scummvm/kyra/kyra.h
Johannes Schickel 7b556aaafe Implemented cmd_bkgdScrollSceneAndMasksRight.
svn-id: r19772
2005-12-10 15:52:38 +00:00

712 lines
22 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef KYRA_H
#define KYRA_H
#include "base/engine.h"
#include "common/rect.h"
#include "sound/mixer.h"
#include "common/file.h"
class AudioStream;
namespace Kyra {
enum {
GF_FLOPPY = 1 << 0,
GF_TALKIE = 1 << 1,
GF_AUDIOCD = 1 << 2, // FM-Towns versions seems to use audio CD
GF_DEMO = 1 << 3,
GF_ENGLISH = 1 << 4,
GF_FRENCH = 1 << 5,
GF_GERMAN = 1 << 6,
GF_SPANISH = 1 << 7,
// other languages here
GF_LNGUNK = 1 << 16
};
enum {
GI_KYRA1 = 0
};
struct Character {
uint16 sceneId;
uint8 height;
uint8 facing;
uint16 currentAnimFrame;
uint32 unk6;
uint8 inventoryItems[10];
int16 x1, y1, x2, y2;
uint16 field_20;
uint16 field_23;
};
struct Shape {
uint8 imageIndex;
int8 xOffset, yOffset;
uint8 x, y, w, h;
};
struct Room {
uint8 nameIndex;
uint16 northExit;
uint16 eastExit;
uint16 southExit;
uint16 westExit;
uint8 itemsTable[12];
uint16 itemsXPos[12];
uint8 itemsYPos[12];
uint32 unkField3[12];
};
struct AnimObject {
uint8 index;
uint32 active;
uint32 refreshFlag;
uint32 bkgdChangeFlag;
uint32 unk1;
uint32 flags;
int16 drawY;
uint8 *sceneAnimPtr;
int16 animFrameNumber;
uint8 *background;
uint16 rectSize;
int16 x1, y1;
int16 x2, y2;
uint16 width;
uint16 height;
uint16 width2;
uint16 height2;
AnimObject *nextAnimObject;
};
struct Rect {
int x, y;
int x2, y2;
};
struct TalkCoords {
uint16 y, x, w;
};
struct Item {
uint8 unk1;
uint8 height;
uint8 unk2;
uint8 unk3;
};
struct SeqLoop {
const uint8 *ptr;
uint16 count;
};
struct SceneExits {
uint16 northXPos;
uint8 northYPos;
uint16 eastXPos;
uint8 eastYPos;
uint16 southXPos;
uint8 southYPos;
uint16 westXPos;
uint8 westYPos;
};
struct WSAMovieV1;
class MusicPlayer;
class SeqPlayer;
class Resource;
class PAKFile;
class Screen;
class Sprites;
struct ScriptState;
struct ScriptData;
class ScriptHelper;
class Debugger;
class KyraEngine;
struct Timer {
bool active;
int32 countdown;
uint32 nextRun;
void (KyraEngine::*func)(int timerNum);
};
class KyraEngine : public Engine {
friend class MusicPlayer;
friend class Debugger;
public:
enum {
TALK_SUBSTRING_LEN = 80,
TALK_SUBSTRING_NUM = 3
};
enum {
MUSIC_INTRO = 0
};
KyraEngine(GameDetector *detector, OSystem *system);
~KyraEngine();
void errorString(const char *buf_input, char *buf_output);
Resource *resource() { return _res; }
Screen *screen() { return _screen; }
MusicPlayer *midi() { return _midi; }
uint8 game() const { return _game; }
uint32 features() const { return _features; }
Common::RandomSource _rnd;
int16 _northExitHeight;
Character *_currentCharacter;
int _paletteChanged;
typedef void (KyraEngine::*IntroProc)();
typedef int (KyraEngine::*OpcodeProc)(ScriptState *script);
const char **seqWSATable() { return (const char **)_seq_WSATable; }
const char **seqCPSTable() { return (const char **)_seq_CPSTable; }
const char **seqCOLTable() { return (const char **)_seq_COLTable; }
const char **seqTextsTable() { return (const char **)_seq_textsTable; }
bool seq_skipSequence() const;
void quitGame();
void loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData);
void snd_playTheme(int file, int track = 0);
void snd_playTrack(int track);
void snd_playVoiceFile(int id);
bool snd_voicePlaying();
void snd_playSoundEffect(int track);
void printTalkTextMessage(const char *text, int x, int y, uint8 color, int srcPage, int dstPage);
void restoreTalkTextMessageBkgd(int srcPage, int dstPage);
