mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
4d33534938
svn-id: r17427
351 lines
9.4 KiB
C++
351 lines
9.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "sword1/music.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "sound/mp3.h"
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#include "sound/vorbis.h"
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#include "sound/wave.h"
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#define SMP_BUFSIZE 8192
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namespace Sword1 {
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WaveAudioStream *makeWaveStream(File *source, uint32 size) {
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return new WaveAudioStream(source, size);
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}
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WaveAudioStream::WaveAudioStream(File *source, uint32 pSize) {
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int rate, size;
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byte flags;
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_sourceFile = source;
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_sampleBuf = (uint8*)malloc(SMP_BUFSIZE);
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_sourceFile->incRef();
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if (_sourceFile->isOpen() && loadWAVFromStream(*_sourceFile, size, rate, flags)) {
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_isStereo = (flags & SoundMixer::FLAG_STEREO) != 0;
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_rate = rate;
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if (pSize && (int)pSize < size)
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size = pSize;
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assert((uint32)size <= (source->size() - source->pos()));
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_bitsPerSample = ((flags & SoundMixer::FLAG_16BITS) != 0) ? 16 : 8;
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_samplesLeft = (size * 8) / _bitsPerSample;
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if ((_bitsPerSample != 16) && (_bitsPerSample != 8))
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error("WaveAudioStream: unknown wave type");
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} else {
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_samplesLeft = 0;
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_isStereo = false;
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_bitsPerSample = 16;
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_rate = 22050;
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}
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}
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WaveAudioStream::~WaveAudioStream(void) {
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free(_sampleBuf);
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_sourceFile->decRef();
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}
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int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) {
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int samples = MIN((int)_samplesLeft, numSamples);
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int retVal = samples;
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while (samples > 0) {
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int readBytes = MIN(samples * (_bitsPerSample >> 3), SMP_BUFSIZE);
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_sourceFile->read(_sampleBuf, readBytes);
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if (_bitsPerSample == 16) {
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readBytes >>= 1;
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samples -= readBytes;
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int16 *src = (int16*)_sampleBuf;
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while (readBytes--)
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*buffer++ = (int16)READ_LE_UINT16(src++);
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} else {
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samples -= readBytes;
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int8 *src = (int8*)_sampleBuf;
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while (readBytes--)
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*buffer++ = (int16)*src++ << 8;
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}
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}
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_samplesLeft -= retVal;
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return retVal;
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}
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bool WaveAudioStream::endOfData(void) const {
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if (_samplesLeft == 0)
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return true;
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else
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return false;
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}
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// This means fading takes 3 seconds.
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#define FADE_LENGTH 3
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// These functions are only called from Music, so I'm just going to
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// assume that if locking is needed it has already been taken care of.
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AudioStream *MusicHandle::createAudioSource(void) {
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_file.seek(0);
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switch (_musicMode) {
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#ifdef USE_MAD
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case MusicMp3:
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return makeMP3Stream(&_file, _file.size());
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#endif
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#ifdef USE_VORBIS
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case MusicVorbis:
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return makeVorbisStream(&_file, _file.size());
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#endif
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case MusicWave:
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return makeWaveStream(&_file, 0);
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case MusicNone: // shouldn't happen
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warning("createAudioSource ran into null create\n");
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return NULL;
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default:
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error("MusicHandle::createAudioSource: called with illegal MusicMode");
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}
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return NULL; // never reached
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}
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bool MusicHandle::play(const char *fileBase, bool loop) {
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char fileName[30];
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stop();
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_musicMode = MusicNone;
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#ifdef USE_MAD
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sprintf(fileName, "%s.mp3", fileBase);
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if (_file.open(fileName))
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_musicMode = MusicMp3;
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#endif
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#ifdef USE_VORBIS
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if (!_file.isOpen()) { // mp3 doesn't exist (or not compiled with MAD support)
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sprintf(fileName, "%s.ogg", fileBase);
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if (_file.open(fileName))
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_musicMode = MusicVorbis;
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}
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#endif
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if (!_file.isOpen()) {
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sprintf(fileName, "%s.wav", fileBase);
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if (_file.open(fileName))
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_musicMode = MusicWave;
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else {
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warning("Music file %s could not be opened", fileName);
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return false;
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}
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}
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_audioSource = createAudioSource();
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_looping = loop;
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fadeUp();
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return true;
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}
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void MusicHandle::fadeDown() {
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if (streaming()) {
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if (_fading < 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = FADE_LENGTH * getRate();
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_fadeSamples = FADE_LENGTH * getRate();
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}
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}
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void MusicHandle::fadeUp() {
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if (streaming()) {
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if (_fading > 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = -1;
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_fadeSamples = FADE_LENGTH * getRate();
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}
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}
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bool MusicHandle::endOfData() const {
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return !streaming();
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}
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// is we don't have an audiosource, return some dummy values.
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// shouldn't happen anyways.
