scummvm/scumm
2002-12-23 16:17:23 +00:00
..
smush added dummy code: handle codec37 flag bit 1 (error report for now) 2002-12-21 20:40:55 +00:00
.cvsignore
actor.cpp more V8 mods; cleanup 2002-12-23 15:46:53 +00:00
actor.h renamed new_1, new_2, new_3 in class Actor 2002-12-23 14:16:43 +00:00
akos.cpp added missing sound effects based on patch #654463 2002-12-16 21:21:55 +00:00
akos.h
boxes.cpp
boxes.h
bundle.cpp
bundle.h
costume.cpp
costume.h
debug.cpp
debug.h
debugger.cpp Add room command to debugger 2002-12-20 13:50:24 +00:00
debugger.h Add room command to debugger 2002-12-20 13:50:24 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp fixed save again, stupid me 2002-12-21 00:55:45 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.h got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) 2002-12-21 01:11:42 +00:00
imuse.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
imuse.h IMuseMonitor functionality now built into IMuse itself. 2002-12-21 21:09:36 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
intern.h more V8 mods; cleanup 2002-12-23 15:46:53 +00:00
module.mk added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
object.cpp got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) 2002-12-21 01:11:42 +00:00
object.h
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp don't be needlessly verbose; allow byte arrays in V8 2002-12-23 16:17:23 +00:00
resource.h
saveload.cpp renamed new_1, new_2, new_3 in class Actor 2002-12-23 14:16:43 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
script_v6.cpp more V8 mods; cleanup 2002-12-23 15:46:53 +00:00
script_v8.cpp more V8 mods; cleanup 2002-12-23 15:46:53 +00:00
script.cpp don't be needlessly verbose; allow byte arrays in V8 2002-12-23 16:17:23 +00:00
scumm.h word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent) 2002-12-23 00:23:36 +00:00
scummvm.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
sound.cpp
sound.h
string.cpp renamed new_1, new_2, new_3 in class Actor 2002-12-23 14:16:43 +00:00
vars.cpp more V8 mods; cleanup 2002-12-23 15:46:53 +00:00
verbs.cpp use dbAllowMaskOr instead of 'true' (which was confusing) 2002-12-21 00:05:20 +00:00
verbs.h