scummvm/engines/wintermute/platform_osystem.h
2012-07-21 21:01:47 +02:00

89 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_PLATFORMSDL_H
#define WINTERMUTE_PLATFORMSDL_H
#include "engines/wintermute/dctypes.h"
#include "engines/wintermute/math/rect32.h"
#include "engines/wintermute/wintypes.h"
#include "common/events.h"
namespace WinterMute {
class BaseGame;
//////////////////////////////////////////////////////////////////////////
class BasePlatform {
public:
static int initialize(BaseGame *inGame, int argc, char *argv[]);
static void handleEvent(Common::Event *event);
static AnsiString getSystemFontPath();
static AnsiString getPlatformName();
// Win32 API bindings
static void outputDebugString(const char *lpOutputString);
static uint32 getTime();
static bool getCursorPos(Point32 *lpPoint);
static bool setCursorPos(int X, int Y);
static bool showWindow(int nCmdShow);
static bool deleteFile(const char *lpFileName);
static bool copyFile(const char *from, const char *to, bool failIfExists);
static void setCapture();
static bool releaseCapture();
static bool setForegroundWindow();
static bool setRectEmpty(Rect32 *lprc);
static bool isRectEmpty(const Rect32 *lprc);
static bool ptInRect(Rect32 *lprc, Point32 p);
static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom);
static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2);
static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2);
static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc);
static bool offsetRect(Rect32 *lprc, int dx, int dy);
static bool equalRect(Rect32 *rect1, Rect32 *rect2);
// string functions
// static int stricmp(const char *str1, const char *str2);
// static int strnicmp(const char *str1, const char *str2, size_t maxCount);
static char *strupr(char *string);
static char *strlwr(char *string);
// sdl event callback
static int SDLEventWatcher(void *userdata, Common::Event *event);
private:
static BaseGame *_gameRef;
};
} // end of namespace WinterMute
#endif