scummvm/engines/tony/game.cpp
Willem Jan Palenstijn 0bea0a28b1 TONY: Fix translation of Italian comment
Thanks to Giovanni Bajo for noticing and correcting this.
2012-10-26 13:58:31 +02:00

1605 lines
43 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#include "common/file.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "graphics/cursorman.h"
#include "tony/mpal/lzo.h"
#include "tony/mpal/memory.h"
#include "tony/mpal/mpal.h"
#include "tony/mpal/mpalutils.h"
#include "tony/game.h"
#include "tony/gfxengine.h"
#include "tony/tony.h"
namespace Tony {
using namespace MPAL;
// Global functions
void mainEnableGUI() {
g_vm->getEngine()->_bGUIInterface = true;
g_vm->getEngine()->_bGUIInventory = true;
g_vm->getEngine()->_bGUIOption = true;
}
void mainDisableGUI() {
g_vm->getEngine()->_bGUIInterface = false;
g_vm->getEngine()->_bGUIInventory = false;
g_vm->getEngine()->_bGUIOption = false;
}
/****************************************************************************\
* RMOptionButton Methods
\****************************************************************************/
RMOptionButton::RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState) {
RMResRaw raw(dwRes);
assert(raw.isValid());
_buf = new RMGfxSourceBuffer16(false);
_buf->init(raw, raw.width(), raw.height());
_rect.setRect(pt._x, pt._y, pt._x + raw.width() - 1, pt._y + raw.height() - 1);
_bActive = false;
_bHasGfx = true;
_bDoubleState = bDoubleState;
}
RMOptionButton::RMOptionButton(const RMRect &pt) {
_rect = pt;
_bActive = false;
_bHasGfx = false;
_bDoubleState = false;
_buf = NULL;
}
RMOptionButton::~RMOptionButton() {
if (_bHasGfx)
delete _buf;
}
bool RMOptionButton::doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick) {
if (!_bDoubleState) {
if (_rect.ptInRect(mousePos)) {
if (!_bActive) {
_bActive = true;
return true;
}
} else {
if (_bActive) {
_bActive = false;
return true;
}
}
} else {
if (bLeftClick && _rect.ptInRect(mousePos)) {
_bActive = !_bActive;
return true;
}
}
return false;
}
void RMOptionButton::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (!_bActive)
return;
if (_bHasGfx)
CORO_INVOKE_2(_buf->draw, bigBuf, prim);
CORO_END_CODE;
}
void RMOptionButton::addToList(RMGfxTargetBuffer &bigBuf) {
if (_bHasGfx)
bigBuf.addPrim(new RMGfxPrimitive(this, _rect));
}
bool RMOptionButton::isActive() {
return _bActive;
}
void RMOptionButton::setActiveState(bool bState) {
_bActive = bState;
}
/****************************************************************************\
* RMOptionSlide Methods
\****************************************************************************/
RMOptionSlide::RMOptionSlide(const RMPoint &pt, int nRange, int nStartValue, int slideSize) {
RMResRaw *raw;
_pos = pt;
_nSlideSize = slideSize;
_nMax = nRange;
_nStep = 100 / _nMax;
_nValue = nStartValue;
_sliderCenter = NULL;
_sliderLeft = NULL;
_sliderRight = NULL;
_sliderSingle = NULL;
// Sliders
INIT_GFX16_FROMRAW(20029, _sliderCenter);
INIT_GFX16_FROMRAW(20030, _sliderLeft);
INIT_GFX16_FROMRAW(20031, _sliderRight);
INIT_GFX16_FROMRAW(20032, _sliderSingle);
// Buttons
_pushLeft = new RMOptionButton(RMRect(pt._x - 23, pt._y, pt._x - 23 + 22, pt._y + 26));
_pushRight = new RMOptionButton(RMRect(pt._x + _nSlideSize, pt._y, pt._x + _nSlideSize + 5 + 22, pt._y + 26));
}
RMOptionSlide::~RMOptionSlide() {
delete _sliderCenter;
_sliderCenter = NULL;
delete _sliderLeft;
_sliderLeft = NULL;
delete _sliderRight;
_sliderRight = NULL;
delete _sliderSingle;
_sliderSingle = NULL;
delete _pushLeft;
_pushLeft = NULL;
delete _pushRight;
_pushRight = NULL;
}
bool RMOptionSlide::doFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick) {
bool bRefresh = false;
// Do the button DoFrame's
_pushLeft->doFrame(mousePos, bLeftClick, bRightClick);
_pushRight->doFrame(mousePos, bLeftClick, bRightClick);
if (_pushLeft->isActive()) {
if (bLeftClick) {
bRefresh = true;
_nValue--;
} else if (bRightClick) {
bRefresh = true;
_nValue -= 3;
}
if (_nValue < 1)
_nValue = 1;
} else if (_pushRight->isActive()) {
bRefresh = true;
if (bLeftClick) {
bRefresh = true;
_nValue++;
} else if (bRightClick) {
bRefresh = true;
_nValue += 3;
}
if (_nValue > _nMax)
_nValue = _nMax;
}
return bRefresh;
}
void RMOptionSlide::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
int i;
int val;
RMPoint pos;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->pos = _pos;
_ctx->pos._x += 4;
_ctx->pos._y += 4;
_ctx->val = _nValue * _nStep;
if (_ctx->val < 1)
_ctx->val = 1;
else if (_ctx->val > 100)
_ctx->val = 100;
if (_ctx->val == 1) {
prim->setDst(_ctx->pos);
CORO_INVOKE_2(_sliderSingle->draw, bigBuf, prim);
} else {
prim->setDst(_ctx->pos);
CORO_INVOKE_2(_sliderLeft->draw, bigBuf, prim);
_ctx->pos._x += 3;
for (_ctx->i = 1; _ctx->i < _ctx->val - 1; _ctx->i++) {
prim->setDst(_ctx->pos);
CORO_INVOKE_2(_sliderCenter->draw, bigBuf, prim);
_ctx->pos._x += 3;
}
prim->setDst(_ctx->pos);
CORO_INVOKE_2(_sliderRight->draw, bigBuf, prim);
_ctx->pos._x += 3;
}
CORO_END_CODE;
}
void RMOptionSlide::addToList(RMGfxTargetBuffer &bigBuf) {
