mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
517 lines
14 KiB
C++
517 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable printf override in common/forbidden.h to avoid
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// clashes with pspdebug.h from the PSP SDK.
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// That header file uses
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// __attribute__((format(printf,1,2)));
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the PSP SDK to use the equally
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// legal and valid
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// __attribute__((format(__printf__,1,2)));
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the PSP port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "common/debug.h"
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#include "common/stream.h"
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#include "common/util.h"
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#include "common/singleton.h"
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#include "common/mutex.h"
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#include "common/textconsole.h"
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#include "audio/audiostream.h"
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#include <pspaudiocodec.h>
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#include <psputility_modules.h>
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#include <pspthreadman.h>
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#include <pspsysmem.h>
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#include <pspmodulemgr.h>
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#include <psputility_avmodules.h>
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#include <mad.h>
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#include "backends/platform/psp/mp3.h"
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//#define DISABLE_PSP_MP3 // to make us use the regular MAD decoder instead
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//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
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//#define __PSP_DEBUG_PRINT__
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#include "backends/platform/psp/trace.h"
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//#define PRINT_BUFFERS /* to debug MP3 buffers */
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namespace Audio {
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class Mp3PspStream;
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bool Mp3PspStream::_decoderInit = false; // has the decoder been initialized
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#ifdef DISABLE_PSP_MP3
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bool Mp3PspStream::_decoderFail = true; // pretend the decoder failed
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#else
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bool Mp3PspStream::_decoderFail = false; // has the decoder failed to load
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#endif
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// Arranged in groups of 3 (layers), starting with MPEG-1 and ending with MPEG 2.5
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static uint32 mp3SamplesPerFrame[9] = {384, 1152, 1152, 384, 1152, 576, 384, 1152, 576};
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// The numbering below doesn't correspond to the way they are in the header
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enum {
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MPEG_VER1 = 0,
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MPEG_VER1_HEADER = 0x3,
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MPEG_VER2 = 1,
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MPEG_VER2_HEADER = 0x2,
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MPEG_VER2_5 = 2,
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MPEG_VER2_5_HEADER = 0x0
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};
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#define HEADER_GET_MPEG_VERSION(x) ((((x)[1])>>3) & 0x3)
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bool Mp3PspStream::initDecoder() {
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DEBUG_ENTER_FUNC();
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if (_decoderInit) {
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PSP_ERROR("Already initialized!");
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return true;
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}
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// Based on PSP firmware version, we need to do different things to do Media Engine processing
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uint32 firmware = sceKernelDevkitVersion();
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PSP_DEBUG_PRINT("Firmware version 0x%x\n", firmware);
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if (firmware == 0x01050001){
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if (!loadStartAudioModule("flash0:/kd/me_for_vsh.prx",
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PSP_MEMORY_PARTITION_KERNEL)) {
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PSP_ERROR("failed to load me_for_vsh.prx. ME cannot start.\n");
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_decoderFail = true;
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return false;
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}
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if (!loadStartAudioModule("flash0:/kd/audiocodec.prx", PSP_MEMORY_PARTITION_KERNEL)) {
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PSP_ERROR("failed to load audiocodec.prx. ME cannot start.\n");
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_decoderFail = true;
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return false;
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}
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} else {
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if (sceUtilityLoadAvModule(PSP_AV_MODULE_AVCODEC) < 0) {
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PSP_ERROR("failed to load AVCODEC module. ME cannot start.\n");
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_decoderFail = true;
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return false;
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}
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}
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PSP_DEBUG_PRINT("Using PSP's ME for MP3\n"); // important to know this is happening
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_decoderInit = true;
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return true;
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}
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bool Mp3PspStream::stopDecoder() {
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DEBUG_ENTER_FUNC();
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if (!_decoderInit)
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return true;
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// Based on PSP firmware version, we need to do different things to do Media Engine processing
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if (sceKernelDevkitVersion() == 0x01050001){ // TODO: how do we unload?
