scummvm/engines/sword1
2010-06-15 12:33:54 +00:00
..
animation.cpp Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
animation.h Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
collision.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
control.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
control.h COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00
debug.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
debug.h
detection.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
eventman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
eventman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
logic.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
logic.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
memman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
memman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
menu.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
menu.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
module.mk Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX 2009-03-15 10:25:22 +00:00
mouse.cpp The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
mouse.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
music.cpp Modify makeAIFFStream to match the other sound decoder factories 2010-06-15 12:33:54 +00:00
music.h Patch #2638336: Broken Sword PSX Support 2009-02-28 10:46:33 +00:00
object.h
objectman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
objectman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resman.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
resman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
router.cpp SWORD1: Resolve FIXME about weird static var 'left' in Router::slidyWalkAnimator 2009-10-20 19:11:46 +00:00
router.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
screen.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
screen.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
sound.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
staticres.cpp Fix indentation 2009-08-30 20:50:23 +00:00
sword1.cpp Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
sword1.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
sworddefs.h Add missing PACKED_STRUCT attribute to FrameHeader. 2009-10-04 15:49:40 +00:00
swordres.h
text.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
text.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00