bigBuf.addPrim(new RMGfxPrimitive(this));
}
int RMOptionSlide::getValue() {
return _nValue;
}
/****************************************************************************\
* RMOptionScreen Methods
\****************************************************************************/
RMOptionScreen::RMOptionScreen() {
_nState = MENUNONE;
_menu = NULL;
_hideLoadSave = NULL;
_quitConfirm = NULL;
_bQuitConfirm = false;
create(RM_SX, RM_SY);
_buttonExit = NULL;
_buttonLoad = NULL;
_buttonSave = NULL;
_buttonGameMenu = NULL;
_buttonGfxMenu = NULL;
_buttonSoundMenu = NULL;
_buttonSave_ArrowLeft = NULL;
_buttonSave_ArrowRight = NULL;
_bEditSaveName = false;
for (int i = 0; i < 6; i++) {
_curThumb[i] = NULL;
_buttonSave_States[i] = NULL;
}
_statePos = 0;
_buttonQuitYes = NULL;
_buttonQuitNo = NULL;
_buttonQuit = NULL;
_saveEasy = NULL;
_saveHard = NULL;
_buttonGfx_Tips = NULL;
_buttonSound_DubbingOn = NULL;
_buttonSound_MusicOn = NULL;
_buttonSound_SFXOn = NULL;
_slideTonySpeed = NULL;
_slideTextSpeed = NULL;
_buttonGame_Lock = NULL;
_buttonGfx_Anni30 = NULL;
_sliderSound_Music = NULL;
_buttonGame_TimerizedText = NULL;
_buttonGfx_AntiAlias = NULL;
_sliderSound_SFX = NULL;
_buttonGame_Scrolling = NULL;
_buttonGfx_Sottotitoli = NULL;
_sliderSound_Dubbing = NULL;
_buttonGame_InterUp = NULL;
_buttonGfx_Trans = NULL;
_fadeStep = 0;
_fadeY = 0;
_fadeTime = 0;
_nEditPos = 0;
_nLastState = MENUGAME;
}
RMOptionScreen::~RMOptionScreen() {
closeState();
}
void RMOptionScreen::refreshAll(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
RMGfxSourceBuffer16 *thumb;
RMText *title;
RMText *num[6];
int i;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
clearOT();
addPrim(new RMGfxPrimitive(_menu));
if (_bNoLoadSave)
addPrim(new RMGfxPrimitive(_hideLoadSave, RMPoint(0, 401)));
if (_bQuitConfirm) {
addPrim(new RMGfxPrimitive(_quitConfirm, RMPoint(270, 200)));
_buttonQuitYes->addToList(*this);
_buttonQuitNo->addToList(*this);
}
_buttonExit->addToList(*this);
if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
_buttonQuit->addToList(*this);
_buttonLoad->addToList(*this);
_buttonSave->addToList(*this);
}
if (_nState == MENUGAME) {
_buttonGame_Lock->addToList(*this);
_buttonGame_TimerizedText->addToList(*this);
_buttonGame_Scrolling->addToList(*this);
_buttonGame_InterUp->addToList(*this);
_slideTextSpeed->addToList(*this);
_slideTonySpeed->addToList(*this);
} else if (_nState == MENUGFX) {
_buttonGfx_Anni30->addToList(*this);
_buttonGfx_AntiAlias->addToList(*this);
_buttonGfx_Sottotitoli->addToList(*this);
_buttonGfx_Trans->addToList(*this);
_buttonGfx_Tips->addToList(*this);
} else if (_nState == MENUSOUND) {
_sliderSound_Dubbing->addToList(*this);
_sliderSound_Music->addToList(*this);
_sliderSound_SFX->addToList(*this);
_buttonSound_DubbingOn->addToList(*this);
_buttonSound_MusicOn->addToList(*this);
_buttonSound_SFXOn->addToList(*this);
}
_ctx->thumb = NULL;
_ctx->title = NULL;
Common::fill(&_ctx->num[0], &_ctx->num[6], (RMText *)NULL);
if (_nState == MENULOAD || _nState == MENUSAVE) {
_ctx->title = new RMText;
if (_nState == MENULOAD) {
RMMessage msg(10);
_ctx->title->writeText(msg[0], 1);
} else {
RMMessage msg(11);
_ctx->title->writeText(msg[0], 1);
}
addPrim(new RMGfxPrimitive(_ctx->title, RMPoint(320, 10)));
if (_curThumbDiff[0] == 0)
addPrim(new RMGfxPrimitive(_saveHard, RMPoint(48, 57)));
else if (_curThumbDiff[0] == 1)
addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(48, 57)));
if (_curThumbDiff[1] == 0)
addPrim(new RMGfxPrimitive(_saveHard, RMPoint(240, 57)));
else if (_curThumbDiff[1] == 1)
addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(240, 57)));
if (_curThumbDiff[2] == 0)
addPrim(new RMGfxPrimitive(_saveHard, RMPoint(432, 57)));
else if (_curThumbDiff[2] == 1)
addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(432, 57)));
if (_curThumbDiff[3] == 0)
addPrim(new RMGfxPrimitive(_saveHard, RMPoint(48, 239)));
else if (_curThumbDiff[3] == 1)
addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(48, 239)));
if (_curThumbDiff[4] == 0)
addPrim(new RMGfxPrimitive(_saveHard, RMPoint(240, 239)));
else if (_curThumbDiff[4] == 1)
addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(240, 239)));
if (_curThumbDiff[5] == 0)
addPrim(new RMGfxPrimitive(_saveHard, RMPoint(432, 239)));
else if (_curThumbDiff[5] == 1)
addPrim(new RMGfxPrimitive(_saveEasy, RMPoint(432, 239)));
if (_curThumb[0] && !(_bEditSaveName && _nEditPos == 0))
addPrim(new RMGfxPrimitive(_curThumb[0], RMPoint(48, 57)));
if (_curThumb[1] && !(_bEditSaveName && _nEditPos == 1))
addPrim(new RMGfxPrimitive(_curThumb[1], RMPoint(240, 57)));
if (_curThumb[2] && !(_bEditSaveName && _nEditPos == 2))
addPrim(new RMGfxPrimitive(_curThumb[2], RMPoint(432, 57)));
if (_curThumb[3] && !(_bEditSaveName && _nEditPos == 3))
addPrim(new RMGfxPrimitive(_curThumb[3], RMPoint(48, 239)));
if (_curThumb[4] && !(_bEditSaveName && _nEditPos == 4))
addPrim(new RMGfxPrimitive(_curThumb[4], RMPoint(240, 239)));
if (_curThumb[5] && !(_bEditSaveName && _nEditPos == 5))
