scummvm/sword1/sword1.h

86 lines
2.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include <stdio.h>
#include "base/engine.h"
#include "common/util.h"
#include "base/gameDetector.h"
#include "sworddefs.h"
class SwordScreen;
class SwordSound;
class SwordLogic;
class SwordMouse;
class ResMan;
class MemMan;
class ObjectMan;
class SwordMenu;
class SwordMusic;
class SwordControl;
struct SystemVars {
bool runningFromCd;
uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played
uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c
uint32 gamePaused; // 1 when paused
uint8 deathScreenFlag; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
bool forceRestart;
bool wantFade; // when true => fade during scene change, else cut.
uint8 playSpeech;
uint8 showText;
uint8 language;
};
class SwordEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
public:
SwordEngine(GameDetector *detector, OSystem *syst);
virtual ~SwordEngine();
static SystemVars _systemVars;
void reinitialize(void);
protected:
void go();
private:
void delay(uint amount);
void initialize(void);
void checkCdFiles(void);
void checkCd(void);
uint8 mainLoop(void);
void startPositions(int32 startNumber);
uint16 _mouseX, _mouseY, _mouseState;
uint8 _keyPressed;
MemMan *_memMan;
ResMan *_resMan;
ObjectMan *_objectMan;
SwordScreen *_screen;
SwordMouse *_mouse;
SwordLogic *_logic;
SwordSound *_sound;
SwordMenu *_menu;
SwordMusic *_music;
SwordControl *_control;
static const uint8 _cdList[TOTAL_SECTIONS];
};