scummvm/common/debug.cpp
2009-01-30 05:03:04 +00:00

231 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/debug.h"
#include "common/util.h"
#include "common/hashmap.h"
#include "engines/engine.h"
#include <stdarg.h> // For va_list etc.
#ifdef __PLAYSTATION2__
// for those replaced fopen/fread/etc functions
typedef unsigned long uint64;
typedef signed long int64;
#include "backends/platform/ps2/fileio.h"
#define fprintf ps2_fprintf
#define fputs(str, file) ps2_fputs(str, file)
#define fflush(a) ps2_fflush(a)
#endif
#ifdef __DS__
#include "backends/fs/ds/ds-fs.h"
void std_fprintf(FILE* handle, const char* fmt, ...);
void std_fflush(FILE* handle);
#define fprintf(file, fmt, ...) do { char str[128]; sprintf(str, fmt, ##__VA_ARGS__); DS::std_fwrite(str, strlen(str), 1, file); } while(0)
#define fputs(str, file) DS::std_fwrite(str, strlen(str), 1, file)
#define fflush(file) DS::std_fflush(file)
#endif
namespace Common {
namespace {
typedef HashMap<String, SpecialDebugLevel, IgnoreCase_Hash, IgnoreCase_EqualTo> DebugLevelMap;
static DebugLevelMap gDebugLevels;
static uint32 gDebugLevelsEnabled = 0;
struct DebugLevelComperator {
bool operator()(const SpecialDebugLevel &l, const SpecialDebugLevel &r) {
return (l.name.compareToIgnoreCase(r.name) < 0);
}
};
}
bool addSpecialDebugLevel(uint32 level, const String &name, const String &description) {
if (gDebugLevels.contains(name)) {
warning("Duplicate declaration of engine debug level '%s'", name.c_str());
}
gDebugLevels[name] = SpecialDebugLevel(level, name, description);
return true;
}
void clearAllSpecialDebugLevels() {
gDebugLevelsEnabled = 0;
gDebugLevels.clear();
}
bool enableSpecialDebugLevel(const String &name) {
DebugLevelMap::iterator i = gDebugLevels.find(name);
if (i != gDebugLevels.end()) {
gDebugLevelsEnabled |= i->_value.level;
i->_value.enabled = true;
return true;
} else {
return false;
}
}
bool disableSpecialDebugLevel(const String &name) {
DebugLevelMap::iterator i = gDebugLevels.find(name);
if (i != gDebugLevels.end()) {
gDebugLevelsEnabled &= ~i->_value.level;
i->_value.enabled = false;
return true;
} else {
return false;
}
}
SpecialDebugLevelList listSpecialDebugLevels() {
SpecialDebugLevelList tmp;
for (DebugLevelMap::iterator i = gDebugLevels.begin(); i != gDebugLevels.end(); ++i)
tmp.push_back(i->_value);
sort(tmp.begin(), tmp.end(), DebugLevelComperator());
return tmp;
}
bool isSpecialDebugLevelEnabled(uint32 level) {
// FIXME: Seems gDebugLevel 11 has a special meaning? Document that!
if (gDebugLevel == 11)
return true;
// return gDebugLevelsEnabled & (1 << level);
return gDebugLevelsEnabled & level;
}
bool isSpecialDebugLevelEnabled(const String &name) {
// FIXME: Seems gDebugLevel 11 has a special meaning? Document that!
if (gDebugLevel == 11)
return true;
// Search for the debug level with the given name and check if it is enabled
DebugLevelMap::iterator i = gDebugLevels.find(name);
if (i != gDebugLevels.end())
return i->_value.enabled;
return false;
}
} // End of namespace Common
int gDebugLevel = -1;
#ifndef DISABLE_TEXT_CONSOLE
static void debugHelper(const char *s, va_list va, bool caret = true) {
char in_buf[STRINGBUFLEN];
char buf[STRINGBUFLEN];
vsnprintf(in_buf, STRINGBUFLEN, s, va);
// Next, give the active engine (if any) a chance to augment the message,
// but only if not used from debugN.
if (g_engine && caret) {
g_engine->errorString(in_buf, buf, STRINGBUFLEN);
} else {
strncpy(buf, in_buf, STRINGBUFLEN);
}
buf[STRINGBUFLEN-1] = '\0';
if (caret) {
buf[STRINGBUFLEN-2] = '\0';
strcat(buf, "\n");
}
fputs(buf, stdout);
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
fflush(stdout);
}
void debug(const char *s, ...) {
va_list va;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debug(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel)
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugN(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel)
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugC(int level, uint32 engine_level, const char *s, ...) {
va_list va;
// FIXME: Seems gDebugLevel 11 has a special meaning? Document that!
if (gDebugLevel != 11)
if (level > gDebugLevel || !(Common::gDebugLevelsEnabled & engine_level))
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
#endif