addPrim(new RMGfxPrimitive(_curThumb[5], RMPoint(432, 239)));
if (_bEditSaveName) {
_ctx->thumb = new RMGfxSourceBuffer16;
_ctx->thumb->init((byte *)g_vm->getThumbnail(), 640 / 4, 480 / 4);
if (_nEditPos == 0)
addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(48, 57)));
else if (_nEditPos == 1)
addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(240, 57)));
else if (_nEditPos == 2)
addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(432, 57)));
else if (_nEditPos == 3)
addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(48, 239)));
else if (_nEditPos == 4)
addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(240, 239)));
else if (_nEditPos == 5)
addPrim(new RMGfxPrimitive(_ctx->thumb, RMPoint(432, 239)));
}
for (_ctx->i = 0; _ctx->i < 6; _ctx->i++) {
Common::String s;
if (_bEditSaveName && _nEditPos == _ctx->i)
s = Common::String::format("%02d)%s*", _statePos + _ctx->i, _editName);
else {
if (_statePos == 0 && _ctx->i == 0)
s = "Autosave";
else
s = Common::String::format("%02d)%s", _statePos + _ctx->i, _curThumbName[_ctx->i].c_str());
}
_ctx->num[_ctx->i] = new RMText;
_ctx->num[_ctx->i]->setAlignType(RMText::HLEFT, RMText::VTOP);
_ctx->num[_ctx->i]->writeText(s, 2);
}
addPrim(new RMGfxPrimitive(_ctx->num[0], RMPoint(55 - 3, 180 + 14)));
addPrim(new RMGfxPrimitive(_ctx->num[1], RMPoint(247 - 3, 180 + 14)));
addPrim(new RMGfxPrimitive(_ctx->num[2], RMPoint(439 - 3, 180 + 14)));
addPrim(new RMGfxPrimitive(_ctx->num[3], RMPoint(55 - 3, 362 + 14)));
addPrim(new RMGfxPrimitive(_ctx->num[4], RMPoint(247 - 3, 362 + 14)));
addPrim(new RMGfxPrimitive(_ctx->num[5], RMPoint(439 - 3, 362 + 14)));
_buttonSave_ArrowLeft->addToList(*this);
_buttonSave_ArrowRight->addToList(*this);
}
CORO_INVOKE_0(drawOT);
if (_nState == MENULOAD || _nState == MENUSAVE) {
if (_ctx->thumb)
delete _ctx->thumb;
if (_ctx->title)
delete _ctx->title;
for (_ctx->i = 0; _ctx->i < 6; _ctx->i++) {
if (_ctx->num[_ctx->i])
delete _ctx->num[_ctx->i];
}
}
CORO_END_CODE;
}
void RMOptionScreen::refreshThumbnails() {
for (int i = 0; i < 6; i++) {
if (_curThumb[i])
delete _curThumb[i];
_curThumb[i] = new RMGfxSourceBuffer16;
_curThumb[i]->create(640 / 4, 480 / 4);
if (!loadThumbnailFromSaveState(_statePos + i, *_curThumb[i], _curThumbName[i], _curThumbDiff[i])) {
delete _curThumb[i];
_curThumb[i] = NULL;
_curThumbName[i].clear();
_curThumbDiff[i] = 11;
}
}
}
void RMOptionScreen::initState(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
RMResRaw *raw;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND)
_ctx->raw = new RMResRaw(20000 + _nState);
else if (_nState == MENULOAD || _nState == MENUSAVE) {
if (_bAlterGfx)
_ctx->raw = new RMResRaw(20024);
else
_ctx->raw = new RMResRaw(20003);
} else {
error("Invalid state");
}
assert(_ctx->raw->isValid());
assert(_menu == NULL);
_menu = new RMGfxSourceBuffer16(false);
_menu->init(*_ctx->raw, _ctx->raw->width(), _ctx->raw->height());
delete _ctx->raw;
if (_nState == MENULOAD || _nState == MENUSAVE) {
if (_bAlterGfx) {
assert(_buttonExit == NULL);
_buttonExit = new RMOptionButton(20025, RMPoint(561, 406));
} else {
assert(_buttonExit == NULL);
_buttonExit = new RMOptionButton(20012, RMPoint(560, 404));
}
INIT_GFX8_FROMRAW(_ctx->raw, 20036, _saveEasy);
INIT_GFX8_FROMRAW(_ctx->raw, 20037, _saveHard);
refreshThumbnails();
assert(_buttonSave_States[0] == NULL);
_buttonSave_States[0] = new RMOptionButton(RMRect(48, 57, 48 + 160, 57 + 120));
assert(_buttonSave_States[1] == NULL);
_buttonSave_States[1] = new RMOptionButton(RMRect(240, 57, 240 + 160, 57 + 120));
assert(_buttonSave_States[2] == NULL);
_buttonSave_States[2] = new RMOptionButton(RMRect(432, 57, 432 + 160, 57 + 120));
assert(_buttonSave_States[3] == NULL);
_buttonSave_States[3] = new RMOptionButton(RMRect(48, 239, 48 + 160, 239 + 120));
assert(_buttonSave_States[4] == NULL);
_buttonSave_States[4] = new RMOptionButton(RMRect(240, 239, 240 + 160, 239 + 120));
assert(_buttonSave_States[5] == NULL);
_buttonSave_States[5] = new RMOptionButton(RMRect(432, 239, 432 + 160, 239 + 120));
if (_bAlterGfx) {
assert(_buttonSave_ArrowLeft == NULL);
_buttonSave_ArrowLeft = new RMOptionButton(20026, RMPoint(3, 196));
assert(_buttonSave_ArrowRight == NULL);
_buttonSave_ArrowRight = new RMOptionButton(20027, RMPoint(601, 197));
} else {
assert(_buttonSave_ArrowLeft == NULL);
_buttonSave_ArrowLeft = new RMOptionButton(20013, RMPoint(0, 197));
assert(_buttonSave_ArrowRight == NULL);
_buttonSave_ArrowRight = new RMOptionButton(20014, RMPoint(601, 197));
}
} else if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
assert(_buttonExit == NULL);
_buttonExit = new RMOptionButton(20005, RMPoint(560, 405));
assert(_buttonQuit == NULL);
_buttonQuit = new RMOptionButton(20020, RMPoint(7, 408));
assert(_buttonLoad == NULL);
_buttonLoad = new RMOptionButton(20006, RMPoint(231, 401));
assert(_buttonSave == NULL);
_buttonSave = new RMOptionButton(20007, RMPoint(325, 401));
assert(_buttonGameMenu == NULL);
_buttonGameMenu = new RMOptionButton(RMRect(24, 32, 118, 64));
