scummvm/engines/sword2
Torbjörn Andersson 1b294306dd Another video player regression: When the palette changes, look up the
lightest/darkest available colours to use as white/black for the subtitles. It
is possible that we could get away with fixed values for Broken Sword 2, since
it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM
addition, and we can't.

svn-id: r49154
2010-05-23 11:16:10 +00:00
..
animation.cpp Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
animation.h Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
anims.cpp
console.cpp Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
console.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.h
icons.cpp
interpreter.cpp Make sure that all the parameters to an mcode command are initialised. This 2010-05-06 19:00:39 +00:00
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp Corrected an old comment. 2009-12-30 19:06:34 +00:00
maketext.h
memory.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in Tinsel 2010-04-17 23:57:50 +00:00
object.h
palette.cpp
protocol.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
render.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
resman.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
resman.h
router.cpp
router.h
saveload.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
saveload.h
screen.cpp Rename Common::Stream::readLine_NEW to readLine 2009-12-30 23:00:55 +00:00
screen.h This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
scroll.cpp
sound.cpp Rewrote playMovieSound() to keep it from hogging memory in the resource 2010-05-15 08:38:19 +00:00
sound.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
speech.cpp
sprite.cpp This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
startup.cpp
sword2.cpp Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
sword2.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
sync.cpp
walker.cpp