mirror of
https://github.com/libretro/scummvm.git
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175 lines
4.7 KiB
C++
175 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/puzzles/clock.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/graphics.h"
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#include "asylum/system/screen.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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const uint32 puzzleClockFrameIndexes[28] = {
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2, 4, 6, 8, 10, 11, 13, 15, 17, 19,
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21, 0, 19, 21, 0, 2, 4, 6, 8, 9,
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11, 13, 15, 17, 0, 0, 182, 0
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};
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const int16 puzzleClockRects[12][4] = {
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{354, 121, 373, 142}, {384, 119, 405, 146}, {405, 135, 424, 160},
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{404, 168, 425, 193}, {389, 205, 410, 236}, {359, 240, 383, 270},
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{325, 255, 341, 284}, {294, 253, 313, 284}, {277, 237, 294, 264},
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{273, 201, 301, 235}, {290, 168, 315, 195}, {315, 133, 344, 162}
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};
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PuzzleClock::PuzzleClock(AsylumEngine *engine) : Puzzle(engine) {
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memset(&_frameIndexes, 0, sizeof(_frameIndexes));
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_showCursor = false;
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_rightButtonClicked = false;
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_currentRect = 0;
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_currentFrameIndex = 0;
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}
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PuzzleClock::~PuzzleClock() {
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}
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void PuzzleClock::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_frameIndexes[2]);
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s.syncAsSint32LE(_frameIndexes[1]);
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleClock::init(const AsylumEvent &) {
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_currentRect = -2;
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updateCursor();
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getScreen()->setPalette(getWorld()->graphicResourceIds[6]);
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getScreen()->setGammaLevel(getWorld()->graphicResourceIds[6]);
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getCursor()->show();
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_frameIndexes[1] = 6;
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_frameIndexes[2] = 10;
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_currentFrameIndex = 10;
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_showCursor = false;
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_rightButtonClicked = false;
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return true;
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}
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void PuzzleClock::updateScreen() {
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// Draw elements
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getScreen()->clearGraphicsInQueue();
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getScreen()->draw(getWorld()->graphicResourceIds[5]);
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getScreen()->draw(getWorld()->graphicResourceIds[2], _frameIndexes[0], Common::Point(322, 187));
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_frameIndexes[0]++;
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_frameIndexes[0] %= GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[2]);
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getScreen()->draw(getWorld()->graphicResourceIds[4], _frameIndexes[1], Common::Point(267, 109));
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getScreen()->draw(getWorld()->graphicResourceIds[3], _frameIndexes[2], Common::Point(274, 124));
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if (_currentFrameIndex == _frameIndexes[2]) {
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if (_showCursor) {
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_showCursor = false;
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getCursor()->show();
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setFlag();
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}
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} else {
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++_frameIndexes[2];
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_frameIndexes[2] %= GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[3]);
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}
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if (_rightButtonClicked) {
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getScreen()->clear();
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_vm->switchEventHandler(getScene());
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} else {
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if (_vm->isGameFlagSet(kGameFlag511)) {
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AsylumEvent evt;
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mouseRightDown(evt);
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}
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}
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}
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bool PuzzleClock::mouseLeftDown(const AsylumEvent &) {
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int32 index = findRect();
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if (index == -1)
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return false;
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_currentFrameIndex = puzzleClockFrameIndexes[index];
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++_frameIndexes[2];
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_frameIndexes[2] %= GraphicResource::getFrameCount(_vm, getWorld()->graphicResourceIds[3]);
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_showCursor = true;
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getCursor()->hide();
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return true;
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}
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bool PuzzleClock::mouseRightDown(const AsylumEvent &) {
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setFlag();
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_rightButtonClicked = true;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void PuzzleClock::updateCursor() {
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int32 index = findRect();
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if (index != _currentRect) {
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_currentRect = index;
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if (index == -1)
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getCursor()->set(getWorld()->graphicResourceIds[7], -1, kCursorAnimationNone);
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else
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getCursor()->set(getWorld()->graphicResourceIds[7], -1, kCursorAnimationMirror);
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}
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}
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int32 PuzzleClock::findRect() {
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for (uint32 i = 0; i < ARRAYSIZE(puzzleClockRects); i++) {
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if (_vm->rectContains(&puzzleClockRects[i], getCursor()->position()))
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return i;
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}
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return -1;
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}
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void PuzzleClock::setFlag() {
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if (_frameIndexes[2] == puzzleClockFrameIndexes[11])
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_vm->setGameFlag(kGameFlag511);
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}
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} // End of namespace Asylum
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