scummvm/engines/wintermute/PlatformSDL.h
Einar Johan Trøan Sømåen d2d43da4f0 WINTERMUTE: Cleanup the includes in Platform SDL
This should remove the last SDL-include in-engine
2012-06-02 12:42:10 +02:00

91 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_PLATFORMSDL_H
#define WINTERMUTE_PLATFORMSDL_H
#include "dctypes.h"
#include "wintypes.h"
#include "common/events.h"
namespace WinterMute {
class CBGame;
//////////////////////////////////////////////////////////////////////////
class CBPlatform {
public:
static int Initialize(CBGame *inGame, int argc, char *argv[]);
static int MessageLoop();
static void HandleEvent(Common::Event *event);
static AnsiString GetSystemFontPath();
static AnsiString GetPlatformName();
// Win32 API bindings
static HINSTANCE ShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, INT nShowCmd);
static void OutputDebugString(LPCSTR lpOutputString);
static uint32 GetTime();
static BOOL GetCursorPos(LPPOINT lpPoint);
static BOOL SetCursorPos(int X, int Y);
static BOOL ShowWindow(HWND hWnd, int nCmdShow);
static bool DeleteFile(const char *lpFileName);
static bool CopyFile(const char *from, const char *to, bool failIfExists);
static HWND SetCapture(HWND hWnd);
static BOOL ReleaseCapture();
static BOOL SetForegroundWindow(HWND hWnd);
static BOOL SetRectEmpty(LPRECT lprc);
static BOOL IsRectEmpty(const LPRECT lprc);
static BOOL PtInRect(LPRECT lprc, POINT p);
static BOOL SetRect(LPRECT lprc, int left, int top, int right, int bottom);
static BOOL IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2);
static BOOL UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2);
static BOOL CopyRect(LPRECT lprcDst, RECT *lprcSrc);
static BOOL OffsetRect(LPRECT lprc, int dx, int dy);
static BOOL EqualRect(LPRECT rect1, LPRECT rect2);
// string functions
// static int stricmp(const char *str1, const char *str2);
// static int strnicmp(const char *str1, const char *str2, size_t maxCount);
static char *strupr(char *string);
static char *strlwr(char *string);
// sdl event callback
static int SDLEventWatcher(void *userdata, Common::Event *event);
private:
static CBGame *Game;
};
} // end of namespace WinterMute
#endif