scummvm/engines/saga/font.cpp
2014-02-18 02:39:37 +01:00

707 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Font management and font drawing module
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/resource.h"
#include "saga/scene.h"
#include "saga/font.h"
#include "saga/render.h"
namespace Saga {
Font::Font(SagaEngine *vm) : _vm(vm) {
int i;
// Load font module resource context
assert(_vm->getFontsCount() > 0);
_fonts.resize(_vm->getFontsCount());
for (i = 0; i < _vm->getFontsCount(); i++) {
#ifdef __DS__
_fonts[i].outline.font = NULL;
_fonts[i].normal.font = NULL;
#endif
loadFont(&_fonts[i], _vm->getFontDescription(i)->fontResourceId);
}
_fontMapping = 0;
}
Font::~Font() {
debug(8, "Font::~Font(): Freeing fonts.");
#ifdef __DS__
for (int i = 0; i < _vm->getFontsCount(); i++) {
if (_fonts[i].outline.font) {
free(_fonts[i].outline.font);
}
if (_fonts[i].normal.font) {
free(_fonts[i].normal.font);
}
}
#endif
}
void Font::loadFont(FontData *font, uint32 fontResourceId) {
ByteArray fontResourceData;
int numBits;
int c;
ResourceContext *fontContext;
debug(1, "Font::loadFont(): Reading fontResourceId %d...", fontResourceId);
fontContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (fontContext == NULL) {
error("Font::Font() resource context not found");
}
// Load font resource
_vm->_resource->loadResource(fontContext, fontResourceId, fontResourceData);
if (fontResourceData.size() < FONT_DESCSIZE) {
error("Font::loadFont() Invalid font length (%i < %i)", (int)fontResourceData.size(), FONT_DESCSIZE);
}
ByteArrayReadStreamEndian readS(fontResourceData, fontContext->isBigEndian());
// Read font header
font->normal.header.charHeight = readS.readUint16();
font->normal.header.charWidth = readS.readUint16();
font->normal.header.rowLength = readS.readUint16();
debug(2, "Character width: %d", font->normal.header.charWidth);
debug(2, "Character height: %d", font->normal.header.charHeight);
debug(2, "Row padding: %d", font->normal.header.rowLength);
for (c = 0; c < FONT_CHARCOUNT; c++) {
font->normal.fontCharEntry[c].index = readS.readUint16();
}
for (c = 0; c < FONT_CHARCOUNT; c++) {
numBits = font->normal.fontCharEntry[c].width = readS.readByte();
font->normal.fontCharEntry[c].byteWidth = getByteLen(numBits);
}
for (c = 0; c < FONT_CHARCOUNT; c++) {
font->normal.fontCharEntry[c].flag = readS.readByte();
}
for (c = 0; c < FONT_CHARCOUNT; c++) {
font->normal.fontCharEntry[c].tracking = readS.readByte();
}
if (readS.pos() != FONT_DESCSIZE) {
error("Invalid font resource size");
}
#ifndef __DS__
font->normal.font.resize(fontResourceData.size() - FONT_DESCSIZE);
memcpy(font->normal.font.getBuffer(), fontResourceData.getBuffer() + FONT_DESCSIZE, fontResourceData.size() - FONT_DESCSIZE);
#else
if (font->normal.font) {
free(font->normal.font);
}
font->normal.font = (byte *) malloc(fontResourceData.size() - FONT_DESCSIZE);
memcpy(font->normal.font, fontResourceData.getBuffer() + FONT_DESCSIZE, fontResourceData.size() - FONT_DESCSIZE);
#endif
// Create outline font style
createOutline(font);
}
void Font::createOutline(FontData *font) {
int i;
int row;
int newByteWidth;
int newRowLength = 0;
int currentByte;
byte *basePointer;
byte *srcPointer;
byte *destPointer1;
byte *destPointer2;
