scummvm/engines/kyra/gui_v2.cpp
2011-04-28 15:39:57 +02:00

885 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/gui_v2.h"
#include "kyra/screen_v2.h"
#include "kyra/text.h"
#include "kyra/util.h"
#include "common/savefile.h"
#include "common/system.h"
namespace Kyra {
GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
_backUpButtonList = _specialProcessButton = 0;
_buttonListChanged = false;
_lastScreenUpdate = 0;
_flagsModifier = 0;
_currentMenu = 0;
_isDeathMenu = false;
_isSaveMenu = false;
_isLoadMenu = false;
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
_sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler);
_savegameOffset = 0;
_isDeleteMenu = false;
}
Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
list = GUI::addButtonToList(list, newButton);
_buttonListChanged = true;
return list;
}
void GUI_v2::processButton(Button *button) {
if (!button)
return;
if (button->flags & 8) {
if (button->flags & 0x10) {
// XXX
}
return;
}
int entry = button->flags2 & 5;
byte val1 = 0, val2 = 0, val3 = 0;
const uint8 *dataPtr = 0;
Button::Callback callback;
if (entry == 1) {
val1 = button->data1Val1;
dataPtr = button->data1ShapePtr;
callback = button->data1Callback;
val2 = button->data1Val2;
val3 = button->data1Val3;
} else if (entry == 4 || entry == 5) {
val1 = button->data2Val1;
dataPtr = button->data2ShapePtr;
callback = button->data2Callback;
val2 = button->data2Val2;
val3 = button->data2Val3;
} else {
val1 = button->data0Val1;
dataPtr = button->data0ShapePtr;
callback = button->data0Callback;
val2 = button->data0Val2;
val3 = button->data0Val3;
}
int x = 0, y = 0, x2 = 0, y2 = 0;
x = button->x;
if (x < 0)
x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
x2 = x + button->width - 1;
y = button->y;
if (y < 0)
y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
y2 = y + button->height - 1;
switch (val1 - 1) {
case 0:
_screen->hideMouse();
_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
_screen->showMouse();
break;
case 1:
_screen->hideMouse();
_screen->printText((const char *)dataPtr, x, y, val2, val3);
_screen->showMouse();
break;
case 3:
if (callback)
(*callback)(button);
break;
case 4:
_screen->hideMouse();
_screen->drawBox(x, y, x2, y2, val2);
_screen->showMouse();
break;
case 5:
_screen->hideMouse();
_screen->fillRect(x, y, x2, y2, val2, -1, true);
_screen->showMouse();
break;
default:
break;
}
_screen->updateScreen();
}
int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
if (!buttonList)
return inputFlag & 0x7FFF;
if (_backUpButtonList != buttonList || _buttonListChanged) {
_specialProcessButton = 0;
//flagsModifier |= 0x2200;
_backUpButtonList = buttonList;
_buttonListChanged = false;
while (buttonList) {
processButton(buttonList);
buttonList = buttonList->nextButton;
}
}
Common::Point p = _vm->getMousePos();
int mouseX = _vm->_mouseX = p.x;
int mouseY = _vm->_mouseY = p.y;
uint16 flags = 0;
if (1/*!_screen_cursorDisable*/) {
uint16 inFlags = inputFlag & 0xFF;
uint16 temp = 0;
// HACK: inFlags == 200 is our left button (up)
if (inFlags == 199 || inFlags == 200)
temp = 0x1000;
if (inFlags == 198)
temp = 0x100;
if (inputFlag & 0x800)
temp <<= 2;
flags |= temp;
_flagsModifier &= ~((temp & 0x4400) >> 1);
_flagsModifier |= (temp & 0x1100) * 2;
flags |= _flagsModifier;
flags |= (_flagsModifier << 2) ^ 0x8800;
}
buttonList = _backUpButtonList;
if (_specialProcessButton) {
buttonList = _specialProcessButton;
if (_specialProcessButton->flags & 8)
_specialProcessButton = 0;
}
int returnValue = 0;
while (buttonList) {
if (buttonList->flags & 8) {
buttonList = buttonList->nextButton;
continue;
}
buttonList->flags2 &= ~0x18;
buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
int x = buttonList->x;
if (x < 0)
x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
int y = buttonList->y;
if (y < 0)
y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
bool progress = false;
if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
progress = true;
buttonList->flags2 &= ~0x80;
uint16 inFlags = inputFlag & 0x7FFF;
if (inFlags) {
if (buttonList->keyCode == inFlags) {
progress = true;
flags = buttonList->flags & 0x0F00;
buttonList->flags2 |= 0x80;
inputFlag = 0;
_specialProcessButton = buttonList;
} else if (buttonList->keyCode2 == inFlags) {
flags = buttonList->flags & 0xF000;