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bool MusicHandle::streaming(void) const {
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return (_audioSource) ? (!_audioSource->endOfStream()) : false;
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}
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bool MusicHandle::isStereo(void) const {
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return (_audioSource) ? _audioSource->isStereo() : false;
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}
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int MusicHandle::getRate(void) const {
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return (_audioSource) ? _audioSource->getRate() : 11025;
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}
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int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
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int totalSamples = 0;
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int16 *bufStart = buffer;
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if (!_audioSource)
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return 0;
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int expectedSamples = numSamples;
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while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping
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int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples);
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buffer += samplesReturned;
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totalSamples += samplesReturned;
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expectedSamples -= samplesReturned;
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if ((expectedSamples > 0) && _audioSource->endOfData()) {
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debug(2, "Music reached EOF");
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_audioSource->endOfData();
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if (_looping) {
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delete _audioSource; // recreate same source.
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_audioSource = createAudioSource();
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}
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if ((!_looping) || (!_audioSource))
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stop();
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}
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}
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// buffer was filled, now do the fading (if necessary)
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int samplePos = 0;
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while ((_fading > 0) && (samplePos < totalSamples)) { // fade down
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bufStart[samplePos] = (bufStart[samplePos] * --_fading) / _fadeSamples;
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samplePos++;
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if (_fading == 0) {
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stop();
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// clear the rest of the buffer
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memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2);
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return samplePos;
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}
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}
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while ((_fading < 0) && (samplePos < totalSamples)) { // fade up
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bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples;
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if (_fading <= -_fadeSamples)
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_fading = 0;
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}
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return totalSamples;
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}
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void MusicHandle::stop() {
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if (_audioSource) {
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delete _audioSource;
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_audioSource = NULL;
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}
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if (_file.isOpen())
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_file.close();
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_fading = 0;
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_looping = false;
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}
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Music::Music(SoundMixer *pMixer) {
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_mixer = pMixer;
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_sampleRate = pMixer->getOutputRate();
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_converter[0] = NULL;
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_converter[1] = NULL;
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_volumeL = _volumeR = 192;
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_mixer->setupPremix(this);
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}
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Music::~Music() {
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_mixer->setupPremix(0);
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delete _converter[0];
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delete _converter[1];
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}
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void Music::mixer(int16 *buf, uint32 len) {
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Common::StackLock lock(_mutex);
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memset(buf, 0, 2 * len * sizeof(int16));
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for (int i = 0; i < ARRAYSIZE(_handles); i++)
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if (_handles[i].streaming() && _converter[i])
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_converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR);
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}
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void Music::setVolume(uint8 volL, uint8 volR) {
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_volumeL = (st_volume_t)volL;
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_volumeR = (st_volume_t)volR;
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}
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void Music::giveVolume(uint8 *volL, uint8 *volR) {
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*volL = (uint8)_volumeL;
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*volR = (uint8)_volumeR;
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}
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void Music::startMusic(int32 tuneId, int32 loopFlag) {
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if (strlen(_tuneList[tuneId]) > 0) {
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int newStream = 0;
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_mutex.lock();
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if (_handles[0].streaming() && _handles[1].streaming()) {
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int streamToStop;
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// Both streams playing - one must be forced to stop.
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if (!_handles[0].fading() && !_handles[1].fading()) {
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// None of them are fading. Shouldn't happen,
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// so it doesn't matter which one we pick.
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streamToStop = 0;
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} else if (_handles[0].fading() && !_handles[1].fading()) {
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// Stream 0 is fading, so pick that one.
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streamToStop = 0;
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} else if (!_handles[0].fading() && _handles[1].fading()) {
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// Stream 1 is fading, so pick that one.
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streamToStop = 1;
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} else {
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// Both streams are fading. Pick the one that
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// is closest to silent.
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if (ABS(_handles[0].fading()) < ABS(_handles[1].fading()))
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streamToStop = 0;
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else
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streamToStop = 1;
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}
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_handles[streamToStop].stop();
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}
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if (_handles[0].streaming()) {
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_handles[0].fadeDown();
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newStream = 1;
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} else if (_handles[1].streaming()) {
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_handles[1].fadeDown();
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newStream = 0;
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}
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delete _converter[newStream];
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_converter[newStream] = NULL;
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_mutex.unlock();
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/* The handle will load the music file now. It can take a while, so unlock
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the mutex before, to have the soundthread playing normally.
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As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
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if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) {
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_mutex.lock();
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_converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
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_mutex.unlock();
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}
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} else {
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_mutex.lock();
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if (_handles[0].streaming())
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_handles[0].fadeDown();
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if (_handles[1].streaming())
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_handles[1].fadeDown();
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_mutex.unlock();
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}
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}
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void Music::fadeDown() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i < ARRAYSIZE(_handles); i++)
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if (_handles[i].streaming())
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_handles[i].fadeDown();
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}
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} // End of namespace Sword1
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