scummvm/engines/hugo/intro.h
2021-12-26 18:48:43 +01:00

133 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef INTRO_H
#define INTRO_H
#include "graphics/surface.h"
#include "graphics/fonts/winfont.h"
namespace Hugo {
enum seqTextIntro {
kIntro1 = 0,
kIntro2 = 1,
kIntro3 = 2
};
class IntroHandler {
public:
IntroHandler(HugoEngine *vm);
Graphics::Surface _surf;
Graphics::WinFont _font;
virtual ~IntroHandler();
virtual void preNewGame() = 0;
virtual void introInit() = 0;
virtual bool introPlay() = 0;
void freeIntroData();
void loadIntroData(Common::SeekableReadStream &in);
byte getIntroSize() const;
protected:
HugoEngine *_vm;
byte *_introX;
byte *_introY;
byte _introXSize;
int16 _introTicks; // Count calls to introPlay()
};
class intro_v1w : public IntroHandler {
public:
intro_v1w(HugoEngine *vm);
~intro_v1w() override;
void preNewGame() override;
void introInit() override;
bool introPlay() override;
};
class intro_v1d : public IntroHandler {
public:
intro_v1d(HugoEngine *vm);
~intro_v1d() override;
void preNewGame() override;
void introInit() override;
bool introPlay() override;
private:
int _introState;
};
class intro_v2w : public IntroHandler {
public:
intro_v2w(HugoEngine *vm);
~intro_v2w() override;
void preNewGame() override;
void introInit() override;
bool introPlay() override;
};
class intro_v2d : public IntroHandler {
public:
intro_v2d(HugoEngine *vm);
~intro_v2d() override;
void preNewGame() override;
void introInit() override;
bool introPlay() override;
};
class intro_v3w : public IntroHandler {
public:
intro_v3w(HugoEngine *vm);
~intro_v3w() override;
void preNewGame() override;
void introInit() override;
bool introPlay() override;
};
class intro_v3d : public IntroHandler {
public:
intro_v3d(HugoEngine *vm);
~intro_v3d() override;
void preNewGame() override;
void introInit() override;
bool introPlay() override;
};
} // End of namespace Hugo
#endif