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fa6e10e9ce
svn-id: r38192
81 lines
2.5 KiB
C
81 lines
2.5 KiB
C
/***************************************************************************
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sys_strings.h Copyright (C) 2002 Christoph Reichenbach
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This program may be modified and copied freely according to the terms of
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the GNU general public license (GPL), as long as the above copyright
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notice and the licensing information contained herein are preserved.
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Please refer to www.gnu.org for licensing details.
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This work is provided AS IS, without warranty of any kind, expressed or
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implied, including but not limited to the warranties of merchantibility,
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noninfringement, and fitness for a specific purpose. The author will not
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be held liable for any damage caused by this work or derivatives of it.
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By using this source code, you agree to the licensing terms as stated
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above.
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Please contact the maintainer for bug reports or inquiries.
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Current Maintainer:
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Christoph Reichenbach (CR) <jameson@linuxgames.com>
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***************************************************************************/
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#ifndef _FREESCI_SYSTEM_STRINGS_H_
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#define _FREESCI_SYSTEM_STRINGS_H_
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#define SYS_STRINGS_MAX 4
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#define SYS_STRING_SAVEDIR 0
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#define SYS_STRING_PARSER_BASE 1
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#define MAX_PARSER_BASE 64
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typedef struct {
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char *name;
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int max_size;
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char *value;
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} sys_string_t;
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typedef struct {
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sys_string_t strings[SYS_STRINGS_MAX];
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} sys_strings_t;
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void
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sys_string_acquire(sys_strings_t *strings, int index, const char *name, int max_len);
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/* Reserves a new system string
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** Parameters: (sys_strings_t *) strings: The string table to reserve in
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** (int) index: Index number to reserve
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** (const char *) name: Name the entry should be tagged with
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** (int) max_len: Maximum string length in bytes
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*/
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int
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sys_string_set(sys_strings_t *strings, int index, const char *value);
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/* Sets the value of a system string
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** Parameters: (sys_strings_t *) strings: The string table to use
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** (int) index: Index of the string to write to
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** (const char *) value: The value to copy
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** Returns : 0 on success, 1 on error
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** Length clipping is performed.
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*/
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void
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sys_strings_restore(sys_strings_t *new_strings, sys_strings_t *old_strings);
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/* Cleanup system strings after a gamestate restore
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** Parameters: (sys_strings_t *) The freshly loaded system strings to clean up
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** (sys_strings_t *) The old system strings to clean up
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*/
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void
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sys_string_free_all(sys_strings_t *strings);
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/* Deallocates all allocated system strings
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** Parameters: (sys_strings_t *) strings: The string table to deallocate
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*/
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#endif /* !_FREESCI_SYSTEM_STRINGS_H_ */
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