scummvm/engines/wintermute/AdObject.h
2012-06-02 12:42:08 +02:00

124 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADOBJECT_H
#define WINTERMUTE_ADOBJECT_H
#include "AdTypes.h"
#include "PartEmitter.h"
namespace WinterMute {
class CAdWaypointGroup;
class CAdRegion;
class CAdSentence;
class CBFont;
class CBRegion;
class CAdInventory;
#define MAX_NUM_REGIONS 10
class CAdObject : public CBObject {
public:
CPartEmitter *_partEmitter;
virtual CPartEmitter *CreateParticleEmitter(bool FollowParent = false, int OffsetX = 0, int OffsetY = 0);
virtual HRESULT UpdatePartEmitter();
bool _partFollowParent;
int _partOffsetX;
int _partOffsetY;
HRESULT InvalidateCurrRegions();
bool _subtitlesModRelative;
bool _subtitlesModXCenter;
int _subtitlesModX;
int _subtitlesModY;
int _subtitlesWidth;
CAdRegion *_stickRegion;
bool _sceneIndependent;
bool _ignoreItems;
HRESULT UpdateBlockRegion();
bool _forcedTalkAnimUsed;
char *_forcedTalkAnimName;
virtual bool GetExtendedFlag(char *FlagName);
virtual HRESULT ResetSoundPan();
virtual HRESULT UpdateSounds();
HRESULT Reset();
DECLARE_PERSISTENT(CAdObject, CBObject)
virtual void Talk(char *Text, char *Sound = NULL, uint32 Duration = 0, char *Stances = NULL, TTextAlign Align = TAL_CENTER);
virtual int GetHeight();
CAdSentence *_sentence;
HRESULT SetFont(char *Filename);
virtual HRESULT Update();
virtual HRESULT Display();
bool _drawn;
bool _active;
virtual HRESULT PlayAnim(char *Filename);
CBSprite *_animSprite;
CBSprite *_currentSprite;
TObjectState _state;
TObjectState _nextState;
TObjectType _type;
CAdObject(CBGame *inGame);
virtual ~CAdObject();
CBFont *_font;
CBSprite *_tempSprite2;
CBRegion *_blockRegion;
CAdWaypointGroup *_wptGroup;
CBRegion *_currentBlockRegion;
CAdWaypointGroup *_currentWptGroup;
CAdInventory *GetInventory();
virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
virtual HRESULT AfterMove();
CAdRegion *_currentRegions[MAX_NUM_REGIONS];
// scripting interface
virtual CScValue *ScGetProperty(char *Name);
virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
virtual char *ScToString();
CBArray<CAdObject *, CAdObject *> _attachmentsPre;
CBArray<CAdObject *, CAdObject *> _attachmentsPost;
HRESULT UpdateSpriteAttachments();
HRESULT DisplaySpriteAttachments(bool PreDisplay);
CAdObject *_registerAlias;
private:
HRESULT DisplaySpriteAttachment(CAdObject *Attachment);
CAdInventory *_inventory;
protected:
HRESULT GetScale(float *ScaleX, float *ScaleY);
};
} // end of namespace WinterMute
#endif