if (!flags)
flags = buttonList->flags & 0x0F00;
progress = true;
buttonList->flags2 |= 0x80;
inputFlag = 0;
_specialProcessButton = buttonList;
}
}
bool unk1 = false;
if (mouseWheel && buttonList->mouseWheel == mouseWheel) {
progress = true;
unk1 = true;
}
if (!progress)
buttonList->flags2 &= ~6;
if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _specialProcessButton || !_specialProcessButton)) {
buttonList->flags |= 6;
if (!_specialProcessButton)
_specialProcessButton = buttonList;
} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
buttonList->flags2 |= 6;
} else {
buttonList->flags2 &= ~6;
}
bool progressSwitch = false;
if (!_specialProcessButton) {
progressSwitch = progress;
} else {
if (_specialProcessButton->flags & 0x40)
progressSwitch = (_specialProcessButton == buttonList);
else
progressSwitch = progress;
}
if (progressSwitch) {
if ((flags & 0x1100) && progress && !_specialProcessButton) {
inputFlag = 0;
_specialProcessButton = buttonList;
}
if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
uint16 combinedFlags = (buttonList->flags & flags);
combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
combinedFlags >>= 8;
static const uint16 flagTable[] = {
0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
0x200, 0x100, 0x400, 0x100, 0x400, 0x100
};
assert(combinedFlags < ARRAYSIZE(flagTable));
switch (flagTable[combinedFlags]) {
case 0x400:
if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _specialProcessButton == buttonList)) {
buttonList->flags2 ^= 1;
returnValue = buttonList->index | 0x8000;
unk1 = true;
}
if (!(buttonList->flags & 4)) {
buttonList->flags2 &= ~4;
buttonList->flags2 &= ~2;
}
break;
case 0x800:
if (!(buttonList->flags & 4)) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
if (!(buttonList->flags & 1))
unk1 = true;
break;
case 0x200:
if (buttonList->flags & 4) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
if (!(buttonList->flags & 1))
unk1 = true;
break;
case 0x100:
default:
buttonList->flags2 ^= 1;
returnValue = buttonList->index | 0x8000;
unk1 = true;
if (buttonList->flags & 4) {
buttonList->flags2 |= 4;
buttonList->flags2 |= 2;
}
_specialProcessButton = buttonList;
}
}
}
bool unk2 = false;
if ((flags & 0x2200) && progress) {
buttonList->flags2 |= 6;
if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
unk2 = true;
buttonList->flags2 |= 1;
}
}
if ((flags & 0x8800) == 0x8800) {
_specialProcessButton = 0;
if (!progress || (buttonList->flags & 4))
buttonList->flags2 &= ~6;
}
if (!progress && buttonList == _specialProcessButton && !(buttonList->flags & 0x40))
_specialProcessButton = 0;
if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
processButton(buttonList);
if (unk2)
buttonList->flags2 &= ~1;
if (unk1) {
buttonList->flags2 &= 0xFF;
buttonList->flags2 |= flags;
if (buttonList->buttonCallback) {
_vm->removeInputTop();
if ((*buttonList->buttonCallback.get())(buttonList))
break;
}
if (buttonList->flags & 0x20)
break;
}
if (_specialProcessButton == buttonList && (buttonList->flags & 0x40))
break;
buttonList = buttonList->nextButton;
}
if (!returnValue)
returnValue = inputFlag & 0x7FFF;
return returnValue;
}
void GUI_v2::updateButton(Button *button) {
if (!button || (button->flags & 8))
return;
if (button->flags2 & 1)
button->flags2 |= 8;
else
button->flags2 |= ~8;
button->flags2 &= ~1;
if (button->flags2 & 4)
button->flags2 |= 0x10;
else
button->flags2 &= ~0x10;
button->flags2 &= ~4;
processButton(button);
}
void GUI_v2::getInput() {
if (!_displayMenu)
return;
_vm->checkInput(_menuButtonList);
_vm->removeInputTop();
if (_vm->shouldQuit()) {
_displayMenu = false;
_isLoadMenu = false;
_isSaveMenu = false;
_isOptionsMenu = false;
_isDeleteMenu = false;
}
_vm->delay(10);
}
void GUI_v2::renewHighlight(Menu &menu) {
if (!_displayMenu)
return;
MenuItem &item = menu.item[menu.highlightedItem];
int x = item.x + menu.x; int y = item.y + menu.y;
int x2 = x + item.width - 1; int y2 = y + item.height - 1;
redrawText(menu);
_screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
redrawHighlight(menu);
_screen->updateScreen();
}
void GUI_v2::backUpPage1(uint8 *buffer) {
_screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
}
void GUI_v2::restorePage1(const uint8 *buffer) {
_screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
