mirror of
https://github.com/libretro/scummvm.git
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174 lines
5.7 KiB
C++
174 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "asylum/respack.h"
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namespace Asylum {
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const struct {
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int cdNumber;
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uint resourceId;
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uint size;
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} patchedSizes[] = {
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{1, 0x800402B0, 40146626}, {3, 0x800403EB, 18177962}, {2, 0x8004071D, 40501676},
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{1, 0x8004072D, 7349518}, {2, 0x80040733, 40367314}, {1, 0x8004073B, 5534658},
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{2, 0x8004073C, 40347616}, {1, 0x80040745, 4333670}, {2, 0x80040746, 40214368},
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{3, 0x8004074A, 17247084}, {2, 0x8004074C, 40072902}, {3, 0x80040756, 15741212},
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{2, 0x8004075E, 39099030}, {1, 0x8004076E, 1122128}, {2, 0x80040781, 36131104},
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{3, 0x80040782, 15468752}, {2, 0x80040783, 36119940}, {1, 0x80040786, 755152},
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{2, 0x800408B9, 18430980}, {3, 0x8004093A, 6679208}, {1, 0x8004093D, 383318},
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{3, 0x80040942, 4502532}, {2, 0x80040968, 3920338}, {3, 0x80040970, 654212},
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{2, 0x8004097D, 524576}, {1, 0x8004097F, 52574}, {2, 0x80040983, 289832},
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};
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//////////////////////////////////////////////////////////////////////////
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// ResourceManager
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//////////////////////////////////////////////////////////////////////////
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ResourceManager::ResourceManager(AsylumEngine *vm) : _cdNumber(-1), _musicPackId(kResourcePackInvalid), _vm(vm) {
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}
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ResourceManager::~ResourceManager() {
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for (ResourceCache::const_iterator it = _resources.begin(); it != _resources.end(); it++)
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delete it->_value;
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for (ResourceCache::const_iterator it = _music.begin(); it != _music.end(); it++)
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delete it->_value;
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}
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ResourceEntry *ResourceManager::get(ResourceId id) {
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ResourcePackId packId = RESOURCE_PACK(id);
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uint16 index = RESOURCE_INDEX(id);
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// Check if we need to load a music pack
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bool isMusicPack = (packId == kResourcePackMusic);
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// Check that a music pack has been set
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if (isMusicPack && _musicPackId == kResourcePackInvalid)
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error("[ResourceManager::get] Current music pack Id has not been set!");
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ResourceCache *cache = isMusicPack ? &_music : &_resources;
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// Try getting the resource pack
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if (!cache->contains(packId)) {
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ResourcePack *pack;
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if (isMusicPack) {
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if (_vm->checkGameVersion("Demo"))
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pack = new ResourcePack("res.002");
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else
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pack = new ResourcePack(Common::String::format("mus.%03d", _musicPackId));
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} else {
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if (packId == kResourcePackSharedSound) {
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if (_vm->checkGameVersion("Demo")) {
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pack = new ResourcePack("res.004");
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cache->setVal(packId, pack);
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return cache->getVal(packId)->get(index);
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}
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if (_cdNumber == -1)
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error("[ResourceManager::get] Cd number has not been set!");
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pack = new ResourcePack(Common::String::format("res.%01d%02d", _cdNumber, packId));
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// WORKAROUND to support combined resource packs (used by GOG and Steam versions)
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if (pack->_packFile.size() == 299872422)
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for (int i = 0; i < ARRAYSIZE(patchedSizes); i++)
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if (_cdNumber == patchedSizes[i].cdNumber)
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pack->_resources[RESOURCE_INDEX(patchedSizes[i].resourceId)].size = patchedSizes[i].size;
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} else {
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pack = new ResourcePack(Common::String::format("res.%03d", packId));
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}
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}
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cache->setVal(packId, pack);
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}
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return cache->getVal(packId)->get(index);
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}
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void ResourceManager::unload(ResourcePackId id) {
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if (_resources.contains(id)) {
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delete _resources.getVal(id);
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_resources.erase(id);
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}
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if (_music.contains(id)) {
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delete _music.getVal(id);
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_music.erase(id);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// ResourcePack
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//////////////////////////////////////////////////////////////////////////
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ResourcePack::ResourcePack(const Common::String &filename) {
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init(filename);
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}
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ResourcePack::~ResourcePack() {
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for (uint32 i = 0; i < _resources.size(); i++)
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delete [] _resources[i].data;
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_resources.clear();
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_packFile.close();
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}
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void ResourcePack::init(const Common::String &filename) {
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if (!_packFile.open(filename))
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error("[ResourcePack::init] Could not open resource file: %s", filename.c_str());
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uint32 entryCount = _packFile.readUint32LE();
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_resources.resize(entryCount);
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uint32 prevOffset = _packFile.readUint32LE();
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uint32 nextOffset = 0;
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for (uint32 i = 0; i < entryCount; i++) {
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ResourceEntry entry;
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entry.offset = prevOffset;
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// Read the offset of the next entry to determine the size of this one
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nextOffset = (i < entryCount - 1) ? _packFile.readUint32LE() : (uint32)_packFile.size();
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entry.size = (nextOffset > 0) ? nextOffset - prevOffset : (uint32)_packFile.size() - prevOffset;
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entry.data = nullptr;
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_resources[i] = entry;
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prevOffset = nextOffset;
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}
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}
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ResourceEntry *ResourcePack::get(uint16 index) {
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if (index > _resources.size() - 1)
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return nullptr;
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if (!_resources[index].data) {
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// Load the requested resource if it's not loaded already
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_packFile.seek(_resources[index].offset, SEEK_SET);
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_resources[index].data = new byte[_resources[index].size];
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_packFile.read(_resources[index].data, _resources[index].size);
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}
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return &_resources[index];
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}
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} // end of namespace Asylum
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