void drawSentenceCommand(char *sentence, int unk1);
void updateSentenceCommand(char *str1, char *str2, int unk1);
void updateTextFade();
void updateGameTimers();
void clearNextEventTickCount();
void setTimerCountdown(uint8 timer, int32 countdown);
void setTimerDelay(uint8 timer, int32 countdown);
int16 getTimerDelay(uint8 timer);
void enableTimer(uint8 timer);
void disableTimer(uint8 timer);
WSAMovieV1 *wsa_open(const char *filename, int offscreenDecode, uint8 *palBuf);
void wsa_close(WSAMovieV1 *wsa);
uint16 wsa_getNumFrames(WSAMovieV1 *wsa) const;
void wsa_play(WSAMovieV1 *wsa, int frameNum, int x, int y, int pageNum);
void waitTicks(int ticks);
void updateAllObjectShapes();
void flagAllObjectsForRefresh();
void animRefreshNPC(int character);
int16 fetchAnimWidth(const uint8 *shape, int16 mult);
int16 fetchAnimHeight(const uint8 *shape, int16 mult);
int mouseX() { return _mouseX; }
int mouseY() { return _mouseY; }
// all opcode procs (maybe that is somehow useless atm)
int cmd_magicInMouseItem(ScriptState *script);
int cmd_characterSays(ScriptState *script);
int cmd_pauseTicks(ScriptState *script);
int cmd_drawSceneAnimShape(ScriptState *script);
int cmd_queryGameFlag(ScriptState *script);
int cmd_setGameFlag(ScriptState *script);
int cmd_resetGameFlag(ScriptState *script);
int cmd_runNPCScript(ScriptState *script);
int cmd_setSpecialExitList(ScriptState *script);
int cmd_blockInWalkableRegion(ScriptState *script);
int cmd_blockOutWalkableRegion(ScriptState *script);
int cmd_walkPlayerToPoint(ScriptState *script);
int cmd_dropItemInScene(ScriptState *script);
int cmd_drawAnimShapeIntoScene(ScriptState *script);
int cmd_createMouseItem(ScriptState *script);
int cmd_savePageToDisk(ScriptState *script);
int cmd_sceneAnimOn(ScriptState *script);
int cmd_sceneAnimOff(ScriptState *script);
int cmd_getElapsedSeconds(ScriptState *script);
int cmd_mouseIsPointer(ScriptState *script);
int cmd_destroyMouseItem(ScriptState *script);
int cmd_runSceneAnimUntilDone(ScriptState *script);
int cmd_fadeSpecialPalette(ScriptState *script);
int cmd_playAdlibSound(ScriptState *script);
int cmd_playAdlibScore(ScriptState *script);
int cmd_phaseInSameScene(ScriptState *script);
int cmd_setScenePhasingFlag(ScriptState *script);
int cmd_resetScenePhasingFlag(ScriptState *script);
int cmd_queryScenePhasingFlag(ScriptState *script);
int cmd_sceneToDirection(ScriptState *script);
int cmd_setBirthstoneGem(ScriptState *script);
int cmd_placeItemInGenericMapScene(ScriptState *script);
int cmd_setBrandonStatusBit(ScriptState *script);
int cmd_pauseSeconds(ScriptState *script);
int cmd_getCharactersLocation(ScriptState *script);
int cmd_runNPCSubscript(ScriptState *script);
int cmd_magicOutMouseItem(ScriptState *script);
int cmd_internalAnimOn(ScriptState *script);
int cmd_forceBrandonToNormal(ScriptState *script);
int cmd_poisonDeathNow(ScriptState *script);
int cmd_setScaleMode(ScriptState *script);
int cmd_openWSAFile(ScriptState *script);
int cmd_closeWSAFile(ScriptState *script);
int cmd_runWSAFromBeginningToEnd(ScriptState *script);
int cmd_displayWSAFrame(ScriptState *script);
int cmd_enterNewScene(ScriptState *script);
int cmd_setSpecialEnterXAndY(ScriptState *script);
int cmd_runWSAFrames(ScriptState *script);
int cmd_popBrandonIntoScene(ScriptState *script);
int cmd_restoreAllObjectBackgrounds(ScriptState *script);
int cmd_setCustomPaletteRange(ScriptState *script);
int cmd_loadPageFromDisk(ScriptState *script);