assert(_buttonGfxMenu == NULL);
_buttonGfxMenu = new RMOptionButton(RMRect(118, 32, 212, 64));
assert(_buttonSoundMenu == NULL);
_buttonSoundMenu = new RMOptionButton(RMRect(212, 32, 306, 64));
_ctx->raw = new RMResRaw(20021);
assert(_ctx->raw->isValid());
assert(_quitConfirm == NULL);
_quitConfirm = new RMGfxSourceBuffer16(false);
_quitConfirm->init(*_ctx->raw, _ctx->raw->width(), _ctx->raw->height());
delete _ctx->raw;
assert(_buttonQuitYes == NULL);
_buttonQuitYes = new RMOptionButton(20022, RMPoint(281, 265));
_buttonQuitYes->setPriority(30);
assert(_buttonQuitNo == NULL);
_buttonQuitNo = new RMOptionButton(20023, RMPoint(337, 264));
_buttonQuitNo->setPriority(30);
if (_bNoLoadSave) {
_ctx->raw = new RMResRaw(20028);
assert(_ctx->raw->isValid());
assert(_hideLoadSave == NULL);
_hideLoadSave = new RMGfxSourceBuffer16(false);
_hideLoadSave->init(*_ctx->raw, _ctx->raw->width(), _ctx->raw->height());
delete _ctx->raw;
}
// Menu GAME
if (_nState == MENUGAME) {
assert(_buttonGame_Lock == NULL);
_buttonGame_Lock = new RMOptionButton(20008, RMPoint(176, 262), true);
_buttonGame_Lock->setActiveState(GLOBALS._bCfgInvLocked);
assert(_buttonGame_TimerizedText == NULL);
_buttonGame_TimerizedText = new RMOptionButton(20009, RMPoint(463, 273), true);
_buttonGame_TimerizedText->setActiveState(!GLOBALS._bCfgTimerizedText);
assert(_buttonGame_Scrolling == NULL);
_buttonGame_Scrolling = new RMOptionButton(20010, RMPoint(315, 263), true);
_buttonGame_Scrolling->setActiveState(GLOBALS._bCfgInvNoScroll);
assert(_buttonGame_InterUp == NULL);
_buttonGame_InterUp = new RMOptionButton(20011, RMPoint(36, 258), true);
_buttonGame_InterUp->setActiveState(GLOBALS._bCfgInvUp);
assert(_slideTextSpeed == NULL);
_slideTextSpeed = new RMOptionSlide(RMPoint(165, 122), 10, GLOBALS._nCfgTextSpeed);
assert(_slideTonySpeed == NULL);
_slideTonySpeed = new RMOptionSlide(RMPoint(165, 226), 5, GLOBALS._nCfgTonySpeed);
}
// Menu Graphics
else if (_nState == MENUGFX) {
assert(_buttonGfx_Anni30 == NULL);
_buttonGfx_Anni30 = new RMOptionButton(20015, RMPoint(247, 178), true);
_buttonGfx_Anni30->setActiveState(GLOBALS._bCfgAnni30);
assert(_buttonGfx_AntiAlias == NULL);
_buttonGfx_AntiAlias = new RMOptionButton(20016, RMPoint(430, 83), true);
_buttonGfx_AntiAlias->setActiveState(!GLOBALS._bCfgAntiAlias);
assert(_buttonGfx_Sottotitoli == NULL);
_buttonGfx_Sottotitoli = new RMOptionButton(20017, RMPoint(98, 82), true);
_buttonGfx_Sottotitoli->setActiveState(!GLOBALS._bShowSubtitles);
assert(_buttonGfx_Tips == NULL);
_buttonGfx_Tips = new RMOptionButton(20018, RMPoint(431, 246), true);
_buttonGfx_Tips->setActiveState(GLOBALS._bCfgInterTips);
assert(_buttonGfx_Trans == NULL);
_buttonGfx_Trans = new RMOptionButton(20019, RMPoint(126, 271), true);
_buttonGfx_Trans->setActiveState(!GLOBALS._bCfgTransparence);
} else if (_nState == MENUSOUND) {
assert(_sliderSound_Dubbing == NULL);
_sliderSound_Dubbing = new RMOptionSlide(RMPoint(165, 122), 10, GLOBALS._nCfgDubbingVolume);
assert(_sliderSound_Music == NULL);
_sliderSound_Music = new RMOptionSlide(RMPoint(165, 226), 10, GLOBALS._nCfgMusicVolume);
assert(_sliderSound_SFX == NULL);
_sliderSound_SFX = new RMOptionSlide(RMPoint(165, 330), 10, GLOBALS._nCfgSFXVolume);
assert(_buttonSound_DubbingOn == NULL);
_buttonSound_DubbingOn = new RMOptionButton(20033, RMPoint(339, 75), true);
_buttonSound_DubbingOn->setActiveState(GLOBALS._bCfgDubbing);
assert(_buttonSound_MusicOn == NULL);
_buttonSound_MusicOn = new RMOptionButton(20034, RMPoint(338, 179), true);
_buttonSound_MusicOn->setActiveState(GLOBALS._bCfgMusic);
assert(_buttonSound_SFXOn == NULL);
_buttonSound_SFXOn = new RMOptionButton(20035, RMPoint(338, 283), true);
_buttonSound_SFXOn->setActiveState(GLOBALS._bCfgSFX);
}
}
CORO_INVOKE_0(refreshAll);
CORO_END_CODE;
}
void RMOptionScreen::closeState() {
delete _menu;
_menu = NULL;
delete _buttonExit;
_buttonExit = NULL;
if (_nState == MENULOAD || _nState == MENUSAVE) {
for (int i = 0; i < 6; i++) {
if (_curThumb[i] != NULL) {
delete _curThumb[i];
_curThumb[i] = NULL;
}
delete _buttonSave_States[i];
_buttonSave_States[i] = NULL;
}
delete _buttonSave_ArrowLeft;
_buttonSave_ArrowLeft = NULL;
delete _buttonSave_ArrowRight;
_buttonSave_ArrowRight = NULL;
delete _saveEasy;
_saveEasy = NULL;
delete _saveHard;
_saveHard = NULL;
}
if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
delete _buttonQuit;
_buttonQuit = NULL;
delete _buttonLoad;
_buttonLoad = NULL;
delete _buttonSave;
_buttonSave = NULL;
delete _buttonGameMenu;
_buttonGameMenu = NULL;
delete _buttonGfxMenu;
_buttonGfxMenu = NULL;
delete _buttonSoundMenu;
_buttonSoundMenu = NULL;
delete _quitConfirm;
_quitConfirm = NULL;
delete _buttonQuitYes;
_buttonQuitYes = NULL;
delete _buttonQuitNo;
_buttonQuitNo = NULL;
if (_bNoLoadSave) {
delete _hideLoadSave;
_hideLoadSave = NULL;
}
if (_nState == MENUGAME) {
GLOBALS._bCfgInvLocked = _buttonGame_Lock->isActive();
delete _buttonGame_Lock;
_buttonGame_Lock = NULL;
GLOBALS._bCfgTimerizedText = !_buttonGame_TimerizedText->isActive();
