.. |
animseq.cpp
|
Merging more of the GSoC 2008 RTL branch: LURE
|
2008-09-01 20:18:17 +00:00 |
animseq.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
debugger.cpp
|
Added a debug subcommand to enable a hotspot's position to be changed
|
2009-01-27 10:27:07 +00:00 |
debugger.h
|
Added a debugger command 'script' to allow execution of script engine methods
|
2008-04-19 00:34:02 +00:00 |
decode.cpp
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
decode.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
detection.cpp
|
Moved AdvancedDetector from common/ to engines/
|
2009-01-29 22:13:01 +00:00 |
disk.cpp
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
disk.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
events.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
events.h
|
Kyra and Lure are now using the new _quit flag
|
2008-06-25 00:55:18 +00:00 |
fights.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
fights.h
|
Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files
|
2008-01-12 01:30:11 +00:00 |
game.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
game.h
|
Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
|
2008-07-15 22:54:39 +00:00 |
hotspots.cpp
|
Bugfix to allow characters to start moving when some other object (such as a door) has marked part of the area the character is standing on as occupied
|
2009-01-28 10:27:14 +00:00 |
hotspots.h
|
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
|
2008-04-06 12:00:37 +00:00 |
intro.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
intro.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
lure.cpp
|
Renamed SpecialDebugLevel to DebugChannel
|
2009-01-30 05:10:24 +00:00 |
lure.h
|
Implemented the Engine::getDebugger method
|
2009-01-26 06:53:23 +00:00 |
luredefs.h
|
Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
|
2008-07-14 10:33:57 +00:00 |
memory.cpp
|
Removed some unportable and unused code ;-)
|
2008-03-19 10:18:05 +00:00 |
memory.h
|
Removed some unportable and unused code ;-)
|
2008-03-19 10:18:05 +00:00 |
menu.cpp
|
Remove warnings from NDS build.
|
2008-11-29 18:01:16 +00:00 |
menu.h
|
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
|
2008-05-28 23:28:11 +00:00 |
module.mk
|
Allow static and dynamic plugins to be used at the same time
|
2008-05-06 03:00:26 +00:00 |
palette.cpp
|
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
|
2008-05-28 23:28:11 +00:00 |
palette.h
|
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
|
2008-05-28 23:28:11 +00:00 |
res_struct.cpp
|
Bugfix for #2480857 - Additionally savegames were crashing ScummVM
|
2009-01-03 10:44:43 +00:00 |
res_struct.h
|
Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
|
2008-10-05 10:25:35 +00:00 |
res.cpp
|
Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar
|
2009-01-03 11:35:00 +00:00 |
res.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
room.cpp
|
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
|
2008-04-06 12:00:37 +00:00 |
room.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
screen.cpp
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
screen.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
scripts.cpp
|
Fixed various g++ warnings ("format not a string literal and no format arguments").
|
2008-11-16 20:20:31 +00:00 |
scripts.h
|
Added a debugger command 'script' to allow execution of script engine methods
|
2008-04-19 00:34:02 +00:00 |
sound.cpp
|
Whoa! Removing trailing spaces.
|
2009-01-01 15:06:43 +00:00 |
sound.h
|
Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
|
2008-07-15 22:54:39 +00:00 |
strings.cpp
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
strings.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
surface.cpp
|
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
|
2008-09-30 12:27:38 +00:00 |
surface.h
|
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
|
2008-04-06 12:00:37 +00:00 |