int cmd_customPrintTalkString(ScriptState *script);
int cmd_restoreCustomPrintBackground(ScriptState *script);
int cmd_hideMouse(ScriptState *script);
int cmd_showMouse(ScriptState *script);
int cmd_getCharacterX(ScriptState *script);
int cmd_getCharacterY(ScriptState *script);
int cmd_changeCharactersFacing(ScriptState *script);
int cmd_copyWSARegion(ScriptState *script);
int cmd_printText(ScriptState *script);
int cmd_random(ScriptState *script);
int cmd_loadSoundFile(ScriptState *script);
int cmd_displayWSAFrameOnHidPage(ScriptState *script);
int cmd_displayWSASequentialFrames(ScriptState *script);
int cmd_drawCharacterStanding(ScriptState *script);
int cmd_internalAnimOff(ScriptState *script);
int cmd_changeCharactersXAndY(ScriptState *script);
int cmd_clearSceneAnimatorBeacon(ScriptState *script);
int cmd_querySceneAnimatorBeacon(ScriptState *script);
int cmd_refreshSceneAnimator(ScriptState *script);
int cmd_placeItemInOffScene(ScriptState *script);
int cmd_wipeDownMouseItem(ScriptState *script);
int cmd_placeCharacterInOtherScene(ScriptState *script);
int cmd_getKey(ScriptState *script);
int cmd_specificItemInInventory(ScriptState *script);
int cmd_popMobileNPCIntoScene(ScriptState *script);
int cmd_mobileCharacterInScene(ScriptState *script);
int cmd_hideMobileCharacter(ScriptState *script);
int cmd_unhideMobileCharacter(ScriptState *script);
int cmd_setCharactersLocation(ScriptState *script);
int cmd_walkCharacterToPoint(ScriptState *script);
int cmd_specialEventDisplayBrynnsNote(ScriptState *script);
int cmd_specialEventRemoveBrynnsNote(ScriptState *script);
int cmd_setLogicPage(ScriptState *script);
int cmd_fatPrint(ScriptState *script);
int cmd_preserveAllObjectBackgrounds(ScriptState *script);
int cmd_updateSceneAnimations(ScriptState *script);
int cmd_sceneAnimationActive(ScriptState *script);
int cmd_setCharactersMovementDelay(ScriptState *script);
int cmd_getCharactersFacing(ScriptState *script);
int cmd_bkgdScrollSceneAndMasksRight(ScriptState *script);
int cmd_dispelMagicAnimation(ScriptState *script);
int cmd_findBrightestFireberry(ScriptState *script);
int cmd_setFireberryGlowPalette(ScriptState *script);
int cmd_setDeathHandlerFlag(ScriptState *script);
int cmd_drinkPotionAnimation(ScriptState *script);
int cmd_makeAmuletAppear(ScriptState *script);
int cmd_drawItemShapeIntoScene(ScriptState *script);
int cmd_setCharactersCurrentFrame(ScriptState *script);
int cmd_waitForConfirmationMouseClick(ScriptState *script);
int cmd_pageFlip(ScriptState *script);
int cmd_setSceneFile(ScriptState *script);
int cmd_getItemInMarbleVase(ScriptState *script);
int cmd_setItemInMarbleVase(ScriptState *script);
int cmd_addItemToInventory(ScriptState *script);
int cmd_intPrint(ScriptState *script);
int cmd_shakeScreen(ScriptState *script);
int cmd_createAmuletJewel(ScriptState *script);
int cmd_setSceneAnimCurrXY(ScriptState *script);
int cmd_poisonBrandonAndRemaps(ScriptState *script);
int cmd_fillFlaskWithWater(ScriptState *script);
int cmd_getCharactersMovementDelay(ScriptState *script);
int cmd_getBirthstoneGem(ScriptState *script);
int cmd_queryBrandonStatusBit(ScriptState *script);
int cmd_playFluteAnimation(ScriptState *script);
int cmd_playWinterScrollSequence(ScriptState *script);
int cmd_getIdolGem(ScriptState *script);
int cmd_setIdolGem(ScriptState *script);
int cmd_totalItemsInScene(ScriptState *script);
int cmd_restoreBrandonsMovementDelay(ScriptState *script);
int cmd_setMousePos(ScriptState *script);
int cmd_getMouseState(ScriptState *script);