}
void GUI_v2::setupSavegameNames(Menu &menu, int num) {
for (int i = 0; i < num; ++i) {
strcpy(getTableString(menu.item[i].itemId), "");
menu.item[i].saveSlot = -1;
menu.item[i].enabled = false;
}
int startSlot = 0;
if (_isSaveMenu && _savegameOffset == 0)
startSlot = 1;
KyraEngine_v2::SaveHeader header;
Common::InSaveFile *in;
for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
char *s = getTableString(menu.item[i].itemId);
Common::strlcpy(s, header.description.c_str(), 80);
Util::convertISOToDOS(s);
menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
menu.item[i].enabled = true;
delete in;
}
}
if (_savegameOffset == 0) {
if (_isSaveMenu) {
char *dst = getTableString(menu.item[0].itemId);
const char *src = getTableString(_vm->gameFlags().isTalkie ? 10 : 18);
strcpy(dst, src);
menu.item[0].saveSlot = -2;
menu.item[0].enabled = true;
} else {
char *dst = getTableString(menu.item[0].itemId);
const char *src = getTableString(_vm->gameFlags().isTalkie ? 34 : 42);
strcpy(dst, src);
}
}
}
int GUI_v2::scrollUpButton(Button *button) {
updateMenuButton(button);
if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
return 0;
--_savegameOffset;
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::scrollDownButton(Button *button) {
updateMenuButton(button);
++_savegameOffset;
if (uint(_savegameOffset + 5) >= _saveSlots.size())
_savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::resumeGame(Button *caller) {
updateMenuButton(caller);
_displayMenu = false;
return 0;
}
int GUI_v2::quitOptionsMenu(Button *caller) {
updateMenuButton(caller);
_isOptionsMenu = false;
return 0;
}
int GUI_v2::toggleWalkspeed(Button *caller) {
updateMenuButton(caller);
if (_vm->_configWalkspeed == 5)
_vm->_configWalkspeed = 3;
else
_vm->_configWalkspeed = 5;
_vm->setWalkspeed(_vm->_configWalkspeed);
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
int GUI_v2::toggleText(Button *caller) {
updateMenuButton(caller);
if (_vm->textEnabled()) {
if (_vm->speechEnabled())
_vm->_configVoice = 1;
else
_vm->_configVoice = 3;
} else {
if (_vm->speechEnabled())
_vm->_configVoice = 2;
else
_vm->_configVoice = 0;
}
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
int GUI_v2::clickLoadSlot(Button *caller) {
updateMenuButton(caller);
int index = caller->index - _menuButtons[0].index;
assert(index >= 0 && index <= 6);
MenuItem &item = _loadMenu.item[index];
if (item.saveSlot >= 0) {
_vm->_gameToLoad = item.saveSlot;
_isLoadMenu = false;
}
return 0;
}
int GUI_v2::cancelLoadMenu(Button *caller) {
updateMenuButton(caller);
_isLoadMenu = false;
_noLoadProcess = true;
return 0;
}
int GUI_v2::saveMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_isSaveMenu = true;
_noSaveProcess = false;
_saveSlot = -1;
_savegameOffset = 0;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
updateAllMenuButtons();
while (_isSaveMenu) {
processHighlights(_saveMenu);
getInput();
}
if (_noSaveProcess) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
} else if (_saveSlot <= -1) {
return 0;
}
restorePage1(_vm->_screenBuffer);
restorePalette();
Graphics::Surface thumb;
createScreenThumbnail(thumb);
Util::convertDOSToISO(_saveDescription);
_vm->saveGameStateIntern(_saveSlot, _saveDescription, &thumb);
thumb.free();
_displayMenu = false;
_madeSave = true;
return 0;
}
int GUI_v2::clickSaveSlot(Button *caller) {
updateMenuButton(caller);
int index = caller->index - _menuButtons[0].index;
assert(index >= 0 && index <= 6);
MenuItem &item = _saveMenu.item[index];
if (item.saveSlot >= 0) {
if (_isDeleteMenu) {
_slotToDelete = item.saveSlot;
_isDeleteMenu = false;
return 0;
} else {
_saveSlot = item.saveSlot;
strcpy(_saveDescription, getTableString(item.itemId));
}
} else if (item.saveSlot == -2) {
_saveSlot = getNextSavegameSlot();
memset(_saveDescription, 0, sizeof(_saveDescription));
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_savenameMenu);
_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, textFieldColor2());
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, textFieldColor1(), textFieldColor2(), textFieldColor3(), 0x50);
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (desc) {
_isSaveMenu = false;
_isDeleteMenu = false;
} else {
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::cancelSaveMenu(Button *caller) {
