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smush
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added dummy code: handle codec37 flag bit 1 (error report for now)
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2002-12-21 20:40:55 +00:00 |
.cvsignore
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actor.cpp
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more V8 mods; cleanup
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2002-12-23 15:46:53 +00:00 |
actor.h
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renamed new_1, new_2, new_3 in class Actor
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2002-12-23 14:16:43 +00:00 |
akos.cpp
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added missing sound effects based on patch #654463
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2002-12-16 21:21:55 +00:00 |
akos.h
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boxes.cpp
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boxes.h
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bundle.cpp
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bundle.h
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costume.cpp
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costume.h
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debug.cpp
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debug.h
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debugger.cpp
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Add room command to debugger
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2002-12-20 13:50:24 +00:00 |
debugger.h
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Add room command to debugger
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2002-12-20 13:50:24 +00:00 |
debugrl.cpp
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debugrl.h
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dialogs.cpp
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fixed save again, stupid me
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2002-12-21 00:55:45 +00:00 |
dialogs.h
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.cpp
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.h
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got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
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2002-12-21 01:11:42 +00:00 |
imuse.cpp
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Fix to instrument load/save
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2002-12-21 23:19:42 +00:00 |
imuse.h
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IMuseMonitor functionality now built into IMuse itself.
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2002-12-21 21:09:36 +00:00 |
instrument.cpp
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Fix to instrument load/save
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2002-12-21 23:19:42 +00:00 |
instrument.h
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[Bug #656635] fixed.
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2002-12-20 13:09:01 +00:00 |
intern.h
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more V8 mods; cleanup
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2002-12-23 15:46:53 +00:00 |
module.mk
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
object.cpp
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got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default)
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2002-12-21 01:11:42 +00:00 |
object.h
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resource_v2.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v3.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v4.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource.cpp
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don't be needlessly verbose; allow byte arrays in V8
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2002-12-23 16:17:23 +00:00 |
resource.h
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saveload.cpp
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renamed new_1, new_2, new_3 in class Actor
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2002-12-23 14:16:43 +00:00 |
saveload.h
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Implemented new instrumentation save/load.
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2002-12-21 20:10:47 +00:00 |
script_v5.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
script_v6.cpp
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more V8 mods; cleanup
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2002-12-23 15:46:53 +00:00 |
script_v8.cpp
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more V8 mods; cleanup
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2002-12-23 15:46:53 +00:00 |
script.cpp
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don't be needlessly verbose; allow byte arrays in V8
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2002-12-23 16:17:23 +00:00 |
scumm.h
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word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent)
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2002-12-23 00:23:36 +00:00 |
scummvm.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
sound.cpp
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sound.h
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string.cpp
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renamed new_1, new_2, new_3 in class Actor
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2002-12-23 14:16:43 +00:00 |
vars.cpp
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more V8 mods; cleanup
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2002-12-23 15:46:53 +00:00 |
verbs.cpp
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use dbAllowMaskOr instead of 'true' (which was confusing)
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2002-12-21 00:05:20 +00:00 |
verbs.h
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