mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 12:46:56 +00:00
7ab15fa3c9
svn-id: r27338
787 lines
18 KiB
C++
787 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Background animation management module
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/console.h"
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#include "saga/events.h"
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#include "saga/interface.h"
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#include "saga/render.h"
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#include "saga/rscfile.h"
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#include "saga/scene.h"
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#include "saga/animation.h"
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namespace Saga {
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Anim::Anim(SagaEngine *vm) : _vm(vm) {
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uint16 i;
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_cutawayList = NULL;
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_cutawayListLength = 0;
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_cutawayActive = false;
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for (i = 0; i < MAX_ANIMATIONS; i++)
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_animations[i] = NULL;
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for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++)
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_cutawayAnimations[i] = NULL;
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}
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Anim::~Anim(void) {
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reset();
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}
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void Anim::loadCutawayList(const byte *resourcePointer, size_t resourceLength) {
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free(_cutawayList);
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_cutawayListLength = resourceLength / 8;
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_cutawayList = (Cutaway *)malloc(_cutawayListLength * sizeof(Cutaway));
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MemoryReadStream cutawayS(resourcePointer, resourceLength);
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for (int i = 0; i < _cutawayListLength; i++) {
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_cutawayList[i].backgroundResourceId = cutawayS.readUint16LE();
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_cutawayList[i].animResourceId = cutawayS.readUint16LE();
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_cutawayList[i].cycles = cutawayS.readSint16LE();
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_cutawayList[i].frameRate = cutawayS.readSint16LE();
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}
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}
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void Anim::freeCutawayList(void) {
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free(_cutawayList);
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_cutawayList = NULL;
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_cutawayListLength = 0;
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}
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void Anim::playCutaway(int cut, bool fade) {
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debug(0, "playCutaway(%d, %d)", cut, fade);
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_cutAwayFade = fade;
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_vm->_gfx->savePalette();
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// TODO
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/*if (fade) {
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Event event;
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static PalEntry cur_pal[PAL_ENTRIES];
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_vm->_gfx->getCurrentPal(cur_pal);
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event.type = kEvTImmediate;
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event.code = kPalEvent;
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event.op = kEventPalToBlack;
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event.time = 0;
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event.duration = kNormalFadeDuration;
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event.data = cur_pal;
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_vm->_events->queue(&event);
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}*/
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if (!_cutawayActive) {
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_vm->_gfx->showCursor(false);
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_vm->_interface->setStatusText("");
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_vm->_interface->setSaveReminderState(0);
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_vm->_interface->rememberMode();
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if (_cutAwayMode == kPanelVideo)
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_vm->_interface->setMode(kPanelVideo);
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else
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_vm->_interface->setMode(kPanelCutaway);
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_cutawayActive = true;
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}
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// Set the initial background and palette for the cutaway
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ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);
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byte *resourceData;
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size_t resourceDataLength;
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_vm->_resource->loadResource(context, _cutawayList[cut].backgroundResourceId, resourceData, resourceDataLength);
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byte *buf;
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size_t buflen;
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int width;
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int height;
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_vm->decodeBGImage(resourceData, resourceDataLength, &buf, &buflen, &width, &height);
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const PalEntry *palette = (const PalEntry *)_vm->getImagePal(resourceData, resourceDataLength);
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Surface *bgSurface = _vm->_render->getBackGroundSurface();
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const Rect rect(width, height);
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bgSurface->blit(rect, buf);
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_vm->_gfx->setPalette(palette);
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free(buf);
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free(resourceData);
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// Play the animation
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int cutawaySlot = -1;
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for (int i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) {
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if (!_cutawayAnimations[i]) {
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cutawaySlot = i;
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} else if (_cutawayAnimations[i]->state == ANIM_PAUSE) {
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delete _cutawayAnimations[i];
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_cutawayAnimations[i] = NULL;
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cutawaySlot = i;
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} else if (_cutawayAnimations[i]->state == ANIM_PLAYING) {
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_cutawayAnimations[i]->state = ANIM_PAUSE;
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}
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}
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if (cutawaySlot == -1) {
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warning("Could not allocate cutaway animation slot");
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return;
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}
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_vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData, resourceDataLength);
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load(MAX_ANIMATIONS + cutawaySlot, resourceData, resourceDataLength);
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free(resourceData);
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setCycles(MAX_ANIMATIONS + cutawaySlot, _cutawayList[cut].cycles);
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setFrameTime(MAX_ANIMATIONS + cutawaySlot, 1000 / _cutawayList[cut].frameRate);
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if (_cutAwayMode != kPanelVideo)
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play(MAX_ANIMATIONS + cutawaySlot, 0);
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else {
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Event event;
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event.type = kEvTOneshot;
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event.code = kAnimEvent;
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event.op = kEventPlay;
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event.param = MAX_ANIMATIONS + cutawaySlot;
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event.time = (40 / 3) * 1000 / _cutawayList[cut].frameRate;
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_vm->_events->queue(&event);
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}
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}
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void Anim::endCutaway(void) {
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// I believe this is called by scripts after running one cutaway. At
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// this time, nothing needs to be done here.