int cmd_setEntranceMouseCursorTrack(ScriptState *script);
int cmd_itemAppearsOnGround(ScriptState *script);
int cmd_setNoDrawShapesFlag(ScriptState *script);
int cmd_fadeEntirePalette(ScriptState *script);
int cmd_itemOnGroundHere(ScriptState *script);
int cmd_queryCauldronState(ScriptState *script);
int cmd_setCauldronState(ScriptState *script);
int cmd_queryCrystalState(ScriptState *script);
int cmd_setCrystalState(ScriptState *script);
int cmd_setPaletteRange(ScriptState *script);
int cmd_shrinkBrandonDown(ScriptState *script);
int cmd_growBrandonUp(ScriptState *script);
int cmd_setBrandonScaleXAndY(ScriptState *script);
int cmd_resetScaleMode(ScriptState *script);
int cmd_getScaleDepthTableValue(ScriptState *script);
int cmd_setScaleDepthTableValue(ScriptState *script);
int cmd_message(ScriptState *script);
int cmd_checkClickOnNPC(ScriptState *script);
int cmd_getFoyerItem(ScriptState *script);
int cmd_setFoyerItem(ScriptState *script);
int cmd_setNoItemDropRegion(ScriptState *script);
int cmd_walkMalcolmOn(ScriptState *script);
int cmd_passiveProtection(ScriptState *script);
int cmd_setPlayingLoop(ScriptState *script);
int cmd_brandonToStoneSequence(ScriptState *script);
int cmd_brandonHealingSequence(ScriptState *script);
int cmd_protectCommandLine(ScriptState *script);
int cmd_pauseMusicSeconds(ScriptState *script);
int cmd_resetMaskRegion(ScriptState *script);
int cmd_setPaletteChangeFlag(ScriptState *script);
int cmd_fillRect(ScriptState *script);
int cmd_dummy(ScriptState *script);
protected:
int go();
int init(GameDetector &detector);
void startup();
void mainLoop();
void setTalkCoords(uint16 y);
int getCenterStringX(const char *str, int x1, int x2);
int getCharLength(const char *str, int len);
int dropCRIntoString(char *str, int offs);
char *preprocessString(const char *str);
int buildMessageSubstrings(const char *str);
int getWidestLineWidth(int linesCount);
void calcWidestLineBounds(int &x1, int &x2, int w, int cx);
void printText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2);
void characterSays(char *msg, int8 charNum, int8 chatDuration);
int initCharacterChat(int8 charNum);
int8 getChatPartnerNum();
void backupChatPartnerAnimFrame(int8 charNum);
void restoreChatPartnerAnimFrame(int8 charNum);
void endCharacterChat(int8 charNum, int16 arg_4);
void waitForChatToFinish(int16 chatDuration, char *str, uint8 charNum);
void printCharacterText(char *text, int8 charNum);
void setCharacterDefaultFrame(int character);
void setCharactersPositions(int character);
void setCharactersHeight();
int setGameFlag(int flag);
int queryGameFlag(int flag);
int resetGameFlag(int flag);
void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive);
void transcendScenes(int roomIndex, int roomName);
void moveCharacterToPos(int character, int facing, int xpos, int ypos);
void setCharacterPositionWithUpdate(int character);
int setCharacterPosition(int character, int *facingTable);
void setCharacterPositionHelper(int character, int *facingTable);
int getOppositeFacingDirection(int dir);
void loadSceneMSC();
void blockInRegion(int x, int y, int width, int height);
void blockOutRegion(int x, int y, int width, int height);
void startSceneScript(int brandonAlive);
void setupSceneItems();
void initSceneData(int facing, int unk1, int brandonAlive);
void clearNoDropRects();
void addToNoDropRects(int x, int y, int w, int h);
byte findFreeItemInScene(int scene);
byte findItemAtPos(int x, int y);
void placeItemInGenericMapScene(int item, int index);