byte *destPointer3;
byte charRep;
// Populate new font style character data
for (i = 0; i < FONT_CHARCOUNT; i++) {
newByteWidth = 0;
font->outline.fontCharEntry[i].index = newRowLength;
font->outline.fontCharEntry[i].tracking = font->normal.fontCharEntry[i].tracking;
font->outline.fontCharEntry[i].flag = font->normal.fontCharEntry[i].flag;
if (font->normal.fontCharEntry[i].width != 0)
newByteWidth = getByteLen(font->normal.fontCharEntry[i].width + 2);
font->outline.fontCharEntry[i].width = font->normal.fontCharEntry[i].width + 2;
font->outline.fontCharEntry[i].byteWidth = newByteWidth;
newRowLength += newByteWidth;
}
debug(2, "New row length: %d", newRowLength);
font->outline.header = font->normal.header;
font->outline.header.charWidth += 2;
font->outline.header.charHeight += 2;
font->outline.header.rowLength = newRowLength;
// Allocate new font representation storage
#ifdef __DS__
if (font->outline.font) {
free(font->outline.font);
}
font->outline.font = (byte *) calloc(newRowLength * font->outline.header.charHeight, 1);
#else
font->outline.font.resize(newRowLength * font->outline.header.charHeight);
#endif
// Generate outline font representation
for (i = 0; i < FONT_CHARCOUNT; i++) {
for (row = 0; row < font->normal.header.charHeight; row++) {
for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
basePointer = &font->outline.font[font->outline.fontCharEntry[i].index + currentByte];
destPointer1 = basePointer + newRowLength * row;
destPointer2 = basePointer + newRowLength * (row + 1);
destPointer3 = basePointer + newRowLength * (row + 2);
if (currentByte > 0) {
// Get last two columns from previous byte
srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)];
charRep = *srcPointer;
*destPointer1 |= ((charRep << 6) | (charRep << 7));
*destPointer2 |= ((charRep << 6) | (charRep << 7));
*destPointer3 |= ((charRep << 6) | (charRep << 7));
}
if (currentByte < font->normal.fontCharEntry[i].byteWidth) {
srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte];
charRep = *srcPointer;
*destPointer1 |= charRep | (charRep >> 1) | (charRep >> 2);
*destPointer2 |= charRep | (charRep >> 1) | (charRep >> 2);
*destPointer3 |= charRep | (charRep >> 1) | (charRep >> 2);
}
}
}
// "Hollow out" character to prevent overdraw
for (row = 0; row < font->normal.header.charHeight; row++) {
for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
destPointer2 = &font->outline.font[font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte];
if (currentByte > 0) {
// Get last two columns from previous byte
srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)];
*destPointer2 &= ((*srcPointer << 7) ^ 0xFFU);
}
if (currentByte < font->normal.fontCharEntry[i].byteWidth) {
srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte];
*destPointer2 &= ((*srcPointer >> 1) ^ 0xFFU);
}
}
}
}
}
int Font::translateChar(int charId) {
if (charId <= 127)
return charId; // normal character
else
return _charMap[charId - 128]; // extended character
}
// Returns the horizontal length in pixels of the graphical representation
// of at most 'count' characters of the string 'text', taking
// into account any formatting options specified by 'flags'.
// If 'count' is 0, all characters of 'test' are counted.
