scummvm/base
2004-01-04 14:00:58 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine 2004-01-04 14:00:58 +00:00
engine.h cleanup / added Engine::getGameDataPath() 2003-11-29 12:10:23 +00:00
gameDetector.cpp spelling 2003-12-27 13:52:48 +00:00
gameDetector.h Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code) 2003-12-21 15:29:52 +00:00
main.cpp disable custom new/delete/free by default (only keep it around in case it comes in handy again in the future) 2003-12-21 19:24:14 +00:00
module.mk This'll also break Makefile.noconf 2003-09-18 12:07:56 +00:00
plugins.cpp Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code) 2003-12-21 15:29:52 +00:00
plugins.h Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code) 2003-12-21 15:29:52 +00:00