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/* if (!unloadAudioModule("flash0:/kd/me_for_vsh.prx", PSP_MEMORY_PARTITION_KERNEL) ||
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!unloadAudioModule("flash0:/kd/audiocodec.prx", PSP_MEMORY_PARTITION_KERNEL) {
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PSP_ERROR("failed to unload audio module\n");
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return false;
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}
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*/
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}else{
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if (sceUtilityUnloadModule(PSP_MODULE_AV_AVCODEC) < 0) {
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PSP_ERROR("failed to unload avcodec module\n");
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return false;
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}
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}
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_decoderInit = false;
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return true;
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}
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//Load a PSP audio module
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bool Mp3PspStream::loadStartAudioModule(const char *modname, int partition){
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DEBUG_ENTER_FUNC();
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SceKernelLMOption option;
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SceUID modid;
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memset(&option, 0, sizeof(option));
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option.size = sizeof(option);
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option.mpidtext = partition;
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option.mpiddata = partition;
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option.position = 0;
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option.access = 1;
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modid = sceKernelLoadModule(modname, 0, &option);
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if (modid < 0) {
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PSP_ERROR("Failed to load module %s. Got error 0x%x\n", modname, modid);
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return false;
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}
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int ret = sceKernelStartModule(modid, 0, NULL, NULL, NULL);
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if (ret < 0) {
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PSP_ERROR("Failed to start module %s. Got error 0x%x\n", modname, ret);
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return false;
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}
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return true;
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}
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// TODO: make parallel function for unloading the 1.50 modules
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Mp3PspStream::Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse::Flag dispose) :
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_inStream(inStream, dispose),
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_pcmLength(0),
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_posInFrame(0),
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_state(MP3_STATE_INIT),
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_length(0, 1000),
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_sampleRate(0),
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_totalTime(mad_timer_zero) {
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DEBUG_ENTER_FUNC();
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assert(_decoderInit); // must be initialized by now
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// let's leave the buffer guard -- who knows, it may be good?
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memset(_buf, 0, sizeof(_buf));
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memset(_codecInBuffer, 0, sizeof(_codecInBuffer));
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initStream(); // init needed stuff for the stream
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findValidHeader(); // get a first header so we can read basic stuff
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_sampleRate = _header.samplerate; // copy it before it gets destroyed
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_stereo = (MAD_NCHANNELS(&_header) == 2);
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while (_state != MP3_STATE_EOS)
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findValidHeader(); // get a first header so we can read basic stuff
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_length = Timestamp(mad_timer_count(_totalTime, MAD_UNITS_MILLISECONDS), getRate());
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deinitStream();
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_state = MP3_STATE_INIT;
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}
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int Mp3PspStream::initStream() {
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DEBUG_ENTER_FUNC();
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if (_state != MP3_STATE_INIT)
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deinitStream();
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// Init MAD
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mad_stream_init(&_stream);
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mad_header_init(&_header);
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// Reset the stream data
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_inStream->seek(0, SEEK_SET);
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_totalTime = mad_timer_zero;
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_posInFrame = 0;
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// Update state
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_state = MP3_STATE_READY;
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// Read the first few sample bytes into the buffer
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readMP3DataIntoBuffer();
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return true;
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}
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bool Mp3PspStream::initStreamME() {
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// The following will eventually go into the thread
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memset(_codecParams, 0, sizeof(_codecParams));
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// Init the MP3 hardware
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int ret = 0;
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ret = sceAudiocodecCheckNeedMem(_codecParams, 0x1002);
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if (ret < 0) {
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PSP_ERROR("failed to init MP3 ME module. sceAudiocodecCheckNeedMem returned 0x%x.\n", ret);
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return false;
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}
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PSP_DEBUG_PRINT("sceAudiocodecCheckNeedMem returned %d\n", ret);
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ret = sceAudiocodecGetEDRAM(_codecParams, 0x1002);
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if (ret < 0) {
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PSP_ERROR("failed to init MP3 ME module. sceAudiocodecGetEDRAM returned 0x%x.\n", ret);
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return false;
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}
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PSP_DEBUG_PRINT("sceAudioCodecGetEDRAM returned %d\n", ret);
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PSP_DEBUG_PRINT("samplerate[%d]\n", _sampleRate);
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_codecParams[10] = _sampleRate;
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ret = sceAudiocodecInit(_codecParams, 0x1002);
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if (ret < 0) {
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PSP_ERROR("failed to init MP3 ME module. sceAudiocodecInit returned 0x%x.\n", ret);
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return false;
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}
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return true;
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}
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Mp3PspStream::~Mp3PspStream() {
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DEBUG_ENTER_FUNC();
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deinitStream();
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releaseStreamME(); // free the memory used for this stream
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}
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void Mp3PspStream::deinitStream() {
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DEBUG_ENTER_FUNC();
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if (_state == MP3_STATE_INIT)
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return;
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// Deinit MAD
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mad_header_finish(&_header);
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mad_stream_finish(&_stream);
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_state = MP3_STATE_EOS;
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}
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void Mp3PspStream::releaseStreamME() {
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sceAudiocodecReleaseEDRAM(_codecParams);
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}
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void Mp3PspStream::decodeMP3Data() {
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DEBUG_ENTER_FUNC();
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do {
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if (_state == MP3_STATE_INIT) {
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initStream();
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initStreamME();
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}
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if (_state == MP3_STATE_EOS)
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return;
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findValidHeader(); // seach for next valid header
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while (_state == MP3_STATE_READY) { // not a real 'while'. Just for easy flow
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_stream.error = MAD_ERROR_NONE;
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uint32 frame_size = _stream.next_frame - _stream.this_frame;
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updatePcmLength(); // Retrieve the number of PCM samples.
