scummvm/engines/dreamweb/dreambase.h

73 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DREAMBASE_H
#define DREAMBASE_H
#include "common/scummsys.h"
#include "dreamweb/runtime.h"
namespace DreamWeb {
class DreamWebEngine;
}
namespace DreamGen {
class DreamBase {
public:
enum { kDefaultDataSegment = 0x1000 };
DreamWeb::DreamWebEngine *engine;
SegmentPtr _realData; ///< the primary data segment, points to a huge blob of binary data
SegmentRef data; ///< fake segment register always pointing to data segment
DreamBase() : _realData(new Segment()), data(kDefaultDataSegment, _realData) {
}
public:
// from print.cpp
uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
// from vgagrafx.cpp
void printUnderMon();
void cls();
void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void doShake();
void showPCX(const Common::String &name);
// TODO: Move more methods from stubs.h to here.
};
} // End of namespace DreamGen
#endif