scummvm/engines/saga/resource.h
Filippos Karapetis 7cc8d8d403 SAGA: Fixed compilation
svn-id: r55680
2011-01-31 12:01:24 +00:00

305 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// RSC Resource file management header file
#ifndef SAGA_RESOURCE_H
#define SAGA_RESOURCE_H
#include "common/file.h"
#include "common/list.h"
namespace Saga {
#define MAC_BINARY_HEADER_SIZE 128
#define RSC_TABLEINFO_SIZE 8
#define RSC_TABLEENTRY_SIZE 8
#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
struct PatchData {
Common::File *_patchFile;
const char *_fileName;
bool _deletePatchFile;
PatchData(const char *fileName): _fileName(fileName), _deletePatchFile(true) {
_patchFile = new Common::File();
}
PatchData(Common::File *patchFile, const char *fileName): _patchFile(patchFile), _fileName(fileName), _deletePatchFile(false) {
}
~PatchData() {
if (_deletePatchFile) {
delete _patchFile;
}
}
};
struct ResourceData {
uint32 id; // SAGA2
size_t offset;
size_t size;
PatchData *patchData;
ResourceData() :
id(0), offset(0), size(0), patchData(NULL) {
}
~ResourceData() {
if (patchData) {
delete patchData;
patchData = NULL;
}
}
bool isExternal() { // SAGA2
return ((offset & (1L<<31)) != 0L);
}
};
typedef Common::Array<ResourceData> ResourceDataArray;
class ResourceContext {
friend class Resource;
public:
ResourceContext():
_fileName(NULL), _fileType(0), _isCompressed(false), _serial(0),
_isBigEndian(false),
_fileSize(0) {
}
virtual ~ResourceContext() { }
bool isCompressed() const { return _isCompressed; }
uint16 fileType() const { return _fileType; }
int32 fileSize() const { return _fileSize; }
int serial() const { return _serial; }
bool isBigEndian() const { return _isBigEndian; }
const char * fileName() const { return _fileName; }
Common::File *getFile(ResourceData *resourceData) {
Common::File *file;
const char * fn;
if (resourceData && resourceData->patchData != NULL) {
file = resourceData->patchData->_patchFile;
fn = resourceData->patchData->_fileName;
} else {
file = &_file;
fn = _fileName;
}
if (!file->isOpen())
file->open(fn);
return file;
}
bool validResourceId(uint32 resourceId) const {
return (resourceId < _table.size());
}
ResourceData *getResourceData(uint32 resourceId) {
if (resourceId >= _table.size()) {
error("ResourceContext::getResourceData() wrong resourceId %d", resourceId);
}
return &_table[resourceId];
}
// SAGA 2
int32 getEntryNum(uint32 id) {
int32 num = 0;
for (ResourceDataArray::const_iterator i = _table.begin(); i != _table.end(); ++i) {
if (i->id == id) {
return num;
}
num++;
}
return -1;
}
protected:
const char *_fileName;
uint16 _fileType;
bool _isCompressed;
int _serial; // IHNM speech files
bool _isBigEndian;
ResourceDataArray _table;
Common::File _file;
int32 _fileSize;
bool load(SagaEngine *_vm, Resource *resource);
bool loadResV1(uint32 contextOffset, uint32 contextSize);
virtual bool loadMacMIDI() { return false; }
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) = 0;
virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles) { }
};
typedef Common::List<ResourceContext*> ResourceContextList;
struct MetaResource {
int16 sceneIndex;
int16 objectCount;
int32 objectsStringsResourceID;
int32 inventorySpritesID;
int32 mainSpritesID;
int32 objectsResourceID;
int16 actorCount;
int32 actorsStringsResourceID;
int32 actorsResourceID;
int32 protagFaceSpritesID;
int32 field_22;
int16 field_26;
int16 protagStatesCount;
int32 protagStatesResourceID;
int32 cutawayListResourceID;
int32 songTableID;
MetaResource() {
memset(this, 0, sizeof(*this));
}
};
class Resource {
public:
Resource(SagaEngine *vm);
virtual ~Resource();
bool createContexts();
void clearContexts();
void loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer);
virtual uint32 convertResourceId(uint32 resourceId) = 0;
virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
ResourceContext *getContext(uint16 fileType, int serial = 0);
virtual MetaResource* getMetaResource() = 0;
protected:
SagaEngine *_vm;
ResourceContextList _contexts;
char _voicesFileName[8][256];
char _musicFileName[256];
char _soundFileName[256];
void addContext(const char *fileName, uint16 fileType, bool isCompressed = false, int serial = 0);
virtual ResourceContext *createContext() = 0;
};
// ITE
class ResourceContext_RSC: public ResourceContext {
protected:
virtual bool loadMacMIDI();
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return loadResV1(contextOffset, contextSize);
}
virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles);
};
class Resource_RSC : public Resource {
public:
Resource_RSC(SagaEngine *vm) : Resource(vm) {}
virtual uint32 convertResourceId(uint32 resourceId) {
return _vm->isMacResources() ? resourceId - 2 : resourceId;
}
virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
virtual MetaResource* getMetaResource() {
MetaResource *dummy = 0;
return dummy;
}
protected:
virtual ResourceContext *createContext() {
return new ResourceContext_RSC();
}
};
#ifdef ENABLE_IHNM
// IHNM
class ResourceContext_RES: public ResourceContext {
protected:
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return loadResV1(0, contextSize);
}
virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles);
};
// TODO: move load routines from sndres
class VoiceResourceContext_RES: public ResourceContext {
protected:
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return false;
}
public:
VoiceResourceContext_RES() : ResourceContext() {
_fileType = GAME_VOICEFILE;
_isBigEndian = true;
}
};
class Resource_RES : public Resource {
public:
Resource_RES(SagaEngine *vm) : Resource(vm) {}
virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
virtual void loadGlobalResources(int chapter, int actorsEntrance);
virtual MetaResource* getMetaResource() { return &_metaResource; }
protected:
virtual ResourceContext *createContext() {
return new ResourceContext_RES();
}
private:
MetaResource _metaResource;
};
#endif
#ifdef ENABLE_SAGA2
// DINO, FTA2
class ResourceContext_HRS: public ResourceContext {
protected:
ResourceDataArray _categories;
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return loadResV2(contextSize);
}
bool loadResV2(uint32 contextSize);
};
class Resource_HRS : public Resource {
public:
Resource_HRS(SagaEngine *vm) : Resource(vm) {}
virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
virtual MetaResource* getMetaResource() {
MetaResource *dummy = 0;
return dummy;
}
protected:
virtual ResourceContext *createContext() {
return new ResourceContext_HRS();
}
};
#endif
} // End of namespace Saga
#endif