delete _buttonGame_TimerizedText;
_buttonGame_TimerizedText = NULL;
GLOBALS._bCfgInvNoScroll = _buttonGame_Scrolling->isActive();
delete _buttonGame_Scrolling;
_buttonGame_Scrolling = NULL;
GLOBALS._bCfgInvUp = _buttonGame_InterUp->isActive();
delete _buttonGame_InterUp;
_buttonGame_InterUp = NULL;
GLOBALS._nCfgTextSpeed = _slideTextSpeed->getValue();
delete _slideTextSpeed;
_slideTextSpeed = NULL;
GLOBALS._nCfgTonySpeed = _slideTonySpeed->getValue();
delete _slideTonySpeed;
_slideTonySpeed = NULL;
} else if (_nState == MENUGFX) {
GLOBALS._bCfgAnni30 = _buttonGfx_Anni30->isActive();
delete _buttonGfx_Anni30;
_buttonGfx_Anni30 = NULL;
GLOBALS._bCfgAntiAlias = !_buttonGfx_AntiAlias->isActive();
delete _buttonGfx_AntiAlias;
_buttonGfx_AntiAlias = NULL;
GLOBALS._bShowSubtitles = !_buttonGfx_Sottotitoli->isActive();
delete _buttonGfx_Sottotitoli;
_buttonGfx_Sottotitoli = NULL;
GLOBALS._bCfgInterTips = _buttonGfx_Tips->isActive();
delete _buttonGfx_Tips;
_buttonGfx_Tips = NULL;
GLOBALS._bCfgTransparence = !_buttonGfx_Trans->isActive();
delete _buttonGfx_Trans;
_buttonGfx_Trans = NULL;
} else if (_nState == MENUSOUND) {
GLOBALS._nCfgDubbingVolume = _sliderSound_Dubbing->getValue();
delete _sliderSound_Dubbing;
_sliderSound_Dubbing = NULL;
GLOBALS._nCfgMusicVolume = _sliderSound_Music->getValue();
delete _sliderSound_Music;
_sliderSound_Music = NULL;
GLOBALS._nCfgSFXVolume = _sliderSound_SFX->getValue();
delete _sliderSound_SFX;
_sliderSound_SFX = NULL;
GLOBALS._bCfgDubbing = _buttonSound_DubbingOn->isActive();
delete _buttonSound_DubbingOn;
_buttonSound_DubbingOn = NULL;
GLOBALS._bCfgMusic = _buttonSound_MusicOn->isActive();
delete _buttonSound_MusicOn;
_buttonSound_MusicOn = NULL;
GLOBALS._bCfgSFX = _buttonSound_SFXOn->isActive();
delete _buttonSound_SFXOn;
_buttonSound_SFXOn = NULL;
}
// Save the new settings to ScummVM
g_vm->saveSoundSettings();
}
_nState = MENUNONE;
}
void RMOptionScreen::reInit(RMGfxTargetBuffer &bigBuf) {
bigBuf.addPrim(new RMGfxPrimitive(this));
}
void RMOptionScreen::init(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_fadeStep != 0) {
result = false;
return;
}
_fadeStep = 1;
_fadeY = -20;
_fadeTime = -1;
_bExit = false;
_bLoadMenuOnly = false;
_bNoLoadSave = false;
_bAlterGfx = false;
bigBuf.addPrim(new RMGfxPrimitive(this));
if (_nState == MENULOAD || _nState == MENUSAVE || _nState == MENUNONE)
_nState = MENUGAME;
CORO_INVOKE_0(initState);
result = true;
CORO_END_CODE;
}
void RMOptionScreen::initLoadMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_fadeStep != 0) {
result = false;
return;
}
_fadeStep = 1;
_fadeY = -20;
_fadeTime = -1;
_bExit = false;
_bLoadMenuOnly = true;
_bNoLoadSave = false;
_bAlterGfx = bAlternateGfx;
bigBuf.addPrim(new RMGfxPrimitive(this));
_nState = MENULOAD;
CORO_INVOKE_0(initState);
result = true;
CORO_END_CODE;
}
void RMOptionScreen::initSaveMenuOnly(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool bAlternateGfx, bool &result) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_fadeStep != 0) {
result = false;
return;
}
_fadeStep = 1;
_fadeY = -20;
_fadeTime = -1;
_bExit = false;
_bLoadMenuOnly = true;
_bNoLoadSave = false;
_bAlterGfx = bAlternateGfx;
bigBuf.addPrim(new RMGfxPrimitive(this));
_nState = MENUSAVE;
CORO_INVOKE_0(initState);
result = true;
CORO_END_CODE;
}
void RMOptionScreen::initNoLoadSave(CORO_PARAM, RMGfxTargetBuffer &bigBuf, bool &result) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (_fadeStep != 0) {
result = false;
return;
}
_fadeStep = 1;
_fadeY = -20;
_fadeTime = -1;
_bExit = false;
_bLoadMenuOnly = false;
_bNoLoadSave = true;
bigBuf.addPrim(new RMGfxPrimitive(this));
_nState = MENUGAME;
CORO_INVOKE_0(initState);
result = true;
CORO_END_CODE;
}
bool RMOptionScreen::close() {
if (_fadeStep != 6)
return false;
// Start fade out
_fadeStep++;
_fadeTime = g_vm->getTime();
return true;
}
bool RMOptionScreen::isClosing() {
return _bExit;
}
int RMOptionScreen::priority() {
// Just below the mouse
return 190;
}
void RMOptionScreen::changeState(CORO_PARAM, OptionScreenState newState) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_nLastState = _nState;
closeState();
_nState = newState;
CORO_INVOKE_0(initState);
CORO_END_CODE;
}
void RMOptionScreen::doFrame(CORO_PARAM, RMInput *input) {
CORO_BEGIN_CONTEXT;
bool bLeftClick, bRightClick;
RMPoint mousePos;
bool bRefresh;
int i;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// If it is not fully open, do nothing
if (_fadeStep != 6)
return;
// Reads input
_ctx->mousePos = input->mousePos();
_ctx->bLeftClick = input->mouseLeftClicked();
_ctx->bRightClick = input->mouseRightClicked();
_ctx->bRefresh = false;
if (_bQuitConfirm) {
_ctx->bRefresh |= _buttonQuitYes->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonQuitNo->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
} else {
_ctx->bRefresh |= _buttonExit->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
// Check if you have clicked on the output
if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
// Buttons without graphics...