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// We seem to change this, so it needs to be dynamic
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PSP_DEBUG_PRINT("MP3 frame size[%d]. pcmLength[%d]\n", frame_size, _pcmLength);
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memcpy(_codecInBuffer, _stream.this_frame, frame_size); // we need it aligned
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// set up parameters for ME
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_codecParams[6] = (unsigned long)_codecInBuffer;
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_codecParams[8] = (unsigned long)_pcmSamples;
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_codecParams[7] = frame_size;
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_codecParams[9] = _pcmLength * 2; // x2 for stereo, though this one's not so important
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// debug
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#ifdef PRINT_BUFFERS
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PSP_DEBUG_PRINT("mp3 frame:\n");
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for (int i=0; i < (int)frame_size; i++) {
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PSP_DEBUG_PRINT_SAMELN("%x ", _codecInBuffer[i]);
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}
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PSP_DEBUG_PRINT("\n");
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#endif
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// Decode the next frame
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// This function blocks. We'll want to put it in a thread
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int ret = sceAudiocodecDecode(_codecParams, 0x1002);
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if (ret < 0) {
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PSP_INFO_PRINT("failed to decode MP3 data in ME. sceAudiocodecDecode returned 0x%x\n", ret);
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}
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#ifdef PRINT_BUFFERS
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PSP_DEBUG_PRINT("PCM frame:\n");
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for (int i=0; i < (int)_codecParams[9]; i+=2) { // changed from i+=2
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PSP_DEBUG_PRINT_SAMELN("%d ", (int16)_pcmSamples[i]);
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}
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PSP_DEBUG_PRINT("\n");
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#endif
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_posInFrame = 0;
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break;
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}
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} while (_state != MP3_STATE_EOS && _stream.error == MAD_ERROR_BUFLEN);
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if (_stream.error != MAD_ERROR_NONE) // catch EOS
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_state = MP3_STATE_EOS;
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}
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inline void Mp3PspStream::updatePcmLength() {
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uint32 mpegVer = HEADER_GET_MPEG_VERSION(_stream.this_frame); // sadly, MAD can't do this for us
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PSP_DEBUG_PRINT("mpeg ver[%x]\n", mpegVer);
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switch (mpegVer) {
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case MPEG_VER1_HEADER:
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mpegVer = MPEG_VER1;
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break;
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case MPEG_VER2_HEADER:
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mpegVer = MPEG_VER2;
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break;
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case MPEG_VER2_5_HEADER:
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mpegVer = MPEG_VER2_5;
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break;
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default:
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PSP_ERROR("Unknown MPEG version %x\n", mpegVer);
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break;
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}
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PSP_DEBUG_PRINT("layer[%d]\n", _header.layer);
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_pcmLength = mp3SamplesPerFrame[(mpegVer * 3) + _header.layer - 1];
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}
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void Mp3PspStream::readMP3DataIntoBuffer() {
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DEBUG_ENTER_FUNC();
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uint32 remaining = 0;
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// Give up immediately if we already used up all data in the stream
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if (_inStream->eos()) {
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_state = MP3_STATE_EOS;
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return;
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}
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if (_stream.next_frame) {
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// If there is still data in the MAD stream, we need to preserve it.
