mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
cfcb22939f
svn-id: r12129
131 lines
3.4 KiB
C++
131 lines
3.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef BSCONTROL_H
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#define BSCONTROL_H
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#include "scummsys.h"
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#include "sworddefs.h"
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class ObjectMan;
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class ResMan;
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class OSystem;
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class SwordMouse;
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class SwordMusic;
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#define MAX_BUTTONS 16
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#define CONTROL_NOTHING_DONE 0
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#define CONTROL_GAME_RESTORED 1
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#define CONTROL_RESTART_GAME 2
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class ControlButton {
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public:
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ControlButton(uint16 x, uint16 y, uint32 resId, uint8 id, ResMan *pResMan, uint8 *screenBuf, OSystem *system);
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~ControlButton(void);
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void draw(void);
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bool wasClicked(uint16 mouseX, uint16 mouseY);
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void setSelected(uint8 selected);
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bool isSaveslot(void);
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uint8 _id;
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private:
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int _frameIdx;
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uint16 _x, _y;
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uint16 _width, _height;
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uint32 _resId;
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ResMan *_resMan;
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uint8 *_dstBuf;
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OSystem *_system;
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};
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struct ButtonInfo {
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uint16 x, y;
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uint32 resId, id;
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};
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class SwordControl {
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public:
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SwordControl(ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, SwordMouse *pMouse, SwordMusic *pMusic, const char *savePath);
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~SwordControl(void);
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uint8 runPanel(void);
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void doRestore(void);
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void askForCd(void);
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bool savegamesExist(void);
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private:
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void initData(void);
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void closeData(void);
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void saveGameToFile(uint8 slot);
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bool restoreGameFromFile(uint8 slot);
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void readSavegameDescriptions(void);
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void writeSavegameDescriptions(void);
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void showSavegameNames(void);
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void deselectSaveslots(void);
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uint8 *_restoreBuf;
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uint8 _saveFiles;
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uint8 _saveScrollPos;
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uint8 _selectedSavegame;
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uint8 _saveNames[64][32];
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uint8 _oldName[32];
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uint8 getClicks(uint8 mode, uint8 *retVal);
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uint8 handleButtonClick(uint8 id, uint8 mode, uint8 *retVal);
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void setupMainPanel(void);
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void setupSaveRestorePanel(bool saving);
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void setupVolumePanel(void);
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bool getConfirm(const uint8 *title);
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void saveNameScroll(uint8 scroll, bool saving);
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void saveNameSelect(uint8 id, bool saving);
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bool saveToFile(void);
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bool restoreFromFile(void);
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bool keyAccepted(uint8 key);
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void handleSaveKey(uint8 key);
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void renderVolumeBar(uint8 id);
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uint16 getTextWidth(const uint8 *str);
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void renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode);
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uint8 _numButtons;
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uint8 _selectedButton;
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void createButtons(const ButtonInfo *buttons, uint8 num);
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void destroyButtons(void);
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ControlButton *_buttons[MAX_BUTTONS];
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static const ButtonInfo _deathButtons[3], _panelButtons[7], _saveButtons[16], _volumeButtons[1];
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static const uint8 _languageStrings[8 * 20][43];
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const uint8 (*_lStrings)[43];
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ObjectMan *_objMan;
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ResMan *_resMan;
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OSystem *_system;
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SwordMouse *_mouse;
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SwordMusic *_music;
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char _savePath[256];
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uint8 *_font, *_redFont;
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uint8 *_screenBuf;
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uint8 _keyPressed;
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void delay(uint32 msecs);
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uint16 _mouseX, _mouseY, _mouseState;
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};
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#endif //BSCONTROL_H
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