int Font::getStringWidth(FontId fontId, const char *text, size_t count, FontEffectFlags flags) {
FontData *font;
size_t ct;
int width = 0;
int ch;
const byte *txt;
font = getFont(fontId);
txt = (const byte *) text;
for (ct = count; *txt && (!count || ct > 0); txt++, ct--) {
ch = *txt & 0xFFU;
// Translate character
ch = translateChar(ch);
assert(ch < FONT_CHARCOUNT);
width += font->normal.fontCharEntry[ch].tracking;
}
if ((flags & kFontBold) || (flags & kFontOutline)) {
width += 1;
}
return width;
}
void Font::draw(FontId fontId, const char *text, size_t count, const Common::Point &point,
int color, int effectColor, FontEffectFlags flags) {
FontData *font;
Point offsetPoint(point);
font = getFont(fontId);
if (flags & kFontOutline) {
offsetPoint.x--;
offsetPoint.y--;
outFont(font->outline, text, count, offsetPoint, effectColor, flags);
outFont(font->normal, text, count, point, color, flags);
} else if (flags & kFontShadow) {
offsetPoint.x--;
offsetPoint.y++;
outFont(font->normal, text, count, offsetPoint, effectColor, flags);
outFont(font->normal, text, count, point, color, flags);
} else { // FONT_NORMAL
outFont(font->normal, text, count, point, color, flags);
}
}
void Font::outFont(const FontStyle &drawFont, const char *text, size_t count, const Common::Point &point, int color, FontEffectFlags flags) {
const byte *textPointer;
const byte *c_dataPointer;
int c_code;
int charRow = 0;
Point textPoint(point);
byte *outputPointer;
byte *outputPointer_min;
byte *outputPointer_max;
int row = 0;
int rowLimit = 0;
int c_byte_len;
int c_byte;
int c_bit;
int ct;
if ((point.x > _vm->_gfx->getBackBufferWidth()) || (point.y > _vm->_gfx->getBackBufferHeight())) {
// Output string can't be visible
return;
}
textPointer = (const byte *)text;
ct = count;
// Draw string one character at a time, maximum of 'draw_str'_ct
// characters, or no limit if 'draw_str_ct' is 0
for (; *textPointer && (!count || ct); textPointer++, ct--) {
c_code = *textPointer & 0xFFU;
// Translate character
if (_fontMapping == 0) { // Check font mapping debug flag
// Default game behavior
// It seems that this font mapping causes problems with non-english
// versions of IHNM, so it has been changed to apply for ITE only.
// It doesn't make any difference for the English version of IHNM.
// Fixes bug #1796045: "IHNM: Spanish font wrong".
if (!(flags & kFontDontmap) && _vm->getGameId() == GID_ITE) {
if (_vm->getLanguage() != Common::IT_ITA) {
c_code = translateChar(c_code);
} else {
// The in-game fonts of the Italian version should not be mapped.
// The ones in the intro are hardcoded and should be mapped normally.
if (_vm->_scene->isInIntro())
c_code = translateChar(c_code);
}
}
} else if (_fontMapping == 1) {
// Force font mapping
c_code = translateChar(c_code);
} else {
// In all other cases, ignore font mapping
}
assert(c_code < FONT_CHARCOUNT);
// Check if character is defined
if ((drawFont.fontCharEntry[c_code].index == 0) && (c_code != FONT_FIRSTCHAR)) {
#if FONT_SHOWUNDEFINED
// A tab character appears in the IHNM demo instructions screen, so filter
// it out here
if (c_code == FONT_CH_SPACE || c_code == FONT_CH_TAB) {
textPoint.x += drawFont.fontCharEntry[c_code].tracking;
continue;
}
c_code = FONT_CH_QMARK;
#else
// Character code is not defined, but advance tracking
// ( Not defined if offset is 0, except for 33 ('!') which
// is defined )
textPoint.x += drawFont.fontCharEntry[c_code].tracking;
continue;
#endif
}
// Get length of character in bytes
c_byte_len = ((drawFont.fontCharEntry[c_code].width - 1) / 8) + 1;
rowLimit = (_vm->_gfx->getBackBufferHeight() < (textPoint.y + drawFont.header.charHeight)) ? _vm->_gfx->getBackBufferHeight() : textPoint.y + drawFont.header.charHeight;
charRow = 0;
for (row = textPoint.y; row < rowLimit; row++, charRow++) {
// Clip negative rows */
if (row < 0) {
continue;
}
