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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef MADS_DETECTION_H
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#define MADS_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace MADS {
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enum {
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GType_RexNebular = 0,
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GType_Dragonsphere = 1,
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GType_Phantom = 2,
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GType_Forest = 3
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};
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enum {
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GF_INSTALLER = 1
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};
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struct MADSGameDescription {
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ADGameDescription desc;
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int gameID;
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uint32 features;
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};
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#define GAMEOPTION_EASY_MOUSE GUIO_GAMEOPTIONS1
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#define GAMEOPTION_ANIMATED_INVENTORY GUIO_GAMEOPTIONS2
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#define GAMEOPTION_ANIMATED_INTERFACE GUIO_GAMEOPTIONS3
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#define GAMEOPTION_NAUGHTY_MODE GUIO_GAMEOPTIONS4
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//#define GAMEOPTION_GRAPHICS_DITHERING GUIO_GAMEOPTIONS5
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#ifdef USE_TTS
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#define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS5
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#endif
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} // End of namespace MADS
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#endif // MADS_DETECTION_H
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