scummvm/base
2004-04-09 15:10:23 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Avoid flooding CE files since stdin and stderr exist now 2004-03-04 21:14:11 +00:00
engine.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00
gameDetector.cpp Changed "voice_volume" to "speech_volume" for consistency with the Broken 2004-04-06 11:50:35 +00:00
gameDetector.h the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
main.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp Add Kyrandia base 2004-04-09 12:36:06 +00:00
plugins.h Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list) 2004-04-09 15:10:23 +00:00
version.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00