scummvm/engines/asylum/puzzles/clock.cpp
2021-12-26 18:48:43 +01:00

175 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "asylum/puzzles/clock.h"
#include "asylum/resources/worldstats.h"
#include "asylum/system/cursor.h"
#include "asylum/system/graphics.h"
#include "asylum/system/screen.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
const uint32 puzzleClockFrameIndexes[28] = {
2, 4, 6, 8, 10, 11, 13, 15, 17, 19,
21, 0, 19, 21, 0, 2, 4, 6, 8, 9,
11, 13, 15, 17, 0, 0, 182, 0
};
const int16 puzzleClockRects[12][4] = {
{354, 121, 373, 142}, {384, 119, 405, 146}, {405, 135, 424, 160},
{404, 168, 425, 193}, {389, 205, 410, 236}, {359, 240, 383, 270},
{325, 255, 341, 284}, {294, 253, 313, 284}, {277, 237, 294, 264},
{273, 201, 301, 235}, {290, 168, 315, 195}, {315, 133, 344, 162}
};
PuzzleClock::PuzzleClock(AsylumEngine *engine) : Puzzle(engine) {
memset(&_frameIndexes, 0, sizeof(_frameIndexes));
_showCursor = false;
_rightButtonClicked = false;
_currentRect = 0;
_currentFrameIndex = 0;
}
PuzzleClock::~PuzzleClock() {
}
void PuzzleClock::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_frameIndexes[2]);
s.syncAsSint32LE(_frameIndexes[1]);
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool PuzzleClock::init(const AsylumEvent &) {
_currentRect = -2;
updateCursor();
getScreen()->setPalette(getWorld()->graphicResourceIds[6]);
getScreen()->setGammaLevel(getWorld()->graphicResourceIds[6]);
getCursor()->show();
_frameIndexes[1] = 6;
_frameIndexes[2] = 10;
_currentFrameIndex = 10;
_showCursor = false;
_rightButtonClicked = false;
return true;
}
void PuzzleClock::updateScreen() {
// Draw elements
getScreen()->clearGraphicsInQueue();
getScreen()->draw(getWorld()->graphicResourceIds[5]);
getScreen()->draw(getWorld()->graphicResourceIds[2], _frameIndexes[0], Common::Point(322, 187));
_frameIndexes[0]++;
_frameIndexes[0] %= GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[2]);
getScreen()->draw(getWorld()->graphicResourceIds[4], _frameIndexes[1], Common::Point(267, 109));
getScreen()->draw(getWorld()->graphicResourceIds[3], _frameIndexes[2], Common::Point(274, 124));
if (_currentFrameIndex == _frameIndexes[2]) {
if (_showCursor) {
_showCursor = false;
getCursor()->show();
setFlag();
}
} else {
++_frameIndexes[2];
_frameIndexes[2] %= GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[3]);
}
if (_rightButtonClicked) {
getScreen()->clear();
_vm->switchEventHandler(getScene());
} else {
if (_vm->isGameFlagSet(kGameFlag511)) {
AsylumEvent evt;
mouseRightDown(evt);
}
}
}
bool PuzzleClock::mouseLeftDown(const AsylumEvent &) {
int32 index = findRect();
if (index == -1)
return false;
_currentFrameIndex = puzzleClockFrameIndexes[index];
++_frameIndexes[2];
_frameIndexes[2] %= GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[3]);
_showCursor = true;
getCursor()->hide();
return true;
}
bool PuzzleClock::mouseRightDown(const AsylumEvent &) {
setFlag();
_rightButtonClicked = true;
return true;
}
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void PuzzleClock::updateCursor() {
int32 index = findRect();
if (index != _currentRect) {
_currentRect = index;
if (index == -1)
getCursor()->set(getWorld()->graphicResourceIds[7], -1, kCursorAnimationNone);
else
getCursor()->set(getWorld()->graphicResourceIds[7], -1, kCursorAnimationMirror);
}
}
int32 PuzzleClock::findRect() {
for (uint32 i = 0; i < ARRAYSIZE(puzzleClockRects); i++) {
if (_vm->rectContains(&puzzleClockRects[i], getCursor()->position()))
return i;
}
return -1;
}
void PuzzleClock::setFlag() {
if (_frameIndexes[2] == puzzleClockFrameIndexes[11])
_vm->setGameFlag(kGameFlag511);
}
} // End of namespace Asylum