2023-02-19 23:51:30 +01:00

94 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chamber/chamber.h"
#include "chamber/common.h"
#include "chamber/ifgm.h"
#include "chamber/dialog.h"
#include "chamber/sound.h"
namespace Chamber {
byte ifgm_loaded = 0;
byte ifgm_flag2;
void IFGM_Init(void) {
if (g_vm->getLanguage() == Common::EN_USA) {
/*TODO*/
} else {
ifgm_loaded = 0;
}
}
void IFGM_Shutdown(void) {
}
void IFGM_Poll(void) {
if(!ifgm_loaded)
return;
/*
xor ax, ax
int 0F0h
*/
}
/*
Load and play a sound sample.
Return 0 if playback is unavailable
*/
int16 IFGM_PlaySound(byte index) {
if (!ifgm_loaded)
return 0;
/*TODO*/
return 0;
}
void IFGM_PlaySample(byte index) {
if (!ifgm_loaded)
return;
IFGM_PlaySound(index);
}
void IFGM_StopSample(void) {
if (!ifgm_loaded)
return;
}
static byte sfx_sounds[] = {
0, 5, 10, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
void IFGM_PlaySfx(byte index) {
if (!ifgm_loaded)
return;
if (cur_dlg_index == 0)
return;
playSound(sfx_sounds[index % 16]);
}
} // end of namespace Chamber