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animation.cpp
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Another video player regression: When the palette changes, look up the
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2010-05-23 11:16:10 +00:00 |
animation.h
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Another video player regression: When the palette changes, look up the
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2010-05-23 11:16:10 +00:00 |
collision.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
control.cpp
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COMMON: Get rid of Common::StringList
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2010-03-18 15:54:40 +00:00 |
control.h
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COMMON: Move typedef StringList from str.h to new header str-array.h
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2010-03-18 15:09:24 +00:00 |
debug.cpp
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do not include common/debug.h from common/util.h
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2009-01-30 05:25:17 +00:00 |
debug.h
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detection.cpp
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COMMON: Get rid of Common::StringList
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2010-03-18 15:54:40 +00:00 |
eventman.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
eventman.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
logic.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
logic.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
memman.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
memman.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
menu.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
menu.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
module.mk
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Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
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2009-03-15 10:25:22 +00:00 |
mouse.cpp
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The default keycolor for mouse pointers used to be 255.
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2010-01-07 15:07:36 +00:00 |
mouse.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
music.cpp
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Modify makeAIFFStream to match the other sound decoder factories
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2010-06-15 12:33:54 +00:00 |
music.h
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Patch #2638336: Broken Sword PSX Support
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2009-02-28 10:46:33 +00:00 |
object.h
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objectman.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
objectman.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
resman.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
resman.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
router.cpp
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SWORD1: Resolve FIXME about weird static var 'left' in Router::slidyWalkAnimator
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2009-10-20 19:11:46 +00:00 |
router.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
screen.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
screen.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
sound.cpp
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AUDIO: Rename Mixer::playInputStream to playStream
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2010-04-12 09:14:17 +00:00 |
sound.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
staticres.cpp
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Fix indentation
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2009-08-30 20:50:23 +00:00 |
sword1.cpp
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Move initGraphics and initCommonGFX from to new header.
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2010-05-04 11:58:12 +00:00 |
sword1.h
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Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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2009-11-24 22:10:14 +00:00 |
sworddefs.h
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Add missing PACKED_STRUCT attribute to FrameHeader.
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2009-10-04 15:49:40 +00:00 |
swordres.h
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text.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
text.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |