mirror of
https://github.com/libretro/scummvm.git
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88421532aa
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745
97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGI_SPRITE_H
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#define AGI_SPRITE_H
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namespace Agi {
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struct Sprite;
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typedef Common::List<Sprite*> SpriteList;
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class AgiEngine;
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class GfxMgr;
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class Obejcts;
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class SpritesMgr {
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private:
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GfxMgr *_gfx;
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AgiEngine *_vm;
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uint8 *_spritePool;
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uint8 *_poolTop;
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//
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// Sprite management functions
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//
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SpriteList _sprUpd;
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SpriteList _sprNonupd;
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void *poolAlloc(int size);
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void poolRelease(void *s);
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void blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int *hidden);
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int blitCel(int x, int y, int spr, ViewCel *c, bool agi256_2);
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void objsSaveArea(Sprite *s);
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void objsRestoreArea(Sprite *s);
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int prioToY(int p);
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Sprite *newSprite(VtEntry *v);
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void sprAddlist(SpriteList &l, VtEntry *v);
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void buildList(SpriteList &l, bool (*test)(VtEntry *, AgiEngine *));
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void buildUpdBlitlist();
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void buildNonupdBlitlist();
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void freeList(SpriteList &l);
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void commitSprites(SpriteList &l, bool immediate = false);
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void eraseSprites(SpriteList &l);
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void blitSprites(SpriteList &l);
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static bool testUpdating(VtEntry *v, AgiEngine *);
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static bool testNotUpdating(VtEntry *v, AgiEngine *);
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public:
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SpritesMgr(AgiEngine *agi, GfxMgr *gfx);
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~SpritesMgr();
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int initSprites();
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void deinitSprites();
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void eraseUpdSprites();
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void eraseNonupdSprites();
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void eraseBoth();
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void blitUpdSprites();
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void blitNonupdSprites();
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void blitBoth();
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void commitUpdSprites();
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void commitNonupdSprites();
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void commitBoth();
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void addToPic(int, int, int, int, int, int, int);
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void showObj(int);
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void commitBlock(int x1, int y1, int x2, int y2, bool immediate = false);
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};
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} // End of namespace Agi
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#endif /* AGI_SPRITE_H */
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