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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/shared/std/string.h"
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#include "common/algorithm.h"
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namespace Ultima {
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namespace Std {
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const char *const endl = "\n";
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Common::String to_uppercase(const Common::String &s) {
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Common::String str = s;
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Common::String::iterator X;
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for (X = str.begin(); X != str.end(); ++X)
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*X = toupper(*X);
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return str;
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}
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string::string(size_t n, char c) : Common::String() {
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ensureCapacity(n, false);
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for (size_t idx = 0; idx < n; ++idx)
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(*this) += c;
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}
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void string::resize(size_t count) {
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if (count == 0)
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clear();
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else if (count < size())
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*this = string(_str, _str + count);
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else {
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while (size() < count)
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*this += ' ';
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}
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}
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} // End of namespace Std
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} // End of namespace Ultima
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