scummvm/engines/tinsel/mareels.h
2009-11-02 21:54:57 +00:00

57 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TINSEL_MAREELS_H // prevent multiple includes
#define TINSEL_MAREELS_H
#include "tinsel/dw.h" // for SCNHANDLE
#include "tinsel/rince.h"
namespace Tinsel {
void SetWalkReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
void SetStandReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
void SetTalkReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn);
void SetScalingReels(int actor, int scale, int direction,
SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away);
SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel);
void RebootScalingReels();
void TouchMoverReels();
} // End of namespace Tinsel
#endif