72 lines
1.2 KiB
Makefile

MODULE := engines/freescape
MODULE_OBJS := \
area.o \
assets.o \
demo.o \
freescape.o \
games/castle.o \
games/dark/amiga.o \
games/dark/cpc.o \
games/dark/dark.o \
games/dark/dos.o \
games/dark/zx.o \
games/driller/amiga.o \
games/driller/atari.o \
games/driller/c64.o \
games/driller/cpc.o \
games/driller/dos.o \
games/driller/driller.o \
games/driller/zx.o \
games/eclipse/dos.o \
games/eclipse/eclipse.o \
games/eclipse/cpc.o \
games/palettes.o \
gfx.o \
loaders/8bitImage.o \
loaders/8bitBinaryLoader.o \
language/8bitDetokeniser.o \
language/instruction.o \
metaengine.o \
movement.o \
neo.o \
objects/geometricobject.o \
objects/group.o \
objects/sensor.o \
scr.o \
sound.o \
ui.o
ifdef USE_TINYGL
MODULE_OBJS += \
gfx_tinygl.o \
gfx_tinygl_texture.o
endif
ifdef USE_OPENGL_SHADERS
MODULE_OBJS += \
gfx_opengl_shaders.o
endif
ifdef USE_OPENGL
MODULE_OBJS += \
gfx_opengl.o \
gfx_opengl_texture.o
endif
MODULE_DIRS += \
engines/freescape
# This module can be built as a plugin
ifeq ($(ENABLE_FREESCAPE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o