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111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Music class
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#ifndef SAGA_MUSIC_H
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#define SAGA_MUSIC_H
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#include "audio/midiplayer.h"
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#include "audio/midiparser.h"
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#include "audio/mixer.h"
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#include "audio/decoders/mp3.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/decoders/flac.h"
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#include "common/mutex.h"
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namespace Saga {
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enum MusicFlags {
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MUSIC_NORMAL = 0,
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MUSIC_LOOP = 0x0001
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};
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class MusicDriver : public Audio::MidiPlayer {
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public:
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MusicDriver();
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void play(SagaEngine *vm, ByteArray *buffer, bool loop);
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void playQuickTime(const Common::String &musicName, bool loop);
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virtual void pause();
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virtual void resume();
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bool isAdlib() const { return _driverType == MT_ADLIB; }
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// FIXME
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bool isPlaying() const { return _parser && _parser->isPlaying(); }
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// MidiDriver_BASE interface implementation
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virtual void send(uint32 b);
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virtual void metaEvent(byte type, byte *data, uint16 length);
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protected:
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MusicType _driverType;
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bool _isGM;
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};
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class Music {
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public:
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Music(SagaEngine *vm, Audio::Mixer *mixer);
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~Music();
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bool isPlaying();
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bool hasDigitalMusic() { return _digitalMusic; }
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void play(uint32 resourceId, MusicFlags flags = MUSIC_NORMAL);
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void pause();
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void resume();
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void stop();
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void setVolume(int volume, int time = 1);
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int getVolume() { return _currentVolume; }
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Common::Array<int32> _songTable;
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private:
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SagaEngine *_vm;
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Audio::Mixer *_mixer;
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MusicDriver *_player;
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Audio::SoundHandle _musicHandle;
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uint32 _trackNumber;
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int _targetVolume;
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int _currentVolume;
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int _currentVolumePercent;
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bool _digitalMusic;
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ResourceContext *_musicContext;
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ResourceContext *_digitalMusicContext;
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static void musicVolumeGaugeCallback(void *refCon);
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static void onTimer(void *refCon);
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void musicVolumeGauge();
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ByteArray *_currentMusicBuffer;
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ByteArray _musicBuffer[2];
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};
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} // End of namespace Saga
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#endif
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