void initSceneObjectList(int brandonAlive);
void initSceneScreen(int brandonAlive);
void preserveAllBackgrounds();
void flagAllObjectsForBkgdChange();
void restoreAllObjectBackgrounds();
void preserveAnyChangedBackgrounds();
void preserveOrRestoreBackground(AnimObject *obj, bool restore);
void prepDrawAllObjects();
void copyChangedObjectsForward(int refreshFlag);
int findDuplicateItemShape(int shape);
int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end);
int getFacingFromPointToPoint(int x, int y, int toX, int toY);
void changePosTowardsFacing(int &x, int &y, int facing);
bool lineIsPassable(int x, int y);
int getMoveTableSize(int *moveTable);
int handleSceneChange(int xpos, int ypos, int unk1, int frameReset);
int processSceneChange(int *table, int unk1, int frameReset);
int changeScene(int facing);
void createMouseItem(int item);
void destroyMouseItem();
void setMouseItem(int item);
void wipeDownMouseItem(int xpos, int ypos);
void rectClip(int &x, int &y, int w, int h);
void backUpRect0(int xpos, int ypos);
void restoreRect0(int xpos, int ypos);
void backUpRect1(int xpos, int ypos);
void restoreRect1(int xpos, int ypos);
void copyBackgroundBlock(int x, int page, int flag);
void copyBackgroundBlock2(int x);
void processInput(int xpos, int ypos);
int processInputHelper(int xpos, int ypos);
int clickEventHandler(int xpos, int ypos);
void clickEventHandler2();
void updateMousePointer();
bool hasClickedOnExit(int xpos, int ypos);
int checkForNPCScriptRun(int xpos, int ypos);
void runNpcScript(int func);
int countItemsInScene(uint16 sceneId);
int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2);
void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex);
void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y);
int getDrawLayer(int x, int y);
int getDrawLayer2(int x, int y, int height);
int checkNoDropRects(int x, int y);
int isDropable(int x, int y);
void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item);
void dropItem(int unk1, int item, int x, int y, int unk2);
void animRemoveGameItem(int index);
void animAddGameItem(int index, uint16 sceneId);
void animAddNPC(int character);
AnimObject *objectRemoveQueue(AnimObject *queue, AnimObject *rem);
AnimObject *objectAddHead(AnimObject *queue, AnimObject *head);
AnimObject *objectQueue(AnimObject *queue, AnimObject *add);
AnimObject *_animStates;
void seq_demo();
void seq_intro();
void seq_introLogos();
void seq_introStory();
void seq_introMalcolmTree();
void seq_introKallakWriting();
void seq_introKallakMalcolm();
void wsa_processFrame(WSAMovieV1 *wsa, int frameNum, uint8 *dst);
void snd_startTrack();
void snd_haltTrack();
void snd_setSoundEffectFile(int file);
static OpcodeProc _opcodeTable[];
static const int _opcodeTableSize;
enum {
RES_ALL = 0,
RES_INTRO = (1 << 0),
RES_INGAME = (1 << 1)
};
void res_loadResources(int type = RES_ALL);
void res_unloadResources(int type = RES_ALL);
void res_loadLangTable(const char *filename, PAKFile *res, byte ***loadTo, int *size, bool nativ);
void res_loadTable(const byte *src, byte ***loadTo, int *size);
void res_loadRoomTable(const byte *src, Room **loadTo, int *size);
void res_loadShapeTable(const byte *src, Shape **loadTo, int *size);
void delay(uint32 millis);
void loadPalette(const char *filename, uint8 *palData);
void loadMouseShapes();
void loadCharacterShapes();
void loadSpecialEffectShapes();
void loadItems();
void loadMainScreen();
void setCharactersInDefaultScene();
void resetBrandonPosionFlags();
