scummvm/engines/mm/mm1/data/items.cpp
2023-01-22 20:07:42 +01:00

91 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/data/items.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
uint Item::getSellCost() const {
uint cost = _cost;
if (_maxCharges)
cost /= 2;
cost /= 2;
return cost;
}
bool ItemsArray::load() {
Common::File f;
if (!f.open("items.txt"))
return false;
resize(255);
for (int lineNum = 0; lineNum < 255; ++lineNum) {
Item &item = (*this)[lineNum];
Common::String line = f.readLine();
assert(line.size() > 20 && line[0] == '"' && line[15] == '"');
item._name = Common::String(line.c_str() + 1, line.c_str() + 14);
line = Common::String(line.c_str() + 16);
item._disablements = getNextValue(line);
item._equipMode = (EquipMode)getNextValue(line);
item._val10 = getNextValue(line);
item._effectId = getNextValue(line);
item._spellId = getNextValue(line);
item._maxCharges = getNextValue(line);
item._cost = getNextValue(line);
item._val16 = getNextValue(line);
item._val17 = getNextValue(line);
}
return true;
}
Item *ItemsArray::getItem(byte index) const {
assert(index > 0);
g_globals->_currItem = (*this)[index - 1];
g_globals->_currItem._name = STRING[Common::String::format(
"stats.items.%d", (int)index)];
return &g_globals->_currItem;
}
ItemCategory getItemCategory(byte itemId) {
if (isWeapon(itemId))
return ITEMCAT_WEAPON;
if (isMissile(itemId))
return ITEMCAT_MISSILE;
if (isTwoHanded(itemId))
return ITEMCAT_TWO_HANDED;
if (isArmor(itemId))
return ITEMCAT_ARMOR;
if (isShield(itemId))
return ITEMCAT_SHIELD;
return ITEMCAT_NONE;
}
} // namespace MM1
} // namespace MM