updateMenuButton(caller);
_isSaveMenu = false;
_isDeleteMenu = false;
_noSaveProcess = true;
return 0;
}
int GUI_v2::deleteMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
if (_saveSlots.size() < 2) {
_vm->snd_playSoundEffect(0x0D);
return 0;
}
do {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_savegameOffset = 1;
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
_isDeleteMenu = true;
_slotToDelete = -1;
updateAllMenuButtons();
while (_isDeleteMenu) {
processHighlights(_saveMenu);
getInput();
}
if (_slotToDelete < 1) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
return 0;
}
} while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
while (i != _saveSlots.end()) {
++i;
if (i == _saveSlots.end())
break;
// We are only renaming all savefiles until we get some slots missing
// Also not rename quicksave slot filenames
if (*(i-1) != *i || *i >= 990)
break;
Common::String oldName = _vm->getSavegameFilename(*i);
Common::String newName = _vm->getSavegameFilename(*i-1);
_vm->_saveFileMan->renameSavefile(oldName, newName);
}
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
return 0;
}
const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
bool running = true;
int curPos = strlen(buffer);
int x2 = x, y2 = y;
Screen::FontId of = _screen->setFont(Screen::FID_8_FNT);
_text->printText(buffer, x, y, c1, c2, c2);
for (int i = 0; i < curPos; ++i)
x2 += getCharWidth(buffer[i]);
drawTextfieldBlock(x2, y2, c3);
_screen->setFont(of);
_keyPressed.reset();
_cancelNameInput = _finishNameInput = false;
while (running && !_vm->shouldQuit()) {
of = _screen->setFont(Screen::FID_8_FNT);
checkTextfieldInput();
_screen->setFont(of);
processHighlights(_savenameMenu);
char inputKey = _keyPressed.ascii;
Util::convertISOToDOS(inputKey);
if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
if (checkSavegameDescription(buffer, curPos)) {
buffer[curPos] = 0;
running = false;
} else {
_finishNameInput = false;
}
} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
running = false;
return 0;
} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
drawTextfieldBlock(x2, y2, c2);
--curPos;
x2 -= getCharWidth(buffer[curPos]);
drawTextfieldBlock(x2, y2, c3);
_screen->updateScreen();
_lastScreenUpdate = _vm->_system->getMillis();
} else if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226) && curPos < bufferSize) {
of = _screen->setFont(Screen::FID_8_FNT);
if (x2 + getCharWidth(inputKey) + 7 < 0x11F) {
buffer[curPos] = inputKey;
const char text[2] = { buffer[curPos], 0 };
_text->printText(text, x2, y2, c1, c2, c2);
x2 += getCharWidth(inputKey);
drawTextfieldBlock(x2, y2, c3);
++curPos;
_screen->updateScreen();
_lastScreenUpdate = _vm->_system->getMillis();
}
_screen->setFont(of);
}
_keyPressed.reset();
}
return buffer;
}
int GUI_v2::finishSavename(Button *caller) {
updateMenuButton(caller);
_finishNameInput = true;
return 0;
}
int GUI_v2::cancelSavename(Button *caller) {
updateMenuButton(caller);
_cancelNameInput = true;
return 0;
}
bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
if (!buffer || !size)
return false;
if (buffer[0] == 0)
return false;
for (int i = 0; i < size; ++i) {
if (buffer[i] != 0x20)
return true;
else if (buffer[i] == 0x00)
return false;
}
return false;
}
int GUI_v2::getCharWidth(uint8 c) {
Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
_screen->_charWidth = -2;
int width = _screen->getCharWidth(c);
_screen->_charWidth = 0;
_screen->setFont(old);
return width;
}
void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
_screen->fillRect(x+1, y+1, x+7, y+8, c);
}
bool GUI_v2::choiceDialog(int name, bool type) {
_choiceMenu.highlightedItem = 0;
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (type)
_choiceMenu.numberOfItems = 2;
else
_choiceMenu.numberOfItems = 1;
_choiceMenu.menuNameId = name;
initMenu(_choiceMenu);
_isChoiceMenu = true;
_choice = false;
while (_isChoiceMenu) {
processHighlights(_choiceMenu);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
return _choice;
}
int GUI_v2::choiceYes(Button *caller) {
updateMenuButton(caller);
_choice = true;
_isChoiceMenu = false;
return 0;
}
int GUI_v2::choiceNo(Button *caller) {
updateMenuButton(caller);
_choice = false;
_isChoiceMenu = false;
return 0;
}
} // End of namespace Kyra