScriptState *script);
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int o2_setupDialogue(ScriptState *script);
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int o2_getDlgIndex(ScriptState *script);
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int o2_defineRoom(ScriptState *script);
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int o2_addCauldronStateTableEntry(ScriptState *script);
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int o2_setCountDown(ScriptState *script);
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int o2_getCountDown(ScriptState *script);
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int o2_pressColorKey(ScriptState *script);
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int o2_objectChat(ScriptState *script);
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int o2_chapterChange(ScriptState *script);
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int o2_getColorCodeFlag1(ScriptState *script);
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int o2_setColorCodeFlag1(ScriptState *script);
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int o2_getColorCodeFlag2(ScriptState *script);
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int o2_setColorCodeFlag2(ScriptState *script);
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int o2_getColorCodeValue(ScriptState *script);
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int o2_setColorCodeValue(ScriptState *script);
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int o2_countItemInstances(ScriptState *script);
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int o2_initObject(ScriptState *script);
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int o2_npcChat(ScriptState *script);
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int o2_deinitObject(ScriptState *script);
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int o2_playTimSequence(ScriptState *script);
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int o2_makeBookOrCauldronAppear(ScriptState *script);
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int o2_setSpecialSceneScriptState(ScriptState *script);
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int o2_clearSpecialSceneScriptState(ScriptState *script);
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int o2_querySpecialSceneScriptState(ScriptState *script);
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int o2_resetInputColorCode(ScriptState *script);
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|
int o2_setHiddenItemsEntry(ScriptState *script);
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int o2_getHiddenItemsEntry(ScriptState *script);
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|
int o2_mushroomEffect(ScriptState *script);
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|
int o2_customChat(ScriptState *script);
|
|
int o2_customChatFinish(ScriptState *script);
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|
int o2_setupSceneAnimation(ScriptState *script);
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|
int o2_stopSceneAnimation(ScriptState *script);
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|
int o2_disableTimer(ScriptState *script);
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|
int o2_enableTimer(ScriptState *script);
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|
int o2_setTimerCountdown(ScriptState *script);
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|
int o2_processPaletteIndex(ScriptState *script);
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|
int o2_updateTwoSceneAnims(ScriptState *script);
|
|
int o2_getRainbowRoomData(ScriptState *script);
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|
int o2_drawSceneShapeEx(ScriptState *script);
|
|
int o2_getBoolFromStack(ScriptState *script);
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|
int o2_getSfxDriver(ScriptState *script);
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|
int o2_getVocSupport(ScriptState *script);
|
|
int o2_getMusicDriver(ScriptState *script);
|
|
int o2_setVocHigh(ScriptState *script);
|
|
int o2_getVocHigh(ScriptState *script);
|
|
int o2_zanthiaChat(ScriptState *script);
|
|
int o2_isVoiceEnabled(ScriptState *script);
|
|
int o2_isVoicePlaying(ScriptState *script);
|
|
int o2_stopVoicePlaying(ScriptState *script);
|
|
int o2_getGameLanguage(ScriptState *script);
|
|
int o2_dummy(ScriptState *script);
|
|
|
|
// opcodes temporary
|
|
// TODO: rename it from temporary to something more appropriate
|
|
int o2t_defineNewShapes(ScriptState *script);
|
|
int o2t_setCurrentFrame(ScriptState *script);
|
|
int o2t_playSoundEffect(ScriptState *script);
|
|
int o2t_fadeScenePal(ScriptState *script);
|
|
int o2t_setShapeFlag(ScriptState *script);
|
|
|
|
// script
|
|
void runStartScript(int script, int unk1);
|
|
void loadNPCScript();
|
|
|
|
bool _noScriptEnter;
|
|
|
|
ScriptData _npcScriptData;
|
|
|
|
ScriptData _sceneScriptData;
|
|
ScriptState _sceneScriptState;
|
|
|
|
ScriptData _temporaryScriptData;
|
|
ScriptState _temporaryScriptState;
|
|
bool _temporaryScriptExecBit;
|
|
Common::Array<const Opcode*> _opcodesTemporary;
|
|
|
|
void runTemporaryScript(const char *filename, int unk1, int unk2, int newShapes, int shapeUnload);
|
|
|
|
// pathfinder
|
|
int _pathfinderFlag;
|
|
|
|
uint8 *_unkBuf500Bytes;
|
|
uint8 *_unkBuf200kByte;
|
|
bool _chatAltFlag;
|
|
int _unk3, _unk4, _unk5;
|
|
bool _unkSceneScreenFlag1;
|
|
bool _unkHandleSceneChangeFlag;
|
|
|
|
// sequence player
|
|
ActiveWSA *_activeWSA;
|
|
ActiveText *_activeText;
|
|
|
|
const char *const *_sequencePakList;
|
|
int _sequencePakListSize;
|
|
const char *const *_ingamePakList;
|
|
int _ingamePakListSize;
|
|
|
|
const char *const *_musicFileListIntro;
|
|
int _musicFileListIntroSize;
|
|
const char *const *_musicFileListFinale;
|
|
int _musicFileListFinaleSize;
|
|
const char *const *_musicFileListIngame;
|
|
int _musicFileListIngameSize;
|
|
const uint8 *_cdaTrackTableIntro;
|
|
int _cdaTrackTableIntroSize;
|
|
const uint8 *_cdaTrackTableIngame;
|
|
int _cdaTrackTableIngameSize;
|
|
const uint8 *_cdaTrackTableFinale;
|
|
int _cdaTrackTableFinaleSize;
|
|
const char *const *_sequenceSoundList;
|
|
int _sequenceSoundListSize;
|
|
const char *const *_ingameSoundList;
|
|
int _ingameSoundListSize;
|
|
const uint16 *_ingameSoundIndex;
|
|
int _ingameSoundIndexSize;
|
|
const char *const *_sequenceStrings;
|
|
int _sequenceStringsSize;
|
|
const uint16 *_ingameTalkObjIndex;
|
|
int _ingameTalkObjIndexSize;
|
|
const char *const *_ingameTimJpStr;
|
|
int _ingameTimJpStrSize;
|
|
const uint8 *_itemAnimTable;
|
|
uint8 *_demoShapeDefs;
|
|
int _sequenceStringsDuration[33];
|
|
|
|
static const uint8 _seqTextColorPresets[];
|
|
char *_seqProcessedString;
|
|
WSAMovieV2 *_seqWsa;
|
|
|
|
bool _abortIntroFlag;
|
|
int _menuChoice;
|
|
|
|
uint32 _seqFrameDelay;
|
|
uint32 _seqStartTime;
|
|
uint32 _seqEndTime;
|
|
int _seqFrameCounter;
|
|
int _seqScrollTextCounter;
|
|
int _seqWsaCurrentFrame;
|
|
bool _seqSpecialFlag;
|
|
bool _seqSubframePlaying;
|
|
uint8 _seqTextColor[2];
|
|
uint8 _seqTextColorMap[16];
|
|
|
|
Sequence *_sequences;
|
|
NestedSequence *_nSequences;
|
|
|
|
static const uint8 _rainbowRoomData[];
|
|
|
|
// color code related vars
|
|
int _colorCodeFlag1;
|
|
int _colorCodeFlag2;
|
|
uint8 _presetColorCode[7];
|
|
uint8 _inputColorCode[7];
|
|
uint32 _scriptCountDown;
|
|
int _dbgPass;
|
|
|
|
// save/load specific
|
|
void saveGame(const char *fileName, const char *saveName);
|
|
void loadGame(const char *fileName);
|
|
};
|
|
|
|
} // end of namespace Kyra
|
|
|
|
#endif
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