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// Note that we use memmove, as we are reusing the same buffer,
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// and hence the data regions we copy from and to may overlap.
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remaining = _stream.bufend - _stream.next_frame;
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assert(remaining < BUFFER_SIZE); // Paranoia check
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memmove(_buf, _stream.next_frame, remaining); // TODO: may want another buffer
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}
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// Try to read the next block
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uint32 size = _inStream->read(_buf + remaining, BUFFER_SIZE - remaining);
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if (size <= 0) {
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_state = MP3_STATE_EOS;
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return;
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}
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// Feed the data we just read into the stream decoder
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_stream.error = MAD_ERROR_NONE;
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mad_stream_buffer(&_stream, _buf, size + remaining); // just setup the pointers
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}
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bool Mp3PspStream::seek(const Timestamp &where) {
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DEBUG_ENTER_FUNC();
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if (where == _length) {
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_state = MP3_STATE_EOS;
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return true;
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} else if (where > _length) {
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return false;
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}
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const uint32 time = where.msecs();
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mad_timer_t destination;
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mad_timer_set(&destination, time / 1000, time % 1000, 1000);
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// Important to release and re-init the ME
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releaseStreamME();
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initStreamME();
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// Check if we need to rewind
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if (_state != MP3_STATE_READY || mad_timer_compare(destination, _totalTime) < 0) {
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initStream();
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}
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// Skip ahead
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while (mad_timer_compare(destination, _totalTime) > 0 && _state != MP3_STATE_EOS)
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findValidHeader();
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return (_state != MP3_STATE_EOS);
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}
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// Seek in the stream, finding the next valid header
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void Mp3PspStream::findValidHeader() {
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DEBUG_ENTER_FUNC();
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if (_state != MP3_STATE_READY)
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return;
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// If necessary, load more data into the stream decoder
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if (_stream.error == MAD_ERROR_BUFLEN)
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readMP3DataIntoBuffer();
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while (_state != MP3_STATE_EOS) {
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_stream.error = MAD_ERROR_NONE;
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// Decode the next header.
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if (mad_header_decode(&_header, &_stream) == -1) {
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if (_stream.error == MAD_ERROR_BUFLEN) {
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readMP3DataIntoBuffer(); // Read more data
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continue;
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} else if (MAD_RECOVERABLE(_stream.error)) {
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debug(6, "MP3PSPStream: Recoverable error in mad_header_decode (%s)", mad_stream_errorstr(&_stream));
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continue;
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} else {
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warning("MP3PSPStream: Unrecoverable error in mad_header_decode (%s)", mad_stream_errorstr(&_stream));
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break;
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}
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}
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// Sum up the total playback time so far
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mad_timer_add(&_totalTime, _header.duration);
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break;
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}
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if (_stream.error != MAD_ERROR_NONE)
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_state = MP3_STATE_EOS;
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}
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int Mp3PspStream::readBuffer(int16 *buffer, const int numSamples) {
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DEBUG_ENTER_FUNC();
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int samples = 0;
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#ifdef PRINT_BUFFERS
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int16 *debugBuffer = buffer;
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#endif
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// Keep going as long as we have input available
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while (samples < numSamples && _state != MP3_STATE_EOS) {
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const int len = MIN(numSamples, samples + (int)(_pcmLength - _posInFrame) * MAD_NCHANNELS(&_header));
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while (samples < len) {
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*buffer++ = _pcmSamples[_posInFrame << 1];
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samples++;
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if (MAD_NCHANNELS(&_header) == 2) {
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*buffer++ = _pcmSamples[(_posInFrame << 1) + 1];
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samples++;
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}
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_posInFrame++; // always skip an extra sample since ME always outputs stereo
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}
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if (_posInFrame >= _pcmLength) {
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// We used up all PCM data in the current frame -- read & decode more
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decodeMP3Data();
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}
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}
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#ifdef PRINT_BUFFERS
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PSP_INFO_PRINT("buffer:\n");
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for (int i = 0; i<numSamples; i++)
|
|
PSP_INFO_PRINT("%d ", debugBuffer[i]);
|
|
PSP_INFO_PRINT("\n\n");
|
|
#endif
|
|
|
|
return samples;
|
|
}
|
|
|
|
} // End of namespace Audio
|