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debug(0, "endCutaway()");
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}
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void Anim::returnFromCutaway(void) {
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// I believe this is called by scripts after running a cutaway to
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// ensure that we return to the scene as if nothing had happened. It's
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// not called by the IHNM intro, presumably because there is no old
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// scene to return to.
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debug(0, "returnFromCutaway()");
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if (_cutawayActive) {
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// Note that clearCutaway() sets _cutawayActive to false.
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clearCutaway();
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// Handle fade up, if we previously faded down
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// TODO
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/*if (_cutAwayFade) {
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Event event;
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event.type = kEvTImmediate;
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event.code = kPalEvent;
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event.op = kEventBlackToPal;
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event.time = 0;
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event.duration = kNormalFadeDuration;
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event.data = saved_pal;
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_vm->_events->queue(&event);
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}*/
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// Restore the scene
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_vm->_scene->restoreScene();
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// Restore the animations
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for (int i = 0; i < MAX_ANIMATIONS; i++) {
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if (_animations[i] && _animations[i]->state == ANIM_PLAYING) {
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resume(i, 0);
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}
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}
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}
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}
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void Anim::clearCutaway(void) {
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debug(0, "clearCutaway()");
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if (_cutawayActive) {
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_cutawayActive = false;
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for (int i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) {
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delete _cutawayAnimations[i];
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_cutawayAnimations[i] = NULL;
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}
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_vm->_interface->restoreMode();
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_vm->_gfx->showCursor(true);
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}
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}
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void Anim::startVideo(int vid, bool fade) {
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debug(0, "startVideo(%d, %d)", vid, fade);
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_vm->_interface->setStatusText("");
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_vm->_frameCount = 0;
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playCutaway(vid, fade);
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}
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void Anim::endVideo(void) {
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debug(0, "endVideo()");
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clearCutaway();
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}
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void Anim::returnFromVideo(void) {
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debug(0, "returnFromVideo()");
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returnFromCutaway();
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}
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void Anim::load(uint16 animId, const byte *animResourceData, size_t animResourceLength) {
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AnimationData *anim;
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uint16 temp;
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if (animId >= MAX_ANIMATIONS) {
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if (animId >= MAX_ANIMATIONS + ARRAYSIZE(_cutawayAnimations))
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error("Anim::load could not find unused animation slot");
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anim = _cutawayAnimations[animId - MAX_ANIMATIONS] = new AnimationData(animResourceData, animResourceLength);
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} else
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anim = _animations[animId] = new AnimationData(animResourceData, animResourceLength);
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MemoryReadStreamEndian headerReadS(anim->resourceData, anim->resourceLength, _vm->isBigEndian());
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anim->magic = headerReadS.readUint16LE(); // cause ALWAYS LE
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anim->screenWidth = headerReadS.readUint16();
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anim->screenHeight = headerReadS.readUint16();
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anim->unknown06 = headerReadS.readByte();
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anim->unknown07 = headerReadS.readByte();
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anim->maxFrame = headerReadS.readByte() - 1;
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anim->loopFrame = headerReadS.readByte() - 1;
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temp = headerReadS.readUint16BE();
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anim->start = headerReadS.pos();
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if (temp == (uint16)(-1)) {
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temp = 0;
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}
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anim->start += temp;
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// Cache frame offsets
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anim->frameOffsets = (size_t *)malloc((anim->maxFrame + 1) * sizeof(*anim->frameOffsets));
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if (anim->frameOffsets == NULL) {
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memoryError("Anim::load");
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}
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fillFrameOffsets(anim);
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/* char s[200];
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sprintf(s, "d:\\anim%i",animId);
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long flen=anim->resourceLength;
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char *buf=(char*)anim->resourceData;
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FILE*f;
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f=fopen(s,"wb");
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for (long i = 0; i < flen; i++)
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fputc(buf[i],f);
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fclose(f);*/
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// Set animation data
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anim->currentFrame = 0;
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anim->completed = 0;
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anim->cycles = anim->maxFrame;
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anim->frameTime = DEFAULT_FRAME_TIME;
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anim->flags = ANIM_FLAG_NONE;
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anim->linkId = -1;
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anim->state = ANIM_PAUSE;
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}
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void Anim::link(int16 animId1, int16 animId2) {
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AnimationData *anim1;
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AnimationData *anim2;
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anim1 = getAnimation(animId1);
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anim1->linkId = animId2;
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if (animId2 == -1) {
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return;
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}
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anim2 = getAnimation(animId2);
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anim2->frameTime = anim1->frameTime;
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}
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void Anim::setCycles(uint16 animId, int cycles) {
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AnimationData *anim;
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anim = getAnimation(animId);
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anim->cycles = cycles;
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}
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void Anim::play(uint16 animId, int vectorTime, bool playing) {
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Event event;
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Surface *backGroundSurface;
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byte *displayBuffer;
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uint16 frame;
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int frameTime;
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AnimationData *anim;
