mirror of
https://github.com/libretro/scummvm.git
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effc207b69
- restore music after loading game - fix for bug in Roland Floda Corridor music - added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames svn-id: r11985
130 lines
3.0 KiB
C++
130 lines
3.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENSOUND_H
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#define QUEENSOUND_H
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#include "common/util.h"
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#include "sound/mixer.h"
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#include "queen/defs.h"
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namespace Queen {
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class Input;
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class Resource;
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struct songData {
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int16 tuneList[5];
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int16 volume;
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int16 tempo;
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int16 reverb;
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int16 override;
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int16 ignore;
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};
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struct tuneData {
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int16 tuneNum[9];
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int16 sfx[2];
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int16 mode;
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int16 delay;
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};
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class QueenEngine;
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class Sound {
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public:
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Sound(SoundMixer *mixer, QueenEngine *vm);
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virtual ~Sound();
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virtual void sfxPlay(const char *name) = 0;
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static Sound *giveSound(SoundMixer *mixer, QueenEngine *vm, uint8 compression);
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void waitSfxFinished();
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void playSfx(uint16 sfx);
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void playSfx(const char *base);
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void playSong(int16 songNum);
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bool sfxOn() { return _sfxToggle; }
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void sfxToggle(bool val) { _sfxToggle = val; }
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void toggleSfx() { _sfxToggle ^= true; }
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bool speechOn() { return _speechToggle; }
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void speechToggle(bool val) { _speechToggle = val; }
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void toggleSpeech() { _speechToggle ^= true; }
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bool musicOn() { return _musicToggle; }
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void musicToggle(bool val) { _musicToggle = val; }
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void toggleMusic() { _musicToggle ^= true; }
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int16 lastOverride() { return _lastOverride; }
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protected:
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SoundMixer *_mixer;
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QueenEngine *_vm;
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static const songData _song[];
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static const tuneData _tune[];
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static const char *_sfxName[];
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bool _sfxToggle;
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bool _speechToggle;
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bool _musicToggle;
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int16 _lastOverride;
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int16 _lastMerge;
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int16 _altMrgPri;
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int16 _currentSong;
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int16 _previousSong;
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int16 _previousSongNum;
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PlayingSoundHandle _sfxHandle;
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};
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class SilentSound : public Sound {
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public:
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SilentSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
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void sfxPlay(const char *name) { }
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};
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class SBSound : public Sound {
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public:
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SBSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
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void sfxPlay(const char *name);
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protected:
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void playSound(byte *sound, uint32 size);
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};
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#ifdef USE_MAD
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class MP3Sound : public Sound {
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public:
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MP3Sound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
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void sfxPlay(const char *name);
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};
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#endif
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#ifdef USE_VORBIS
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class OGGSound : public Sound {
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public:
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OGGSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
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void sfxPlay(const char *name);
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};
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#endif
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} // End of namespace Queen
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#endif
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