outputPointer = _vm->_gfx->getBackBufferPixels() + (_vm->_gfx->getBackBufferPitch() * row) + textPoint.x;
outputPointer_min = _vm->_gfx->getBackBufferPixels() + (_vm->_gfx->getBackBufferPitch() * row) + (textPoint.x > 0 ? textPoint.x : 0);
outputPointer_max = outputPointer + (_vm->_gfx->getBackBufferPitch() - textPoint.x);
// If character starts off the screen, jump to next character
if (outputPointer < outputPointer_min) {
break;
}
c_dataPointer = &drawFont.font[charRow * drawFont.header.rowLength + drawFont.fontCharEntry[c_code].index];
for (c_byte = 0; c_byte < c_byte_len; c_byte++, c_dataPointer++) {
// Check each bit, draw pixel if bit is set
for (c_bit = 7; c_bit >= 0 && (outputPointer < outputPointer_max); c_bit--) {
if ((*c_dataPointer >> c_bit) & 0x01) {
*outputPointer = (byte)color;
}
outputPointer++;
} // end per-bit processing
} // end per-byte processing
} // end per-row processing
// Advance tracking position
textPoint.x += drawFont.fontCharEntry[c_code].tracking;
} // end per-character processing
rowLimit = (_vm->_gfx->getBackBufferHeight() < (textPoint.y + drawFont.header.charHeight)) ? _vm->_gfx->getBackBufferHeight() : textPoint.y + drawFont.header.charHeight;
_vm->_render->addDirtyRect(Common::Rect(point.x, point.y, textPoint.x, rowLimit));
}
void Font::textDraw(FontId fontId, const char *text, const Common::Point &point, int color, int effectColor, FontEffectFlags flags) {
int textWidth;
int textLength;
int fitWidth;
Common::Point textPoint(point);
textLength = strlen(text);
if (!(flags & kFontCentered)) {
// Text is not centered; No formatting required
draw(fontId, text, textLength, point, color, effectColor, flags);
return;
}
// Text is centered... format output
// Enforce minimum and maximum center points for centered text
if (textPoint.x < TEXT_CENTERLIMIT) {
textPoint.x = TEXT_CENTERLIMIT;
}
if (textPoint.x > _vm->_gfx->getBackBufferWidth() - TEXT_CENTERLIMIT) {
textPoint.x = _vm->_gfx->getBackBufferWidth() - TEXT_CENTERLIMIT;
}
if (textPoint.x < (TEXT_MARGIN * 2)) {
// Text can't be centered if it's too close to the margin
return;
}
textWidth = getStringWidth(fontId, text, textLength, flags);
if (textPoint.x < (_vm->_gfx->getBackBufferWidth() / 2)) {
// Fit to right side
fitWidth = (textPoint.x - TEXT_MARGIN) * 2;
} else {
// Fit to left side
fitWidth = ((_vm->_gfx->getBackBufferWidth() - TEXT_MARGIN) - textPoint.x) * 2;
}
if (fitWidth < textWidth) {
warning("text too long to be displayed in one line");
textWidth = fitWidth;
}
// Entire string fits, draw it
textPoint.x = textPoint.x - (textWidth / 2);
draw(fontId, text, textLength, textPoint, color, effectColor, flags);
}
int Font::getHeight(FontId fontId, const char *text, int width, FontEffectFlags flags) {
int textWidth;
int textLength;
int fitWidth;
const char *searchPointer;
const char *measurePointer;
const char *foundPointer;
int len;
int w;
const char *endPointer;
int h;
int wc;
int w_total;
int len_total;
Common::Point textPoint;
textLength = strlen(text);
textWidth = getStringWidth(fontId, text, textLength, flags);
h = getHeight(fontId);
fitWidth = width;
textPoint.x = (fitWidth / 2);
textPoint.y = 0;
if (fitWidth >= textWidth) {
return h;
}
// String won't fit on one line
w_total = 0;
len_total = 0;
wc = 0;
measurePointer = text;
searchPointer = text;
endPointer = text + textLength;
for (;;) {
foundPointer = strchr(searchPointer, ' ');
if (foundPointer == NULL) {
// Ran to the end of the buffer
len = endPointer - measurePointer;
} else {
len = foundPointer - measurePointer;
}
w = getStringWidth(fontId, measurePointer, len, flags);
measurePointer = foundPointer;
if ((w_total + w) > fitWidth) {
// This word won't fit
if (wc == 0) {
// The first word in the line didn't fit. Still print it
searchPointer = measurePointer + 1;
}
// Wrap what we've got and restart
textPoint.y += h + TEXT_LINESPACING;
if (foundPointer == NULL) {
// Since word hit NULL but fit, we are done