_buttonGameMenu->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_buttonGfxMenu->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_buttonSoundMenu->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
// Buttons with graphics
if (!_bNoLoadSave) {
if (!g_vm->getIsDemo()) {
_ctx->bRefresh |= _buttonLoad->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonSave->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
}
_ctx->bRefresh |= _buttonQuit->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
}
}
if (_nState == MENUGAME) {
_ctx->bRefresh |= _buttonGame_Lock->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonGame_TimerizedText->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonGame_Scrolling->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonGame_InterUp->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _slideTextSpeed->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _slideTonySpeed->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
} else if (_nState == MENUGFX) {
_ctx->bRefresh |= _buttonGfx_Anni30->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonGfx_AntiAlias->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonGfx_Sottotitoli->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonGfx_Tips->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonGfx_Trans->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
} else if (_nState == MENUSOUND) {
_ctx->bRefresh |= _sliderSound_Dubbing->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _sliderSound_Music->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _sliderSound_SFX->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonSound_DubbingOn->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonSound_MusicOn->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
_ctx->bRefresh |= _buttonSound_SFXOn->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
} else if (_nState == MENULOAD || _nState == MENUSAVE) {
for (_ctx->i = 0; _ctx->i < 6; _ctx->i++)
_buttonSave_States[_ctx->i]->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
if (_statePos > 0)
_ctx->bRefresh |= _buttonSave_ArrowLeft->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
if (_statePos < 90)
_ctx->bRefresh |= _buttonSave_ArrowRight->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
}
}
#define KEYPRESS(c) (g_vm->getEngine()->getInput().getAsyncKeyState(c))
#define PROCESS_CHAR(cod, c) if (KEYPRESS(cod)) { \
_editName[strlen(_editName) + 1] = '\0'; _editName[strlen(_editName)] = c; _ctx->bRefresh = true; }
// State Buttons
if (_bEditSaveName) {
if (KEYPRESS(Common::KEYCODE_BACKSPACE)) {
if (_editName[0] != '\0') {
_editName[strlen(_editName) - 1] = '\0';
_ctx->bRefresh = true;
}
}
for (_ctx->i = 0; _ctx->i < 26 && strlen(_editName) < 12; _ctx->i++) {
if (KEYPRESS(Common::KEYCODE_LSHIFT) ||
KEYPRESS(Common::KEYCODE_RSHIFT)) {
PROCESS_CHAR((Common::KeyCode)((int)'a' + _ctx->i), _ctx->i + 'A');
} else {
PROCESS_CHAR((Common::KeyCode)((int)'a' + _ctx->i), _ctx->i + 'a');
}
}
for (_ctx->i = 0; _ctx->i < 10 && strlen(_editName) < 12; _ctx->i++)
PROCESS_CHAR((Common::KeyCode)((int)'0' + _ctx->i), _ctx->i + '0');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_SPACE, ' ');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP0, '0');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP1, '1');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP2, '2');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP3, '3');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP4, '4');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP5, '5');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP6, '6');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP7, '7');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP8, '8');
if (strlen(_editName) < 12)
PROCESS_CHAR(Common::KEYCODE_KP9, '9');
// Cancel
if (KEYPRESS(Common::KEYCODE_ESCAPE)) {
_bEditSaveName = false;
_ctx->bRefresh = true;
}
// OK
if (KEYPRESS(Common::KEYCODE_RETURN)) {
_bEditSaveName = false;
g_vm->saveState(_statePos + _nEditPos, _editName);
close();
}
} else if (_ctx->bLeftClick) {
if (_nState == MENULOAD || _nState == MENUSAVE) {
if (_buttonExit->isActive()) {
if (_bLoadMenuOnly) {
// If only the loading menu, close
close();
} else {
CORO_INVOKE_1(changeState, _nLastState);
_ctx->bRefresh = true;
}
} else if (_buttonSave_ArrowLeft->isActive()) {
if (_statePos > 0) {
_statePos -= 6;
if (_statePos < 0)
_statePos = 0;
_buttonSave_ArrowLeft->setActiveState(false);
_ctx->bRefresh = true;
refreshThumbnails();
}
} else if (_buttonSave_ArrowRight->isActive()) {
if (_statePos < 90) {
_statePos += 6;
if (_statePos > 90)
_statePos = 90;
_buttonSave_ArrowRight->setActiveState(false);
_ctx->bRefresh = true;
refreshThumbnails();
}
} else {
for (_ctx->i = 0; _ctx->i < 6; _ctx->i++)
if (_buttonSave_States[_ctx->i]->isActive()) {
// There by saving or loading!!!