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AnimationData *linkAnim;
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if (animId > MAX_ANIMATIONS && !_cutawayActive)
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return;
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if (animId < MAX_ANIMATIONS && _cutawayActive)
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return;
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anim = getAnimation(animId);
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backGroundSurface = _vm->_render->getBackGroundSurface();
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displayBuffer = (byte*)backGroundSurface->pixels;
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if (playing) {
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anim->state = ANIM_PLAYING;
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}
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if (anim->state == ANIM_PAUSE) {
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return;
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}
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if (anim->completed < anim->cycles) {
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frame = anim->currentFrame;
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// FIXME: if start > 0, then this works incorrectly
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decodeFrame(anim, anim->frameOffsets[frame], displayBuffer, _vm->getDisplayWidth() * _vm->getDisplayHeight());
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_vm->_frameCount++;
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anim->currentFrame++;
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if (anim->completed != 65535) {
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anim->completed++;
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}
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if (anim->currentFrame > anim->maxFrame) {
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anim->currentFrame = anim->loopFrame;
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if (anim->state == ANIM_STOPPING || anim->currentFrame == -1) {
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anim->state = ANIM_PAUSE;
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}
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}
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} else {
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_vm->_frameCount++;
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// Animation done playing
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anim->state = ANIM_PAUSE;
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if (anim->linkId == -1) {
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if (anim->flags & ANIM_FLAG_ENDSCENE) {
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// This animation ends the scene
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event.type = kEvTOneshot;
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event.code = kSceneEvent;
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event.op = kEventEnd;
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event.time = anim->frameTime + vectorTime;
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_vm->_events->queue(&event);
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}
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return;
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} else {
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anim->currentFrame = 0;
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anim->completed = 0;
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}
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}
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if (anim->state == ANIM_PAUSE && anim->linkId != -1) {
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// If this animation has a link, follow it
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linkAnim = getAnimation(anim->linkId);
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debug(5, "Animation ended going to %d", anim->linkId);
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linkAnim->state = ANIM_PLAYING;
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animId = anim->linkId;
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frameTime = 0;
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} else {
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frameTime = anim->frameTime + vectorTime;
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}
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event.type = kEvTOneshot;
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event.code = kAnimEvent;
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event.op = kEventFrame;
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event.param = animId;
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event.time = frameTime;
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_vm->_events->queue(&event);
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}
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void Anim::stop(uint16 animId) {
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AnimationData *anim;
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anim = getAnimation(animId);
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anim->state = ANIM_PAUSE;
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}
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void Anim::finish(uint16 animId) {
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AnimationData *anim;
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anim = getAnimation(animId);
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anim->state = ANIM_STOPPING;
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}
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void Anim::resume(uint16 animId, int cycles) {
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AnimationData *anim;
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anim = getAnimation(animId);
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anim->cycles += cycles;
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play(animId, 0, true);
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}
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void Anim::reset() {
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uint16 i;
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for (i = 0; i < MAX_ANIMATIONS; i++) {
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if (_animations[i] != NULL) {
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delete _animations[i];
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_animations[i] = NULL;
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}
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}
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for (i = 0; i < ARRAYSIZE(_cutawayAnimations); i++) {
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if (_cutawayAnimations[i] != NULL) {
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delete _cutawayAnimations[i];
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_cutawayAnimations[i] = NULL;
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}
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}
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}
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void Anim::setFlag(uint16 animId, uint16 flag) {
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AnimationData *anim;
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anim = getAnimation(animId);
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anim->flags |= flag;
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}
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void Anim::clearFlag(uint16 animId, uint16 flag) {
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AnimationData *anim;
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anim = getAnimation(animId);
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anim->flags &= ~flag;
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}
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void Anim::setFrameTime(uint16 animId, int time) {
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AnimationData *anim;
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anim = getAnimation(animId);
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anim->frameTime = time;
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}
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int16 Anim::getCurrentFrame(uint16 animId) {
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AnimationData *anim;
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anim = getAnimation(animId);
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return anim->currentFrame;
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}
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void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_t bufLength) {
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byte *writePointer = NULL;
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uint16 xStart = 0;
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uint16 yStart = 0;
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uint32 screenWidth;
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uint32 screenHeight;
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int markByte;
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byte dataByte;
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int newRow;
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uint16 controlChar;
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uint16 paramChar;
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uint16 runcount;
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int xVector;
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uint16 i;
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bool longData = isLongData();
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screenWidth = anim->screenWidth;
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screenHeight = anim->screenHeight;
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if ((screenWidth * screenHeight) > bufLength) {
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// Buffer argument is too small to hold decoded frame, abort.
