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71bdb86e02
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
255 lines
6.2 KiB
C++
255 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/algorithm.h"
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#include "common/util.h"
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#include "common/rect.h"
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#include "common/textconsole.h"
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#include "graphics/primitives.h"
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#include "graphics/surface.h"
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namespace Graphics {
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template<typename T>
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static void plotPoint(int x, int y, int color, void *data) {
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Surface *s = (Surface *)data;
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if (x >= 0 && x < s->w && y >= 0 && y < s->h) {
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T *ptr = (T *)s->getBasePtr(x, y);
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*ptr = (T)color;
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}
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}
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void Surface::drawLine(int x0, int y0, int x1, int y1, uint32 color) {
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if (format.bytesPerPixel == 1)
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Graphics::drawLine(x0, y0, x1, y1, color, plotPoint<byte>, this);
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else if (format.bytesPerPixel == 2)
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Graphics::drawLine(x0, y0, x1, y1, color, plotPoint<uint16>, this);
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else
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error("Surface::drawLine: bytesPerPixel must be 1 or 2");
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}
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void Surface::create(uint16 width, uint16 height, const PixelFormat &f) {
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free();
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w = width;
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h = height;
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format = f;
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pitch = w * format.bytesPerPixel;
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pixels = calloc(width * height, format.bytesPerPixel);
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assert(pixels);
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}
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void Surface::free() {
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::free(pixels);
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pixels = 0;
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w = h = pitch = 0;
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format = PixelFormat();
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}
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void Surface::copyFrom(const Surface &surf) {
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create(surf.w, surf.h, surf.format);
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memcpy(pixels, surf.pixels, h * pitch);
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}
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void Surface::hLine(int x, int y, int x2, uint32 color) {
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// Clipping
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if (y < 0 || y >= h)
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return;
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if (x2 < x)
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SWAP(x2, x);
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if (x < 0)
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x = 0;
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if (x2 >= w)
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x2 = w - 1;
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if (x2 < x)
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return;
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if (format.bytesPerPixel == 1) {
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byte *ptr = (byte *)getBasePtr(x, y);
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memset(ptr, (byte)color, x2-x+1);
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} else if (format.bytesPerPixel == 2) {
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uint16 *ptr = (uint16 *)getBasePtr(x, y);
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Common::set_to(ptr, ptr + (x2-x+1), (uint16)color);
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} else {
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error("Surface::hLine: bytesPerPixel must be 1 or 2");
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}
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}
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void Surface::vLine(int x, int y, int y2, uint32 color) {
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// Clipping
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if (x < 0 || x >= w)
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return;
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if (y2 < y)
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SWAP(y2, y);
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if (y < 0)
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y = 0;
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if (y2 >= h)
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y2 = h - 1;
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if (format.bytesPerPixel == 1) {
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byte *ptr = (byte *)getBasePtr(x, y);
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while (y++ <= y2) {
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*ptr = (byte)color;
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ptr += pitch;
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}
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} else if (format.bytesPerPixel == 2) {
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uint16 *ptr = (uint16 *)getBasePtr(x, y);
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while (y++ <= y2) {
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*ptr = (uint16)color;
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ptr += pitch/2;
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}
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} else {
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error("Surface::vLine: bytesPerPixel must be 1 or 2");
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}
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}
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void Surface::fillRect(Common::Rect r, uint32 color) {
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r.clip(w, h);
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if (!r.isValidRect())
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return;
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int width = r.width();
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int lineLen = width;
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int height = r.height();
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bool useMemset = true;
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if (format.bytesPerPixel == 2) {
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lineLen *= 2;
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if ((uint16)color != ((color & 0xff) | (color & 0xff) << 8))
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useMemset = false;
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} else if (format.bytesPerPixel == 4) {
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useMemset = false;
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} else if (format.bytesPerPixel != 1) {
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error("Surface::fillRect: bytesPerPixel must be 1, 2 or 4");
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}
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if (useMemset) {
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byte *ptr = (byte *)getBasePtr(r.left, r.top);
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while (height--) {
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memset(ptr, (byte)color, lineLen);
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ptr += pitch;
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}
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} else {
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if (format.bytesPerPixel == 2) {
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uint16 *ptr = (uint16 *)getBasePtr(r.left, r.top);
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while (height--) {
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Common::set_to(ptr, ptr + width, (uint16)color);
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ptr += pitch/2;
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}
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} else {
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uint32 *ptr = (uint32 *)getBasePtr(r.left, r.top);
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while (height--) {
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Common::set_to(ptr, ptr + width, color);
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ptr += pitch / 4;
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}
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}
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}
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}
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void Surface::frameRect(const Common::Rect &r, uint32 color) {
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hLine(r.left, r.top, r.right-1, color);
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hLine(r.left, r.bottom-1, r.right-1, color);
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vLine(r.left, r.top, r.bottom-1, color);
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vLine(r.right-1, r.top, r.bottom-1, color);
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}
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void Surface::move(int dx, int dy, int height) {
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// Short circuit check - do we have to do anything anyway?
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if ((dx == 0 && dy == 0) || height <= 0)
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return;
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if (format.bytesPerPixel != 1 && format.bytesPerPixel != 2)
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error("Surface::move: bytesPerPixel must be 1 or 2");
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byte *src, *dst;
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int x, y;
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// vertical movement
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if (dy > 0) {
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// move down - copy from bottom to top
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dst = (byte *)pixels + (height - 1) * pitch;
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src = dst - dy * pitch;
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for (y = dy; y < height; y++) {
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memcpy(dst, src, pitch);
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src -= pitch;
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dst -= pitch;
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}
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} else if (dy < 0) {
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// move up - copy from top to bottom
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dst = (byte *)pixels;
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src = dst - dy * pitch;
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for (y = -dy; y < height; y++) {
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memcpy(dst, src, pitch);
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src += pitch;
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dst += pitch;
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}
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}
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// horizontal movement
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if (dx > 0) {
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// move right - copy from right to left
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dst = (byte *)pixels + (pitch - format.bytesPerPixel);
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src = dst - (dx * format.bytesPerPixel);
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for (y = 0; y < height; y++) {
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for (x = dx; x < w; x++) {
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if (format.bytesPerPixel == 1) {
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*dst-- = *src--;
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} else if (format.bytesPerPixel == 2) {
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*(uint16 *)dst = *(const uint16 *)src;
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src -= 2;
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dst -= 2;
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}
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}
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src += pitch + (pitch - dx * format.bytesPerPixel);
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dst += pitch + (pitch - dx * format.bytesPerPixel);
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}
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} else if (dx < 0) {
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// move left - copy from left to right
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dst = (byte *)pixels;
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src = dst - (dx * format.bytesPerPixel);
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for (y = 0; y < height; y++) {
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for (x = -dx; x < w; x++) {
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if (format.bytesPerPixel == 1) {
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*dst++ = *src++;
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} else if (format.bytesPerPixel == 2) {
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*(uint16 *)dst = *(const uint16 *)src;
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src += 2;
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dst += 2;
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}
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}
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src += pitch - (pitch + dx * format.bytesPerPixel);
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dst += pitch - (pitch + dx * format.bytesPerPixel);
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}
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}
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}
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} // End of namespace Graphics
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