mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 08:17:40 +00:00
7ae3da082e
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
290 lines
6.5 KiB
C++
290 lines
6.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef COMMON_STREAM_H
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#define COMMON_STREAM_H
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#include "stdafx.h"
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#include "common/scummsys.h"
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namespace Common {
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/**
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* Generic interface for a writable data stream.
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*/
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class WriteStream {
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public:
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/**
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* Write data into the stream. Subclasses must implement this
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* method; all other write methods are implemented using it.
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*
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* @param ptr pointer to the data to be written
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* @param size number of bytes to be written
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* @return the number of bytes which were actually written.
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*/
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virtual uint32 write(const void *ptr, uint32 size) = 0;
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// The remaining methods all have default implementations; subclasses
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// need not (and should not) overload them.
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void writeByte(byte value) {
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write(&value, 1);
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}
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void writeSByte(int8 value) {
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write(&value, 1);
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}
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void writeUint16LE(uint16 value) {
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writeByte((byte)(value & 0xff));
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writeByte((byte)(value >> 8));
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}
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void writeUint32LE(uint32 value) {
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writeUint16LE((uint16)(value & 0xffff));
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writeUint16LE((uint16)(value >> 16));
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}
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void writeUint16BE(uint16 value) {
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writeByte((byte)(value >> 8));
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writeByte((byte)(value & 0xff));
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}
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void writeUint32BE(uint32 value) {
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writeUint16BE((uint16)(value >> 16));
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writeUint16BE((uint16)(value & 0xffff));
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}
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void writeSint16LE(int16 value) {
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writeUint16LE((uint16)value);
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}
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void writeSint32LE(int32 value) {
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writeUint32LE((uint32)value);
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}
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void writeSint16BE(int16 value) {
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writeUint16BE((uint16)value);
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}
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void writeSint32BE(int32 value) {
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writeUint32BE((uint32)value);
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}
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};
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/**
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* Generic interface for a readable data stream.
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*/
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class ReadStream {
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public:
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/**
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* Read data from the stream. Subclasses must implement this
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* method; all other read methods are implemented using it.
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*
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* @param ptr pointer to a buffer into which the data is read
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* @param size number of bytes to be read
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* @return the number of bytes which were actually read.
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*/
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virtual uint32 read(void *ptr, uint32 size) = 0;
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// The remaining methods all have default implementations; subclasses
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// need not (and should not) overload them.
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byte readByte() {
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byte b = 0;
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read(&b, 1);
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return b;
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}
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int8 readSByte() {
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int8 b = 0;
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read(&b, 1);
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return b;
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}
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uint16 readUint16LE() {
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uint16 a = readByte();
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uint16 b = readByte();
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return a | (b << 8);
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}
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uint32 readUint32LE() {
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uint32 a = readUint16LE();
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uint32 b = readUint16LE();
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return (b << 16) | a;
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}
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uint16 readUint16BE() {
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uint16 b = readByte();
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uint16 a = readByte();
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return a | (b << 8);
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}
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uint32 readUint32BE() {
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uint32 b = readUint16BE();
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uint32 a = readUint16BE();
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return (b << 16) | a;
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}
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int16 readSint16LE() {
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return (int16)readUint16LE();
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}
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int32 readSint32LE() {
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return (int32)readUint32LE();
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}
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int16 readSint16BE() {
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return (int16)readUint16BE();
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}
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int32 readSint32BE() {
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return (int32)readUint32BE();
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}
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};
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/**
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* Interface for a seekable & readable data stream.
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*
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* @todo We really need better error handling here!
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* Like seek should somehow indicate whether it failed.
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*/
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class SeekableReadStream : public ReadStream {
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public:
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virtual bool eof() const = 0;
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virtual uint32 pos() const = 0;
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virtual uint32 size() const = 0;
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virtual void seek(int32 offs, int whence = SEEK_SET) = 0;
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};
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/**
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* XORReadStream is a wrapper around an arbitrary other ReadStream,
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* which 'decrypts' the data being read by XORing all data bytes with the given
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* encryption 'key'.
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*
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* Currently, this is not used anywhere, it's just a demo of how one can chain
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* streams if necessary.
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*/
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class XORReadStream : public ReadStream {
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private:
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byte _encbyte;
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ReadStream *_realStream;
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public:
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XORReadStream(ReadStream *in = 0, byte enc = 0) : _encbyte(enc), _realStream(in) {}
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void setStream(ReadStream *in) { _realStream = in; }
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void setEnc(byte value) { _encbyte = value; }
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uint32 read(void *ptr, uint32 size) {
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assert(_realStream);
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uint32 len = _realStream->read(ptr, size);
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if (_encbyte) {
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byte *p = (byte *)ptr;
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byte *end = p + len;
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while (p < end)
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*p++ ^= _encbyte;
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}
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return len;
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}
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};
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/**
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* Simple memory based 'stream', which implements the ReadStream interface for
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* a plain memory block.
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*/
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class MemoryReadStream : public SeekableReadStream {
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private:
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const byte *_ptr;
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const byte * const _ptrOrig;
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const uint32 _bufSize;
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uint32 _pos;
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byte _encbyte;
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public:
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MemoryReadStream(const byte *buf, uint32 len) : _ptr(buf), _ptrOrig(buf), _bufSize(len), _pos(0) {}
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void setEnc(byte value) { _encbyte = value; }
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uint32 read(void *ptr, uint32 len) {
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// Read at most as many bytes as are still available...
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if (len > _bufSize - _pos)
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len = _bufSize - _pos;
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memcpy(ptr, _ptr, len);
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if (_encbyte) {
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byte *p = (byte *)ptr;
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byte *end = p + len;
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while (p < end)
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*p++ ^= _encbyte;
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}
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_ptr += len;
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_pos += len;
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return len;
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}
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bool eof() const { return _pos == _bufSize; }
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uint32 pos() const { return _pos; }
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uint32 size() const { return _bufSize; }
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void seek(int32 offs, int whence = SEEK_SET);
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};
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/**
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* Simple memory based 'stream', which implements the WriteStream interface for
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* a plain memory block.
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*/
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class MemoryWriteStream : public WriteStream {
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private:
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byte *_ptr;
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const byte * const _ptrOrig;
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const uint32 _bufSize;
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uint32 _pos;
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public:
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MemoryWriteStream(byte *buf, uint32 len) : _ptr(buf), _ptrOrig(buf), _bufSize(len), _pos(0) {}
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uint32 write(const void *ptr, uint32 len) {
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// Write at most as many bytes as are still available...
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if (len > _bufSize - _pos)
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len = _bufSize - _pos;
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memcpy(_ptr, ptr, len);
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_ptr += len;
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_pos += len;
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return len;
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}
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bool eof() const { return _pos == _bufSize; }
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uint32 pos() const { return _pos; }
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uint32 size() const { return _bufSize; }
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};
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} // End of namespace Common
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#endif
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