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error("decodeFrame() Buffer size inadequate");
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}
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MemoryReadStream readS(anim->resourceData + frameOffset, anim->resourceLength - frameOffset);
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#if 1
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#define VALIDATE_WRITE_POINTER \
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if ((writePointer < buf) || (writePointer >= (buf + screenWidth * screenHeight))) { \
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error("VALIDATE_WRITE_POINTER: writePointer=%p buf=%p", (void *)writePointer, (void *)buf); \
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}
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#else
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#define VALIDATE_WRITE_POINTER
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#endif
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// Begin RLE decompression to output buffer
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do {
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markByte = readS.readByte();
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switch (markByte) {
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case SAGA_FRAME_START:
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xStart = readS.readUint16BE();
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if (longData)
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yStart = readS.readUint16BE();
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else
|
|
yStart = readS.readByte();
|
|
readS.readByte(); /* Skip pad byte */
|
|
/*xPos = */readS.readUint16BE();
|
|
/*yPos = */readS.readUint16BE();
|
|
/*width = */readS.readUint16BE();
|
|
/*height = */readS.readUint16BE();
|
|
|
|
// Setup write pointer to the draw origin
|
|
writePointer = (buf + (yStart * screenWidth) + xStart);
|
|
VALIDATE_WRITE_POINTER;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_NOOP: // Does nothing
|
|
readS.readByte();
|
|
readS.readByte();
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // Long Unencoded Run
|
|
runcount = readS.readSint16BE();
|
|
for (i = 0; i < runcount; i++) {
|
|
dataByte = readS.readByte();
|
|
if (dataByte != 0) {
|
|
*writePointer = dataByte;
|
|
}
|
|
writePointer++;
|
|
VALIDATE_WRITE_POINTER;
|
|
}
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long encoded run
|
|
runcount = readS.readSint16BE();
|
|
dataByte = readS.readByte();
|
|
for (i = 0; i < runcount; i++) {
|
|
*writePointer++ = dataByte;
|
|
VALIDATE_WRITE_POINTER;
|
|
}
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_ROW_END: // End of row
|
|
xVector = readS.readSint16BE();
|
|
|
|
if (longData)
|
|
newRow = readS.readSint16BE();
|
|
else
|
|
newRow = readS.readByte();
|
|
|
|
// Set write pointer to the new draw origin
|
|
writePointer = buf + ((yStart + newRow) * screenWidth) + xStart + xVector;
|
|
VALIDATE_WRITE_POINTER;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_REPOSITION: // Reposition command
|
|
xVector = readS.readSint16BE();
|
|
writePointer += xVector;
|
|
VALIDATE_WRITE_POINTER;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_END: // End of frame marker
|
|
return;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mask all but two high order control bits
|
|
controlChar = markByte & 0xC0U;
|
|
paramChar = markByte & 0x3FU;
|
|
switch (controlChar) {
|
|
case SAGA_FRAME_EMPTY_RUN: // 1100 0000
|
|
// Run of empty pixels
|
|
runcount = paramChar + 1;
|
|
writePointer += runcount;
|
|
VALIDATE_WRITE_POINTER;
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_COMPRESSED_RUN: // 1000 0000
