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https://github.com/libretro/scummvm.git
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73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DREAMBASE_H
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#define DREAMBASE_H
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#include "common/scummsys.h"
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#include "dreamweb/runtime.h"
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namespace DreamWeb {
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class DreamWebEngine;
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}
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namespace DreamGen {
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class DreamBase {
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public:
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enum { kDefaultDataSegment = 0x1000 };
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DreamWeb::DreamWebEngine *engine;
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SegmentPtr _realData; ///< the primary data segment, points to a huge blob of binary data
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SegmentRef data; ///< fake segment register always pointing to data segment
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DreamBase() : _realData(new Segment()), data(kDefaultDataSegment, _realData) {
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}
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public:
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// from print.cpp
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uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
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uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
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uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
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// from vgagrafx.cpp
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void printUnderMon();
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void cls();
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void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
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void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void doShake();
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void showPCX(const Common::String &name);
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// TODO: Move more methods from stubs.h to here.
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};
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} // End of namespace DreamGen
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#endif
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