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96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_TOWER_H
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#define SAGA2_TOWER_H
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namespace Saga2 {
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/* ===================================================================== *
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definitions
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* ===================================================================== */
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// Program initialization code
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#define INITIALIZER(name) bool name( void )
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// Program cleanup code
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#define TERMINATOR(name) void name( void )
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/* ===================================================================== *
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Types
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* ===================================================================== */
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// ------------------------------------------------------------------------
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// function types for init & cleanup
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typedef bool PROGRAM_INITIALIZER();
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typedef void PROGRAM_TERMINATOR();
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typedef PROGRAM_INITIALIZER *pPROGRAM_INITIALIZER;
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typedef PROGRAM_TERMINATOR *pPROGRAM_TERMINATOR;
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// ------------------------------------------------------------------------
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// init, cleanup record
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struct TowerLayer {
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int ord;
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pPROGRAM_INITIALIZER init;
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pPROGRAM_TERMINATOR term;
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};
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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// ------------------------------------------------------------------------
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// state transition hooks for debugging
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int initState();
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void setInitState(int i);
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// ------------------------------------------------------------------------
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// System Init & Cleanup
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INITIALIZER(programInit);
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TERMINATOR(programTerm);
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// ------------------------------------------------------------------------
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// System error handling
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INITIALIZER(initErrorManagers);
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TERMINATOR(termErrorManagers);
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INITIALIZER(initDelayedErrors);
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TERMINATOR(termDelayedErrors);
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INITIALIZER(initActiveErrors) ;
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TERMINATOR(termActiveErrors) ;
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// ------------------------------------------------------------------------
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// Null initializer/ terminator
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INITIALIZER(initTowerBase);
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TERMINATOR(termTowerBase);
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} // end of namespace Saga2
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#endif
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