if (_nState == MENULOAD && _curThumb[_ctx->i] != NULL) {
// Loading
CORO_INVOKE_1(g_vm->loadState, _statePos + _ctx->i);
close();
} else if (_nState == MENUSAVE && (_statePos != 0 || _ctx->i != 0)) {
// Turn on edit mode
_bEditSaveName = true;
_nEditPos = _ctx->i;
strcpy(_editName, _curThumbName[_ctx->i].c_str());
_ctx->bRefresh = true;
}
break;
}
}
}
if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
if (_bQuitConfirm) {
if (_buttonQuitNo->isActive()) {
_bQuitConfirm = false;
_ctx->bRefresh = true;
} else if (_buttonQuitYes->isActive()) {
_bQuitConfirm = false;
_ctx->bRefresh = true;
g_vm->quitGame();
}
} else {
if (_buttonQuit->isActive()) {
_bQuitConfirm = true;
_buttonQuitNo->setActiveState(false);
_buttonQuitYes->setActiveState(false);
_ctx->bRefresh = true;
} else if (_buttonExit->isActive())
close();
else if (_buttonLoad->isActive()) {
CORO_INVOKE_1(changeState, MENULOAD);
_ctx->bRefresh = true;
} else if (_buttonSave->isActive()) {
CORO_INVOKE_1(changeState, MENUSAVE);
_ctx->bRefresh = true;
} else if (_buttonGameMenu->isActive() && _nState != MENUGAME) {
CORO_INVOKE_1(changeState, MENUGAME);
_ctx->bRefresh = true;
} else if (_buttonGfxMenu->isActive() && _nState != MENUGFX) {
CORO_INVOKE_1(changeState, MENUGFX);
_ctx->bRefresh = true;
} else if (_buttonSoundMenu->isActive() && _nState != MENUSOUND) {
CORO_INVOKE_1(changeState, MENUSOUND);
_ctx->bRefresh = true;
}
if (_nState == MENUGFX) {
// These options take effect immediately
if (_buttonGfx_Anni30->isActive())
GLOBALS._bCfgAnni30 = true;
else
GLOBALS._bCfgAnni30 = false;
if (_buttonGfx_AntiAlias->isActive())
GLOBALS._bCfgAntiAlias = false;
else
GLOBALS._bCfgAntiAlias = true;
if (_buttonGfx_Trans->isActive())
GLOBALS._bCfgTransparence = false;
else
GLOBALS._bCfgTransparence = true;
}
}
}
}
if (_nState == MENUGAME || _nState == MENUGFX || _nState == MENUSOUND) {
if (!_bQuitConfirm && KEYPRESS(Common::KEYCODE_ESCAPE))
close();
}
if (_ctx->bRefresh)
CORO_INVOKE_0(refreshAll);
CORO_END_CODE;
}
void RMOptionScreen::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
int curTime;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->curTime = g_vm->getTime();
#define FADE_SPEED 20
#define SYNC (_ctx->curTime - _fadeTime) / 25
if (_bExit)
return;
if (_fadeStep == 1) {
// Downhill fast
if (_fadeTime == -1)
_fadeY += FADE_SPEED;
else
_fadeY += FADE_SPEED * SYNC;
if (_fadeY > 480) {
_fadeY = 480;
_fadeStep++;
}
// Set the part to draw the scrolling
prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
} else if (_fadeStep == 2) {
// Bounce 1
_fadeY -= FADE_SPEED / 2 * SYNC;
if (_fadeY < 400) {
_fadeY = 400;
_fadeStep++;
}
prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
} else if (_fadeStep == 3) {
_fadeY -= FADE_SPEED / 4 * SYNC;
if (_fadeY < 380) {
_fadeY = 380;
_fadeStep++;
}
prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
} else if (_fadeStep == 4) {
// Bounce 1 - 2
_fadeY += FADE_SPEED / 3 * SYNC;
if (_fadeY > 420) {
_fadeY = 420;
_fadeStep++;
}
prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
} else if (_fadeStep == 5) {
_fadeY += FADE_SPEED / 2 * SYNC;
if (_fadeY > 480) {
_fadeY = 480;
_fadeStep++;
g_vm->hideLocation();
}
prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
} else if (_fadeStep == 6) {
// Menu ON
} else if (_fadeStep == 7) {
// Menu OFF
g_vm->showLocation();
_fadeStep++;
} else if (_fadeStep == 8) {
_fadeY -= FADE_SPEED * SYNC;
if (_fadeY < 0) {
_fadeY = 0;
_fadeStep++;
}
prim->setSrc(RMRect(0, 480 - _fadeY, 640, 480));
} else if (_fadeStep == 9) {
// Hello hello!
