scummvm/engines/tinsel/detection.cpp
2022-11-28 19:43:13 +01:00

221 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/md5.h"
#include "tinsel/detection.h"
#include "tinsel/tinsel.h"
static const PlainGameDescriptor tinselGames[] = {
{"dw", "Discworld"},
{"dw2", "Discworld II: Missing Presumed ...!?"},
{"noir", "Discworld Noir"},
{0, 0}
};
static const DebugChannelDef debugFlagList[] = {
{Tinsel::kTinselDebugAnimations, "animations", "Animations debugging"},
{Tinsel::kTinselDebugActions, "actions", "Actions debugging"},
{Tinsel::kTinselDebugSound, "sound", "Sound debugging"},
{Tinsel::kTinselDebugMusic, "music", "Music debugging"},
DEBUG_CHANNEL_END
};
#include "tinsel/detection_tables.h"
class TinselMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
TinselMetaEngineDetection() : AdvancedMetaEngineDetection(Tinsel::gameDescriptions, sizeof(Tinsel::TinselGameDescription), tinselGames) {
}
const char *getName() const override{
return "tinsel";
}
const char *getEngineName() const override {
return "Tinsel";
}
const char *getOriginalCopyright() const override {
return "Tinsel (C) Psygnosis";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extraInfo) const override;
};
struct SizeMD5 {
int size;
Common::String md5;
};
typedef Common::HashMap<Common::String, SizeMD5, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SizeMD5Map;
typedef Common::HashMap<Common::String, Common::FSNode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> FileMap;
typedef Common::Array<const ADGameDescription *> ADGameDescList;
/**
* Fallback detection scans the list of Discworld 2 targets to see if it can detect an installation
* where the files haven't been renamed (i.e. don't have the '1' just before the extension)
*/
ADDetectedGame TinselMetaEngineDetection::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist, ADDetectedGameExtraInfo **extraInfo) const {
Common::String extra;
FileMap allFiles;
SizeMD5Map filesSizeMD5;
const ADGameFileDescription *fileDesc;
const Tinsel::TinselGameDescription *g;
if (fslist.empty())
return ADDetectedGame();
// TODO: The following code is essentially a slightly modified copy of the
// complete code of function detectGame() in engines/advancedDetector.cpp.
// That quite some hefty and undesirable code duplication. Its only purpose
// seems to be to treat filenames of the form "foo1.ext" as "foo.ext".
// It would be nice to avoid this code duplication.
// First we compose a hashmap of all files in fslist.
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
if (!scumm_stricmp(file->getName().c_str(), "dw2")) {
// Probably Discworld 2 subfolder on CD, so add it's contents as well
Common::FSList files;
if (file->getChildren(files, Common::FSNode::kListAll)) {
Common::FSList::const_iterator file2;
for (file2 = files.begin(); file2 != files.end(); ++file2) {
if (file2->isDirectory())
continue;
Common::String fname = file2->getName();
allFiles[fname] = *file2;
}
}
}
continue;
}
Common::String tstr = file->getName();
allFiles[tstr] = *file; // Record the presence of this file
}
// Check which files are included in some dw2 ADGameDescription *and* present
// in fslist without a '1' suffix character. Compute MD5s and file sizes for these files.
for (g = &Tinsel::gameDescriptions[0]; g->desc.gameId != 0; ++g) {
if (strcmp(g->desc.gameId, "dw2") != 0)
continue;
for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++) {
// Get the next filename, stripping off any '1' suffix character
char tempFilename[50];
Common::strlcpy(tempFilename, fileDesc->fileName, 50);
char *pOne = strchr(tempFilename, '1');
if (pOne) {
do {
*pOne = *(pOne + 1);
pOne++;
} while (*pOne);
}
Common::String fname(tempFilename);
if (allFiles.contains(fname) && !filesSizeMD5.contains(fname)) {
SizeMD5 tmp;
Common::File testFile;
if (testFile.open(allFiles[fname])) {
tmp.size = (int32)testFile.size();
tmp.md5 = computeStreamMD5AsString(testFile, _md5Bytes);
} else {
tmp.size = -1;
}
filesSizeMD5[fname] = tmp;
}
}
}
ADDetectedGame matched;
int maxFilesMatched = 0;
// MD5 based matching
for (g = &Tinsel::gameDescriptions[0]; g->desc.gameId != 0; ++g) {
if (strcmp(g->desc.gameId, "dw2") != 0)
continue;
bool fileMissing = false;
// Try to match all files for this game
for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++) {
// Get the next filename, stripping off any '1' suffix character
char tempFilename[50];
Common::strlcpy(tempFilename, fileDesc->fileName, 50);
char *pOne = strchr(tempFilename, '1');
if (pOne) {
do {
*pOne = *(pOne + 1);
pOne++;
} while (*pOne);
}
Common::String tstr(tempFilename);
if (!filesSizeMD5.contains(tstr)) {
fileMissing = true;
break;
}
if (fileDesc->md5 != NULL && fileDesc->md5 != filesSizeMD5[tstr].md5) {
fileMissing = true;
break;
}
if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
fileMissing = true;
break;
}
}
if (!fileMissing) {
// Count the number of matching files. Then, only keep those
// entries which match a maximal amount of files.
int curFilesMatched = 0;
for (fileDesc = g->desc.filesDescriptions; fileDesc->fileName; fileDesc++)
curFilesMatched++;
if (curFilesMatched >= maxFilesMatched) {
maxFilesMatched = curFilesMatched;
matched = ADDetectedGame(&g->desc);
}
}
}
return matched;
}
REGISTER_PLUGIN_STATIC(TINSEL_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TinselMetaEngineDetection);