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https://github.com/libretro/scummvm.git
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58ec0f0aad
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604
179 lines
3.8 KiB
C++
179 lines
3.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Event management module header file
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#ifndef SAGA_EVENT_H
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#define SAGA_EVENT_H
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#include "saga/list.h"
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namespace Saga {
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enum EventTypes {
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ONESHOT_EVENT, // Event takes no time
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CONTINUOUS_EVENT, // Event takes time; next event starts immediately
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INTERVAL_EVENT, // Not yet implemented
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IMMEDIATE_EVENT // Event takes time; next event starts when event is done
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};
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enum EVENT_FLAGS {
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SIGNALED = 0x8000,
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NODESTROY = 0x4000
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};
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enum EventCodes {
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BG_EVENT = 1,
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ANIM_EVENT,
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MUSIC_EVENT,
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VOICE_EVENT,
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SOUND_EVENT,
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SCENE_EVENT,
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TEXT_EVENT,
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PAL_EVENT,
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PALANIM_EVENT,
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TRANSITION_EVENT,
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INTERFACE_EVENT,
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ACTOR_EVENT,
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SCRIPT_EVENT,
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CURSOR_EVENT,
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GRAPHICS_EVENT
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};
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enum EVENT_OPS {
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// INSTANTANEOUS events
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// BG events
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EVENT_DISPLAY = 1,
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// ANIM events
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// EVENT_PLAY = 1, // reused
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// EVENT_STOP = 2, // reused
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EVENT_FRAME = 3,
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EVENT_SETFLAG = 4,
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EVENT_CLEARFLAG = 5,
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// MUISC & SOUND events
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EVENT_PLAY = 1,
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EVENT_STOP = 2,
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// SCENE events
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EVENT_END = 2,
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// TEXT events
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EVENT_HIDE = 2,
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EVENT_REMOVE = 3,
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// PALANIM events
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EVENT_CYCLESTART = 1,
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EVENT_CYCLESTEP = 2,
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// INTERFACE events
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EVENT_ACTIVATE = 1,
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EVENT_DEACTIVATE = 2,
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EVENT_SET_STATUS = 3,
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EVENT_CLEAR_STATUS = 4,
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EVENT_RESTORE_MODE = 5,
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// ACTOR events
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EVENT_MOVE = 1,
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// SCRIPT events
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EVENT_EXEC_BLOCKING = 1,
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EVENT_EXEC_NONBLOCKING = 2,
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EVENT_THREAD_WAKE = 3,
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// CURSOR events
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EVENT_SHOW = 1,
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// EVENT_HIDE = 2, // reused
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// GRAPHICS events
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EVENT_FILL_RECT = 1,
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// EVENT_SETFLAG = 4, // reused
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// EVENT_CLEARFLAG = 5, // reused
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// CONTINUOUS events
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// PALETTE events
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EVENT_PALTOBLACK = 1,
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EVENT_BLACKTOPAL = 2,
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// TRANSITION events
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EVENT_DISSOLVE = 1,
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EVENT_DISSOLVE_BGMASK = 2
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};
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enum EVENT_PARAMS {
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NO_SET_PALETTE,
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SET_PALETTE
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};
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struct EVENT {
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unsigned int type;
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unsigned int code; // Event operation category & flags
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int op; // Event operation
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long param; // Optional event parameter
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long param2;
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long param3;
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long param4;
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long param5;
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long param6;
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void *data; // Optional event data
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long time; // Elapsed time until event
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long duration; // Duration of event
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long d_reserved;
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EVENT *chain; // Event chain (For consecutive events)
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EVENT() {
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memset(this, 0, sizeof(*this));
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}
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};
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typedef SortedList<EVENT> EventList;
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#define EVENT_WARNINGCOUNT 1000
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#define EVENT_MASK 0x00FF
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enum EventStatusCode {
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EVENT_INVALIDCODE = 0,
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EVENT_DELETE,
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EVENT_CONTINUE,
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EVENT_BREAK
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};
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class Events {
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public:
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Events(SagaEngine *vm);
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~Events(void);
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int handleEvents(long msec);
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int clearList();
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int freeList();
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EVENT *queue(EVENT *event);
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EVENT *chain(EVENT *headEvent, EVENT *addEvent);
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private:
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int handleContinuous(EVENT * event);
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int handleOneShot(EVENT * event);
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int handleInterval(EVENT * event);
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int handleImmediate(EVENT *event);
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int processEventTime(long msec);
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int initializeEvent(EVENT * event);
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private:
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SagaEngine *_vm;
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bool _initialized;
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EventList _eventList;
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};
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} // End of namespace Saga
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#endif
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