void initAnimStateList();
void setTimer19();
void setupTimers();
void timerUpdateHeadAnims(int timerNum);
void timerSetFlags1(int timerNum);
void timerSetFlags2(int timerNum);
void timerCheckAnimFlag1(int timerNum);
void timerCheckAnimFlag2(int timerNum);
void checkAmuletAnimFlags();
void timerRedrawAmulet(int timerNum);
void timerFadeText(int timerNum);
void drawAmulet();
void setTextFadeTimerCountdown(int16 countdown);
uint8 _game;
bool _fastMode;
bool _quitFlag;
bool _skipIntroFlag;
bool _abortIntroFlag;
char _talkBuffer[300];
char _talkSubstrings[TALK_SUBSTRING_LEN * TALK_SUBSTRING_NUM];
TalkCoords _talkCoords;
uint16 _talkMessageY;
uint16 _talkMessageH;
bool _talkMessagePrinted;
uint8 _flagsTable[53];
uint8 *_unkPtr1, *_unkPtr2;
uint8 *_shapes[377];
uint16 _gameSpeed;
uint16 _tickLength;
uint32 _features;
int _mouseX, _mouseY;
int _itemInHand;
int _mouseState;
bool _handleInput;
WSAMovieV1 *_wsaObjects[10];
uint16 _entranceMouseCursorTracks[8];
uint16 _walkBlockNorth;
uint16 _walkBlockEast;
uint16 _walkBlockSouth;
uint16 _walkBlockWest;
int32 _scaleMode;
int16 _scaleTable[145];
Rect _noDropRects[11];
uint16 _birthstoneGemTable[4];
uint8 _idolGemsTable[3];
int16 _marbleVaseItem;
uint16 _brandonStatusBit;
uint8 _unkBrandonPoisonFlags[256]; // this seem not to be posion flags, it is used for drawing once
int _brandonPosX;
int _brandonPosY;
int16 _brandonScaleX;
int16 _brandonScaleY;
int _brandonDrawFrame;
uint16 _currentChatPartnerBackupFrame;
uint16 _currentCharAnimFrame;
int8 *_sceneAnimTable[50];
Item _itemTable[145];
int _lastProcessedItem;
int _lastProcessedItemHeight;
int16 *_exitListPtr;
int16 _exitList[11];
SceneExits _sceneExits;
uint16 _currentRoom;
int _scenePhasingFlag;
uint8 *_maskBuffer;
int _sceneChangeState;
int _loopFlag2;
int _pathfinderFlag;
int _pathfinderFlag2;
int _lastFindWayRet;
int *_movFacingTable;
int8 _talkingCharNum;
int8 _charSayUnk2;
int8 _charSayUnk3;
int8 _currHeadShape;
uint8 _currSentenceColor[3];
int8 _startSentencePalIndex;
bool _fadeText;
uint8 _configTalkspeed;
AnimObject *_objectQueue;
AnimObject *_charactersAnimState;
AnimObject *_animItems;
int _curMusicTheme;
int _newMusicTheme;
AudioStream *_currentVocFile;
Audio::SoundHandle _vocHandle;
Resource *_res;
Screen *_screen;
MusicPlayer *_midi;
SeqPlayer *_seq;
Sprites *_sprites;
ScriptHelper *_scriptInterpreter;
Debugger *_debugger;
ScriptState *_scriptMain;
ScriptState *_npcScript;
ScriptData *_npcScriptData;
ScriptState *_scriptClick;
ScriptData *_scriptClickData;
Character *_characterList;
uint8 *_seq_Forest;
uint8 *_seq_KallakWriting;
uint8 *_seq_KyrandiaLogo;
uint8 *_seq_KallakMalcolm;
uint8 *_seq_MalcolmTree;
uint8 *_seq_WestwoodLogo;
uint8 *_seq_Demo1;
uint8 *_seq_Demo2;
uint8 *_seq_Demo3;
uint8 *_seq_Demo4;
char **_seq_WSATable;
char **_seq_CPSTable;
char **_seq_COLTable;
char **_seq_textsTable;
int _seq_WSATable_Size;
int _seq_CPSTable_Size;
int _seq_COLTable_Size;
int _seq_textsTable_Size;
char **_characterImageTable;
int _characterImageTableSize;
Shape *_defaultShapeTable;
int _defaultShapeTableSize;
Room *_roomTable;
int _roomTableSize;
char **_roomFilenameTable;
int _roomFilenameTableSize;
Timer _timers[34];
uint32 _timerNextRun;
static const char *_xmidiFiles[];
static const int _xmidiFilesCount;
static const int8 _charXPosTable[];
static const int8 _addXPosTable[];
static const int8 _charYPosTable[];
static const int8 _addYPosTable[];
static const uint16 _amuletX[];
static const uint16 _amuletY[];
};
} // End of namespace Kyra
#endif