return textPoint.y + h;
}
w_total = 0;
len_total = 0;
wc = 0;
measurePointer = searchPointer;
} else {
// Word will fit ok
w_total += w;
len_total += len;
wc++;
if (foundPointer == NULL) {
// Since word hit NULL but fit, we are done
return textPoint.y + h;
}
searchPointer = measurePointer + 1;
}
}
}
void Font::textDrawRect(FontId fontId, const char *text, const Common::Rect &rect, int color, int effectColor, FontEffectFlags flags) {
int textWidth;
int textLength;
int fitWidth;
const char *startPointer;
const char *searchPointer;
const char *measurePointer;
const char *foundPointer;
int len;
int w;
const char *endPointer;
int h;
int wc;
int w_total;
int len_total;
Common::Point textPoint;
Common::Point textPoint2;
textLength = strlen(text);
textWidth = getStringWidth(fontId, text, textLength, flags);
fitWidth = rect.width();
textPoint.x = rect.left + (fitWidth / 2);
textPoint.y = rect.top;
if (fitWidth >= textWidth) {
// Entire string fits, draw it
textPoint.x -= (textWidth / 2);
draw(fontId, text, textLength, textPoint, color, effectColor, flags);
return;
}
// String won't fit on one line
h = getHeight(fontId);
w_total = 0;
len_total = 0;
wc = 0;
startPointer = text;
measurePointer = text;
searchPointer = text;
endPointer = text + textLength;
for (;;) {
foundPointer = strchr(searchPointer, ' ');
if (foundPointer == NULL) {
// Ran to the end of the buffer
len = endPointer - measurePointer;
} else {
len = foundPointer - measurePointer;
}
w = getStringWidth(fontId, measurePointer, len, flags);
measurePointer = foundPointer;
if ((w_total + w) > fitWidth) {
// This word won't fit
if (wc == 0) {
w_total = fitWidth;
len_total = len;
}
// Wrap what we've got and restart
textPoint2.x = textPoint.x - (w_total / 2);
textPoint2.y = textPoint.y;
draw(fontId, startPointer, len_total, textPoint2, color, effectColor, flags);
textPoint.y += h + TEXT_LINESPACING;
if (textPoint.y >= rect.bottom) {
return;
}
w_total = 0;
len_total = 0;
if (wc == 0 && measurePointer) {
searchPointer = measurePointer + 1;
}
wc = 0;
// Advance the search pointer to the next non-space.
// Otherwise, the first "word" to be measured will be
// an empty string. Measuring or drawing a string of
// length 0 is interpreted as measure/draw the entire
// buffer, which certainly is not what we want here.
//
// This happes because a string may contain several
// spaces in a row, e.g. after a period.
while (*searchPointer == ' ')
searchPointer++;
measurePointer = searchPointer;
startPointer = searchPointer;
} else {
// Word will fit ok
w_total += w;
len_total += len;
wc++;
if (foundPointer == NULL) {
// Since word hit NULL but fit, we are done
textPoint2.x = textPoint.x - (w_total / 2);
textPoint2.y = textPoint.y;
draw(fontId, startPointer, len_total, textPoint2, color,
effectColor, flags);
return;
}
searchPointer = measurePointer + 1;
}
}
}
Font::FontId Font::knownFont2FontIdx(KnownFont font) {
FontId fontId = kSmallFont;
// The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM)
if (_vm->getGameId() == GID_ITE || _vm->isIHNMDemo()) {
switch (font) {
case (kKnownFontSmall):
fontId = kSmallFont;
break;
case (kKnownFontMedium):
fontId = kMediumFont;
break;
case (kKnownFontBig):
fontId = kBigFont;
break;
case (kKnownFontVerb):
fontId = kSmallFont;
break;
case (kKnownFontScript):
fontId = kMediumFont;
break;
case (kKnownFontPause):
fontId = _vm->_font->valid(kBigFont) ? kBigFont : kMediumFont;
break;
}
#ifdef ENABLE_IHNM
} else if (_vm->getGameId() == GID_IHNM && !_vm->isIHNMDemo()) {
switch (font) {
case (kKnownFontSmall):
fontId = kSmallFont;
break;
case (kKnownFontMedium):
fontId = kMediumFont;
break;
case (kKnownFontBig):
fontId = kBigFont;
break;
case (kKnownFontVerb):
fontId = kIHNMFont8;
break;
case (kKnownFontScript):
fontId = kIHNMMainFont;
break;
case (kKnownFontPause):
fontId = kMediumFont; // unchecked
break;
}
#endif
}
return fontId;
}
} // End of namespace Saga