scummvm/engines/saga2/gbevel.h
2021-12-26 18:48:43 +01:00

133 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_GBEVEL_H
#define SAGA2_GBEVEL_H
namespace Saga2 {
/* ===================================================================== *
Standard Pens
* ===================================================================== */
// Defines all the standard drawing pens for bevels
enum bevelPens {
transpPen = 0, // transparent pen for mouse
// color pens
blackPen, // black
whitePen, // white
// Background pens
backPen, // background fill
backLtPen, // background highlight
backDkPen, // background shadow
// Button pens
buttonPen, // button fill color
buttonLtPen, // button highlight
buttonDkPen, // button shadow
// UI highlighting pens
hilitePen, // text highlight color
cStdPenCount
};
// Pen array definition
extern gPen mainPens[]; // the array of pens
#if 0
#define transpPen mainPens[0] // transparent pen for mouse
// color pens
#define blackPen mainPens[1] // black
#define whitePen mainPens[2] // white
// Background pens
#define backPen mainPens[3] // background fill
#define backLtPen mainPens[4] // background highlight
#define backDkPen mainPens[5] // background shadow
// Button pens
#define buttonPen mainPens[6] // button fill color
#define buttonLtPen mainPens[7] // button highlight
#define buttonDkPen mainPens[8] // button shadow
#define transpPen mainPens[0] // transparent pen for mouse
// color pens
#define blackPen mainPens[1] // black
#define whitePen mainPens[2] // white
// Background pens
#define backPen mainPens[3] // background fill
#define backLtPen mainPens[4] // background highlight
#define backDkPen mainPens[5] // background shadow
// Button pens
#define buttonPen mainPens[6] // button fill color
#define buttonLtPen mainPens[7] // button highlight
#define buttonDkPen mainPens[8] // button shadow
// Text pens
#define hilitePen mainPens[9] // text highlight color
#endif
/* ===================================================================== *
Bevel Boxes
* ===================================================================== */
enum bevelOptions {
bevelRecessed = (1 << 0), // bevel is pushed in
bevelFilled = (1 << 1), // bevel filled with approp. color
bevelInverted = (1 << 2) // pushed in w/slightly diff. look
};
void DrawBevelFrame(gPort &port, const Rect16 &r, uint16 flags);
void DrawOutlineFrame(gPort &port, const Rect16 &r, int16 fillColor);
void DrawTitleBar(gPort &port, const Rect16 &extent, int16 selected, char *title);
void DrawTextFrame(gPort &port, const Rect16 &r);
void ThinBevelFrame(gPort &port, const Rect16 &r, gPen ul, gPen lr, gPen corner);
void DrawWell(gPort &port, const Rect16 &r, gPen fillColor, uint16 flags);
} // end of namespace Saga2
#endif