|
|
// Run of compressed data
|
|
runcount = paramChar + 1;
|
|
dataByte = readS.readByte();
|
|
for (i = 0; i < runcount; i++) {
|
|
*writePointer++ = dataByte;
|
|
VALIDATE_WRITE_POINTER;
|
|
}
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_UNCOMPRESSED_RUN: // 0100 0000
|
|
// Uncompressed run
|
|
runcount = paramChar + 1;
|
|
for (i = 0; i < runcount; i++) {
|
|
dataByte = readS.readByte();
|
|
if (dataByte != 0) {
|
|
*writePointer = dataByte;
|
|
}
|
|
writePointer++;
|
|
VALIDATE_WRITE_POINTER;
|
|
}
|
|
continue;
|
|
break;
|
|
default:
|
|
// Unknown marker found - abort
|
|
error("decodeFrame() Invalid RLE marker encountered");
|
|
break;
|
|
}
|
|
} while (1);
|
|
}
|
|
|
|
void Anim::fillFrameOffsets(AnimationData *anim) {
|
|
uint16 currentFrame;
|
|
byte markByte;
|
|
uint16 control;
|
|
uint16 runcount;
|
|
int i;
|
|
bool longData = isLongData();
|
|
|
|
MemoryReadStreamEndian readS(anim->resourceData, anim->resourceLength, _vm->isBigEndian());
|
|
|
|
readS.seek(12);
|
|
|
|
readS._bigEndian = !_vm->isBigEndian(); // RLE has inversion BE<>LE
|
|
|
|
for (currentFrame = 0; currentFrame <= anim->maxFrame; currentFrame++) {
|
|
anim->frameOffsets[currentFrame] = readS.pos();
|
|
|
|
// For some strange reason, the animation header is in little
|
|
// endian format, but the actual RLE encoded frame data,
|
|
// including the frame header, is in big endian format. */
|
|
do {
|
|
markByte = readS.readByte();
|
|
// debug(7, "_pos=%x currentFrame=%i markByte=%x", readS.pos(), currentFrame, markByte);
|
|
|
|
switch (markByte) {
|
|
case SAGA_FRAME_START: // Start of frame
|
|
// skip header
|
|
if (longData) {
|
|
readS.seek(13, SEEK_CUR);
|
|
} else {
|
|
readS.seek(12, SEEK_CUR);
|
|
}
|
|
continue;
|
|
break;
|
|
|
|
case SAGA_FRAME_END: // End of frame marker
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_REPOSITION: // Reposition command
|
|
readS.readSint16BE();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_ROW_END: // End of row marker
|
|
readS.readSint16BE();
|
|
if (longData)
|
|
readS.readSint16BE();
|
|
else
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_LONG_COMPRESSED_RUN: // Long compressed run marker
|
|
readS.readSint16BE();
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_LONG_UNCOMPRESSED_RUN: // (16) 0001 0000
|
|
// Long Uncompressed Run
|
|
runcount = readS.readSint16BE();
|
|
for (i = 0; i < runcount; i++)
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_NOOP: // Does nothing
|
|
readS.readByte();
|
|
readS.readByte();
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mask all but two high order (control) bits
|
|
control = markByte & 0xC0;
|
|
switch (control) {
|
|
case SAGA_FRAME_EMPTY_RUN:
|
|
// Run of empty pixels
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_COMPRESSED_RUN:
|
|
// Run of compressed data
|
|
readS.readByte(); // Skip data byte
|
|
continue;
|
|
break;
|
|
case SAGA_FRAME_UNCOMPRESSED_RUN:
|
|
// Uncompressed run
|
|
runcount = (markByte & 0x3f) + 1;
|
|
for (i = 0; i < runcount; i++)
|
|
readS.readByte();
|
|
continue;
|
|
break;
|
|
default:
|
|
error("Encountered unknown RLE marker %i", markByte);
|
|
break;
|
|
}
|
|
} while (markByte != SAGA_FRAME_END);
|
|
}
|
|
}
|
|
|
|
void Anim::animInfo() {
|
|
uint16 animCount;
|
|
uint16 i;
|
|
|
|
animCount = getAnimationCount();
|
|
|
|
_vm->_console->DebugPrintf("There are %d animations loaded:\n", animCount);
|
|
|
|
for (i = 0; i < MAX_ANIMATIONS; i++) {
|
|
if (_animations[i] == NULL) {
|
|
continue;
|
|
}
|
|
|
|
_vm->_console->DebugPrintf("%02d: Frames: %u Flags: %u\n", i, _animations[i]->maxFrame, _animations[i]->flags);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Saga
|