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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sword1/console.h"
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#include "sword1/sword1.h"
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#include "sword1/sound.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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namespace Sword1 {
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SwordConsole::SwordConsole(SwordEngine *vm) : GUI::Debugger(), _vm(vm) {
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assert(_vm);
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if (scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1mac") == 0 || scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo") == 0)
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registerCmd("speechEndianness", WRAP_METHOD(SwordConsole, Cmd_SpeechEndianness));
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}
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SwordConsole::~SwordConsole() {
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}
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bool SwordConsole::Cmd_SpeechEndianness(int argc, const char **argv) {
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if (argc == 1) {
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debugPrintf("Using %s speech\n", _vm->_sound->_bigEndianSpeech ? "be" : "le");
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return true;
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}
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if (argc == 2) {
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if (scumm_stricmp(argv[1], "le") == 0) {
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_vm->_sound->_bigEndianSpeech = false;
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return false;
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} else if (scumm_stricmp(argv[1], "be") == 0) {
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_vm->_sound->_bigEndianSpeech = true;
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return false;
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}
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}
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debugPrintf("Usage: %s [le | be]\n", argv[0]);
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return true;
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}
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} // End of namespace Sword
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