scummvm/engines/saga2/tower.h
2021-12-26 18:48:43 +01:00

96 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_TOWER_H
#define SAGA2_TOWER_H
namespace Saga2 {
/* ===================================================================== *
definitions
* ===================================================================== */
// Program initialization code
#define INITIALIZER(name) bool name( void )
// Program cleanup code
#define TERMINATOR(name) void name( void )
/* ===================================================================== *
Types
* ===================================================================== */
// ------------------------------------------------------------------------
// function types for init & cleanup
typedef bool PROGRAM_INITIALIZER();
typedef void PROGRAM_TERMINATOR();
typedef PROGRAM_INITIALIZER *pPROGRAM_INITIALIZER;
typedef PROGRAM_TERMINATOR *pPROGRAM_TERMINATOR;
// ------------------------------------------------------------------------
// init, cleanup record
struct TowerLayer {
int ord;
pPROGRAM_INITIALIZER init;
pPROGRAM_TERMINATOR term;
};
/* ===================================================================== *
Prototypes
* ===================================================================== */
// ------------------------------------------------------------------------
// state transition hooks for debugging
int initState();
void setInitState(int i);
// ------------------------------------------------------------------------
// System Init & Cleanup
INITIALIZER(programInit);
TERMINATOR(programTerm);
// ------------------------------------------------------------------------
// System error handling
INITIALIZER(initErrorManagers);
TERMINATOR(termErrorManagers);
INITIALIZER(initDelayedErrors);
TERMINATOR(termDelayedErrors);
INITIALIZER(initActiveErrors) ;
TERMINATOR(termActiveErrors) ;
// ------------------------------------------------------------------------
// Null initializer/ terminator
INITIALIZER(initTowerBase);
TERMINATOR(termTowerBase);
} // end of namespace Saga2
#endif