_bExit = true;
_fadeStep = 0;
// Free memory
closeState();
return;
} else {
_fadeStep = 0;
}
_fadeTime = _ctx->curTime;
CORO_INVOKE_2(RMGfxWoodyBuffer::draw, bigBuf, prim);
CORO_END_CODE;
}
void RMOptionScreen::removeThis(CORO_PARAM, bool &result) {
if (_bExit)
result = true;
else
result = false;
}
bool RMOptionScreen::loadThumbnailFromSaveState(int nState, byte *lpDestBuf, Common::String &name, byte &diff) {
char namebuf[256];
Common::InSaveFile *f;
char id[4];
// Cleans the destination
Common::fill(lpDestBuf, lpDestBuf + 160 * 120 * 2, 0);
name = "No name";
diff = 10;
// Get the savegame filename for the given slot
Common::String buf = g_vm->getSaveStateFileName(nState);
// Try and open the savegame
f = g_system->getSavefileManager()->openForLoading(buf);
if (f == NULL)
return false;
// Check to see if the file has a valid header
f->read(id, 4);
if (id[0] != 'R' || id[1] != 'M' || id[2] != 'S') {
delete f;
return false;
}
if (id[3] < 0x3) {
// Very old version that doesn't have screenshots
delete f;
return true;
}
// Load the screenshot
if ((id[3] >= 0x5) && (id[3] < 0x8)) {
// Read it as an LZO compressed data block
byte *cmpbuf;
uint32 cmpsize, size;
cmpbuf = new byte[160 * 120 * 4];
// Read in the compressed data
cmpsize = f->readUint32LE();
f->read(cmpbuf, cmpsize);
lzo1x_decompress(cmpbuf, cmpsize, lpDestBuf, &size);
delete[] cmpbuf;
} else {
// Read in the screenshot as an uncompressed data block
if (id[3] >= 8)
// Recent versions use hardcoded 160x120 uncomrpessed data, so size can be skipped
f->skip(4);
f->read(lpDestBuf, 160 * 120 * 2);
}
if (id[3] >= 0x5) {
// Read in the difficulty level
diff = f->readByte();
}
if (id[3] < 0x4) {
// Savegame version doesn't have a stored name
delete f;
return true;
}
int bufSize = f->readByte();
f->read(namebuf, bufSize);
namebuf[bufSize] = '\0';
name = namebuf;
delete f;
return true;
}
/****************************************************************************\
* RMPointer Methods
\****************************************************************************/
RMPointer::RMPointer() {
Common::fill(_pointer, _pointer + 16, (RMGfxSourceBuffer8 *)NULL);
Common::fill(_specialPointer, _specialPointer + 16, (RMItem *)NULL);
_nCurPointer = _nCurSpecialPointer = 0;
_nCurCustomPointer = NULL;
}
RMPointer::~RMPointer() {
close();
}
void RMPointer::init() {
for (int i = 0; i < 5; i++) {
RMResRaw res(RES_P_GO + i);
_pointer[i] = new RMGfxSourceBuffer8RLEByteAA;
_pointer[i]->init(res, res.width(), res.height(), false);
_pointer[i]->loadPaletteWA(RES_P_PAL);
}
for (int i = 0; i < 5; i++) {
RMRes res(RES_P_PAP1 + i);
Common::SeekableReadStream *ds = res.getReadStream();
_specialPointer[i] = new RMItem;
_specialPointer[i]->readFromStream(*ds);
delete ds;
}
//m_hotspot[0].set(19,5);
_hotspot[0].set(5, 1);
_hotspot[1].set(32, 28);
_hotspot[2].set(45, 23);
_hotspot[3].set(35, 25);
_hotspot[4].set(32, 28);
// Default=GO
_nCurPointer = 0;
_nCurSpecialPointer = 0;
}
void RMPointer::close() {
for (int i = 0; i < 5; i++) {
if (_pointer[i] != NULL) {
delete _pointer[i];
_pointer[i] = NULL;
}
if (_specialPointer[i] != NULL) {
delete _specialPointer[i];
_specialPointer[i] = NULL;
}
}
}
void RMPointer::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
int n;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// Check the pointer
_ctx->n = _nCurPointer;
if (_ctx->n == TA_COMBINE)
_ctx->n = TA_USE;
_cursorHotspot = _hotspot[_ctx->n];
// Call the Draw method of the pointer
if (_nCurSpecialPointer == 0) {
// WORKAROUND: updateCursor gets called too early sometimes (for example, when
// the cursor is released over the TA_PERORATE option), via setAction.
if (_ctx->n > 4)
_ctx->n = 0;
CORO_INVOKE_2(_pointer[_ctx->n]->draw, bigBuf, prim);
} else {
if (_nCurSpecialPointer == PTR_CUSTOM)
CORO_INVOKE_2(_nCurCustomPointer->draw, bigBuf, prim);
else
// Call the draw on the special pointer
CORO_INVOKE_2(_specialPointer[_nCurSpecialPointer - 1]->draw, bigBuf, prim);
}
CORO_END_CODE;
}
int RMPointer::curAction() {
if (_nCurSpecialPointer != 0)
return 0;
return _nCurPointer;
}
/**
* Show the cursor
*/
void RMPointer::showCursor() {
if (!CursorMan.isVisible()) {
CursorMan.showMouse(true);
updateCursor();
}
}
/**
* Hide the cursor
*/
void RMPointer::hideCursor() {
if (CursorMan.isVisible()) {
CursorMan.showMouse(false);
}
}
void RMPointer::doFrame() {
// Update the cursor animation if needed.
if (_nCurSpecialPointer == 0 || _nCurSpecialPointer == PTR_CUSTOM)
return;
RMGfxTargetBuffer buf;
if (_specialPointer[_nCurSpecialPointer - 1]->doFrame(&buf, false))
updateCursor();
}
void RMPointer::updateCursor() {
// Create an intermediate buffer and draw the cursor onto it
RMGfxTargetBuffer buf;
buf.create(64, 64, 16);
RMGfxPrimitive prim;
draw(Common::nullContext, buf, &prim);
// Get a pointer to the cursor data
byte *cursorData = buf;
// If in black & white mode, convert the cursor
if (GLOBALS._bCfgAnni30) {
if (!RMGfxTargetBuffer::_precalcTable) {
RMGfxTargetBuffer::createBWPrecalcTable();
}
uint16 *src = (uint16 *)cursorData;
for (int i = 0; i < 64; i++) {
uint16 *lineP = src;
for (int j = 0; j < 64; j++) {
lineP[j] = RMGfxTargetBuffer::_precalcTable[lineP[j] & 0x7FFF];
}
src += 64;
}
}
// Get the raw pixel data and set the cursor to it
Graphics::PixelFormat pixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
CursorMan.replaceCursor(cursorData, 64, 64, _cursorHotspot._x, _cursorHotspot._y, 0, 1, &pixelFormat);
}
/**
* Sets a new action as current
*/
void RMPointer::setAction(RMTonyAction action) {
_nCurPointer = action;
updateCursor();
}
/**
* Sets a new pointer
*/
void RMPointer::setSpecialPointer(PointerType ptr) {
_nCurSpecialPointer = ptr;
if (_nCurSpecialPointer && _nCurSpecialPointer != PTR_CUSTOM)
_specialPointer[ptr - 1]->setPattern(1);
updateCursor();
}
RMPointer::PointerType RMPointer::getSpecialPointer() {
return (PointerType)_nCurSpecialPointer;
}
/**
* Set the new custom pointer
*/
void RMPointer::setCustomPointer(RMGfxSourceBuffer8 *ptr) {
_nCurCustomPointer = ptr;
updateCursor();
}
} // End of namespace Tony