scummvm/engines/chamber/sound.cpp
2023-02-19 23:51:30 +01:00

142 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/mixer.h"
#include "audio/softsynth/pcspk.h"
#include "chamber/chamber.h"
#include "chamber/common.h"
#include "chamber/sound.h"
#include "chamber/ifgm.h"
namespace Chamber {
typedef struct pcsample_t {
unsigned short repeat;
unsigned short delay1;
unsigned short delay1sweep;
unsigned short delay2;
unsigned short delay2sweep;
unsigned short freq;
unsigned short freqsweep;
} pcsample_t;
#define N(x) (0xF000|x)
pcsample_t pc_samples[] = {
{ 64, 32, 0, 32, 0, 256, 0},
{ 1, 2560, 0, 2560, 0, 0, 0},
{ 8, 2048, 0, 256, 256, 0, 0},
{ 11, 2816, N(256), 2816, N(256), 256, 256},
{ 1, 768, 0, 768, 0, 256, 0},
{128, 48, 1, 48, 0, 61440u, 1},
{128, 80, 1, 80, 0, 1, 1},
{128, 128, 1, 128, 1, 16, 1},
{128, 128, 1, 128, 0, 256, 16},
{128, 128, 1, 128, 1, 61440u, N(16)},
{ 16, 1536, 0, 1536, 0, 0, 0},
{ 3, 768, 0, 768, N(256), 256, N(256)},
};
#undef N
static void speakerPlay(pcsample_t *sample) {
uint16 rep, freq, delay1, delay2;
freq = sample->freq;
delay1 = sample->delay1;
delay2 = sample->delay2;
for (rep = 0; rep < sample->repeat; rep++) {
uint32 frequency = 1193180 / (freq ? freq : 1);
uint32 delayOff = delay1 * 16; // Around 335 ticks per second
uint32 delayOn = delay2 * 16;
g_vm->_speakerStream->playQueue(Audio::PCSpeaker::kWaveFormSilence, frequency, delayOff);
g_vm->_speakerStream->playQueue(Audio::PCSpeaker::kWaveFormSquare, frequency, delayOn);
if (sample->delay1sweep & 0xF000)
delay1 -= sample->delay1sweep & 0xFFF;
else
delay1 += sample->delay1sweep;
if (sample->delay2sweep & 0xF000)
delay2 -= sample->delay2sweep & 0xFFF;
else
delay2 += sample->delay2sweep;
if (sample->freqsweep & 0xF000)
freq -= sample->freqsweep & 0xFFF;
else
freq += sample->freqsweep;
}
}
#define kMaxSounds 12
byte sounds_table[kMaxSounds][3] = {
{20, 0, 0},
{19, 0, 0},
{176, 0, 0},
{144, 145, 146},
{243, 0, 0},
{18, 0, 0},
{149, 21, 0},
{27, 0, 0},
{241, 25, 151},
{22, 0, 0},
{224, 0, 0},
{31, 0, 0}
};
void playSound(byte index) {
int16 i;
if (IFGM_PlaySound(index))
return;
for (i = 0; i < kMaxSounds; i++) {
if (sounds_table[i][0] == index
|| sounds_table[i][1] == index
|| sounds_table[i][2] == index) {
speakerPlay(&pc_samples[i]);
break;
}
}
}
void ChamberEngine::initSound() {
// Setup mixer
syncSoundSettings();
_speakerHandle = new Audio::SoundHandle();
_speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate());
_mixer->playStream(Audio::Mixer::kSFXSoundType, _speakerHandle,
_speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
void ChamberEngine::deinitSound() {
_mixer->stopHandle(*_speakerHandle);
delete g_vm->_speakerHandle;
delete g_vm->_speakerStream;
}
} // End of namespace Chamber